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Puzzle thread

posted by Alucard on - last edited - Viewed by 2.8K users
I figured this place could use a puzzle thread seeing that adventure games contain many puzzles. I'll get this started (I've got work now but will return in roughly 6 hours to resolve actions. I've also got some riddles to post too. :) )

I gave this puzzle to a group I've been DM'ing. The people on the forum might like this one.
You find yourself in a small room. The voice of a small child fills the room

"There is one way out
But you can't get the key
The treasue is for you but the real fun is for me"

46 Comments - Linear Discussion: Classic Style
  • a good classic:

    What does man love more than life,
    hate more than death or mortal strife;
    That which contented men desire,
    the poor have, the rich require;
    The miser spends, the spendthrift saves,
    and all men carry to their graves?

    The man who made it didn't need it.
    The man who bought it didn't use it.
    The man who used it didn't want it.

    He who makes it does not keep it.
    He who takes it does not know it.
    He who knows it does not want it.
    He who gathers it must destroy it.
    What is it?
  • Uhm, take the axe, smash the glass box, get the key, use it on the door? :) Or does the key not fit the door? (is there just one solution to this?)
  • you try and take the axe but it won't move. It appears to be rusted to the armor.

    that would have been too simple :p
  • Pick up the wooden chain and smash it against the glass?

    Pick up the chest ans smash it into the glass?

    Pick up the marble statue and smash it into the glass?

    It seems that I enjoy smashing glass. :) A hint, maybe? (I've never done one of these puzzles before!)
  • everything seems to bounce off it with little effect
  • There's a key hidden in the chandelier. You just have to work out how to make a high pitched noise.
  • not quite. but a good idea.
    think of it like an adventure game. You actually have to do things to solve it instead os saying what you would have to do in theory =P
  • I'm looking at a large number of objects in a room, many of which don't seem to be any help in solving the puzzle. Is there a lot of information we're not given to start with?
    Is it designed to be a sort of "interactive puzzle", where we ask or try things and you give a response of some sort?

  • There is nothing saying that "one way out" is referring the door.

    > Check under the bed?
  • Under the bed you find nothing but cobwebs
    You open the chest and there is a screw driver and hammer inside
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