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Do you make choices as yourself or your character?

posted by Mangaz137 on - Viewed by 1.7K users

Hey guys,

Question about how you play TWD and choice-based video games in general. Do you make decisions based on how you imagine the characters would make them, or do you put yourself in their shoes?

Personally, I used to always try to act like me in video games, but I'd always just end up doing the good thing in every game (because I don't want to be mean) and it started to get really boring. But in Telltale's Game of Thrones, I started to make decisions I knew were hotheaded or stupid because I was assuming the role of a character and I thought it'd be more entertaining to see that.

I'm continuing this in TWD; I already have a pretty definite character for my Clementine, but with Javier it's fun trying different stuff and seeing how I want him to act.

So I'm wondering how you all play TWD specifically, but feel free to elaborate with other choice-based games. If you make your own versions of characters, I'd like to hear how they act and how you interpret them. I'm all caught up with TWD so let it rip with spoilers.

58 Comments
  • I tried to get into character during Season 2, baby. Which meant I was playing Season1!Clementine+WhatshelearnedfromLee+AlittleofmeinLee.

    • That's how I was. It was weird, I was making choices as Clem, who learned lessons from Lee, who was also me... Still it felt like I had a pretty clear idea of the choices she'd make, which was complicated.

      • Yeah, pretty much. Which makes choices like chopping Sarita or killing Kenny and Jane so intense in context.

        • I always saw Chopping Sarita as the logical choice for Clem, after what happened to Lee, she wouldnt take any chances with a bitten person, and we learned at Howes that Lee was just too late at amputating his arm, since a person there had survived a bite

          • Pretty much. There was also the fact that, at the time, I was at least trying to operate under the mindset that Carver was supposed to be a serious Shadow Archetype for her and show that she was willing to do what it takes to save everyone--be the stronger man. Of course, common sense kinda failed to kick in at the time and realize that Sarita skeetin all over the place and screaming her head off in the middle of a herd was a bad thing.

            • Well, I dont think Common sense would have changed things terribly much, the only thing that could have saved Sarita was if she had kept her cool after Clem chopped off her arm, since she would have most likely been a goner anyways, if we had been unable to treat her until we reached the ruins

              • the only thing that could have saved Sarita was if she had kept her cool after Clem chopped off her arm
                Yeeeah, that wasn't gonna happen.

                if we had been unable to treat her until we reached the ruins

                Part of me wonders why they didn't do that anyway.

                • I dont know, I have never seen what happens if you dont chop off the arm, since I only played the games for the first time this december, so I havent had the time for replaying it yet, since I wanna wait a while for it to be a bit fresh again.

                  I assume they take her to the ruins and then what?

                  • She's grey in the process of turning in Kenny's lap. He tranquilly lays into Clementine with Sarita occasionally gagging in an attempt to speak up for her.

                    Once she returns from the trailer park, she finds Kenny in the tent having put Sarita down at the last second, hence why the camera focuses on a random blood stain when they leave.

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    In S1, S2, and S3, I made the choices as myself, with a small amount of roleplay going into some specific choices. For example, when pressed about his past, I always chose the apologetic options as Lee. Or choosing to tell the Stranger about his wife, because that one just made sense for the way I interpreted Lee's character.

    In the Michonne miniseries, it was basically the exact opposite-- I tried to make the choices as Michonne herself as I know/understand her from the comic series, with a small amount of my personal feelings influencing other minor choices. For example, I had Michonne pull the trigger because that felt in-character for her to do, and helps strengthen the relationship between Pete and Michonne to some degree (given that he directly saves her life if you pull the trigger). On the other hand, I generally chose the nicer/warmer dialogue options, despite the fact that Michonne is generally pretty cold and detached towards the people around her.

  • Roleplay. I even roleplay characters I create.

    For example, me as a player thinks that Kenny did what he had to in the meat locker, but I played Lee as a very "always do the right thing" kind of character. Though unfortunately in season 1 Lee went off a lot on his own and acted completely different from how I was trying to play him.

  • If it's an RPG I role play the character I am or made. In a telltale game it's typically my own decisions.

    • What's the fundamental difference you see in an RPG's story versus a Telltale game? Is it that in an RPG it's usually a character completely made by you or do you feel this way even in RPGs where the protagonist is already made up for you?

      • Good question, I think it's mostly the time limit so I don't really have time to think what my character would do. Although I will say The Michonne game is the only Telltale game where "..." felt like the correct choice most of the time.

  • I try to make the choices as the character, but some of the main characters are such blank slates (especially on the first few episodes) that it leaves it kinda open to interpretation what would be the most in-character decision. I can think of Mira in the first couple of chapters in GoT, because at first I had a little trouble deciding what was part of her personality and what was a result of her trying to please Margaery. And, of course, that is also Javier's situation. I'm hoping that, like Mira, Javier's personality will become more well-defined as the chapters go by.

    In the Michonne mini-series, I often went with the "stay silent" option because Michonne herself does that a lot in the source material, and in many situations it seemed like what she would do (especially when being interrogated). I was happy that it didn't get me killed most of the time, so it was indeed a valid option that fit the character.

  • I try to make choices as how the character would make them.

  • During walking dead season 1 I tried playing as Lee and it happened pretty naturally. But in the rest of the games I've been mostly playing as myself. I think I just liked Lee as a character so much that I couldn't help but role-play him :P I also played through Tales from the Borderlands once as a jerk. That was fun :D painful..but fun.

    • I can imagine that was cringey at times haha. Would you say even though you were making a playthrough that wasn't authentically your decisions, you still felt somewhat invested in what was going on?

      • oh yeah definitely :D For example in Tales I felt so bad for being a jerk to everyone haha. And well with TWD season 1 it's easy to get invested no matter what. There are many decisions that are hard to make even when I'm playing as myself so having a different respective didn't make the experience any less impactful.

  • It very much comes down to how much I feel I have a grasp of the character, but of course, its always partly affected by myself, since I usually pick the good options, unless it feels very wrong to do so.

    In TWD season 1, I felt it was a bit too easy to just pick all the good options, since you did not want to scar Clem, and you were an adult, so any problems could usually be solved with your fists.

    However, in Season 2, I got very immersed in Clems character, I felt like I had a very good idea of how she would react, due to having watched her for all of season 1, and knowing what she has been through. So Season 2 became mostly me roleplaying as Clem, since I was so immersed in the character and story, and Clem turned out to still be a very nice and caring person, but she could be cold and calculating when she needed to be, because it was simply needed to survive, but when situation allowed , she would be nice and help people out, but when it came to things like helping Sarah with work in Howes, she didnt do that, simply because she could not afford to be hindered by being in a bad light with Carver, and Sarah was a pretty hopeless case, even after I saved her in the trailer.

    Tales from the Borderlands was very interesting to me, since I got very into the characters, Fiona especially, and I would be switching between thought processes when switching character, so when playing as Rhys, he was a coward and a fool, except when dealing with handsome Jack, he refused to have anything to do with handsome Jack, since Fiona and Sasha were the first people to ever really be his friends since Vaughn. Fiona on the other hand, was a cheeky hat-loving con artist, I didnt mind lying as her, I would occassionally tell people to shut up if they were annoying, and generally weave every word so it would benefit me in the best way possible, and it was very fun, especially during the sequence in the end, where you are essentially talking to yourself, switching between both characters in such a short timespan was fun

    So I usually play as the character, with a little bit of me spliced in there, except if I get really into the game, and feel I have a good grasp of the character, I will make my choices based solely around the character. Or when I dont feel anything towards the main character as is the case with A New Frontier, I will make choices based on my own interests, which involves supporting Clem alot

  • I make choices that have most dramatic impact. After all I'm watching a story, and I want this story to be most satisfying, that's why sometime I pick bad choices, which I would never pick in real life, just to make the story more dramatic.

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