User Avatar Image

So what happens when you take MI's graphical settings up to 4?

posted by Kroms on - last edited - Viewed by 595 users
I'm not sure if this is the right section, so sorry in advance if it isn't.

On default (i.e. the very first time I played TMI) the game starts-off at graphical setting 4. The whole thing lags; even the mouse takes a good few 10 seconds to move from point a to b. What's so interesting is that as soon as I turn the graphics down to 3, it runs very, very smoothly. It's kind of ridiculous. I was wondering what graphical setting #4 activated that would basically choke my PC like that.
14 Comments - Linear Discussion: Classic Style
  • Low powered graphics card?

    I had the graphics all the way up to 9, and the whole game played perfectly, no glitches whatsoever. I have a reasonbly new video card, however.
  • 3 and below is the "old renderer." It's basically the graphics and lighting system we used on Sam & Max and SBCG4AP. 4 and up is the new renderer, that has a lot of new directx stuff and texture and lighting support and so forth.
  • yea its odd tho, ive got an integrated card and i have extreme lag on 1 (no surprise there) despite having 2gb of ram in my computer as well. as soon as my new card comes ill be able to see how much changes compared to the integrated.

    loads of people get lag though just gander around these forums, even people with decent systems. the secret of monkey island must be inside the game, the secret must be that the game is alive!!! it thinks!! ahahhh!!!

    yep.
  • So, don't want to bump an old thread for nothing, but is today's (beautiful, amazing) video a demonstration of the "new renderer"'s lighting technology? I'm just curious, since I want to know what I'd be missing out on if I stay with this crappy little laptop.
  • A bit, although that scene looks pretty darn good at any setting. The team has kinda outdone themselves in the lighting department this episode and it should show across all settings.
  • Not to mention the writing team.
  • Any chance of a full breakdown of what each graphical setting encompasses? I'm running at 9 happily, but it would be nice to know what's lost/gained at various steps for certain.
  • I wonder what could have been done with this game with a tesselator. Keep the poly counts low for Wii and low end computers but smooth out the models a bit for those with power to spare.
  • 1-3 are basic settings with all the jazz turned off... 4-6 are shader V.1 settings... and 7-9 are shader V.2 + full screen antialiasing settings

    I also believe that the higher settings also bring about higher quality mipmap textures, and activates the more advanced lighting components.
  • Will;161595 said:
    3 and below is the "old renderer." It's basically the graphics and lighting system we used on Sam & Max and SBCG4AP. 4 and up is the new renderer, that has a lot of new directx stuff and texture and lighting support and so forth.
    I also have this problem with all black backgrounds and no lighting, which is discussed at least here.

    The menu shows that the quality is at level 1 (and seems to be unchangeable), and so I imagined that TOMI would work on my computer, because both Sam & Max seasons are running just fine with my integrated graphics controller (Intel 82865G, it's old, I know). I did read somewhere that T&L doesn't work with this old card, so I imagine Sam & Max episodes don't use it. All the DXDIAG graphics tests were alright (except AGP tests, because I don't seem to have any AGP features).

    Should the graphics in TOMI work with the "old renderer", if they work in Sam & Max?

    I tried to search through this forum, but found nothing that would help me out. If I really have to, I'm ready to buy a new (budget level) graphics card, but I'm still hoping to solve this without doing that just yet.
This discussion has been closed.