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One slight complaint about chapter 5: Spoliers

posted by metroidreborn on - last edited - Viewed by 330 users
I thought Chapter 5 was great, defiantly the best one for me. However, the only criticism I have is in regards to the final battle. The puzzle itself to defeat LeChuck was great and all the dialogue fit the mood perfectly. But, simply having LeChuck throw Guybrush around really didn't portray an epic final battle in my opinion. I understand that it was a slight tribute to the end of Secret, but I thought having a sword fight similar between Morgan and Guybrush would have been so much more epic.

You can still have the same puzzle, but instead of just waiting for LeChuck to show up and kick your ass, Guybrush could continuously sword fight the villain. Then pick a line of dialogue to say, LeChuck responds and punches Guybrush to another part of the ship, you make a maneuver to fight off LeChuck long enough to complete the next step of the puzzle and so forth. LeChuck is obviously better, but Guybrush is still good enough to at least hold his own for a few seconds. I thought that it would be much better and would defiantly make for a much more epic finale. When I was just awaiting for LeChuck to appear and punch me it got repetitive at a point. Having a sword fight would never be boring because even if your stuck there's still plenty of action to look at between the two icons for this series.

Well, there's my only complaint, anyone agree?
19 Comments - Linear Discussion: Classic Style
  • The punching WAS rather repetitive.
    Actually, after while it became a little too violent... All that punching and hitting the deck and stuff. Ouch. I really felt sorry for Guybrush.
  • you never played the original MI it seems, so sad
  • I don't know, I thought it was epic. Guybrush was really in pain during the whole sequence, one last struggle before sacrificing his last strand of life and close the rip. If he was defending himself with a sword the effect wouldn't have been the same, unless LeChuck would ALSO be punching him around the ship - which wouldn't make sense when he has a sword, right?

    There was also a swordfighting scene with Morgan in episode 2, maybe they thought it would feel repetitive.
  • Harakiri23;251634 said:
    you never played the original MI it seems, so sad
    What, me?
  • I think they really wanted to portray Guybrush as fighting a losing battle, to make his eventual victory all the more poignant.

    I was hoping. as I played, for something a bit different --- after playing for a while as Ghost Pirate Threepwood, then as Zombie Pirate Threepwood, I was really hoping to somehow play the final battle as Demon Pirate Threepwood, which would put the battle on somewhat more even footing (in addition to continuing his intriguing reliving of the steps of LeChuck).

    But I can definitely understand and appreciate the direction that they took the final battle. Really felt like Guybrush had little chance of winning, which adds a lot of tension.
  • metroidreborn;251591 said:
    I thought Chapter 5 was great, defiantly the best one for me. However, the only criticism I have is in regards to the final battle. The puzzle itself to defeat LeChuck was great and all the dialogue fit the mood perfectly. But, simply having LeChuck throw Guybrush around really didn't portray an epic final battle in my opinion. I understand that it was a slight tribute to the end of Secret, but I thought having a sword fight similar between Morgan and Guybrush would have been so much more epic.

    You can still have the same puzzle, but instead of just waiting for LeChuck to show up and kick your ass, Guybrush could continuously sword fight the villain. Then pick a line of dialogue to say, LeChuck responds and punches Guybrush to another part of the ship, you make a maneuver to fight off LeChuck long enough to complete the next step of the puzzle and so forth. LeChuck is obviously better, but Guybrush is still good enough to at least hold his own for a few seconds. I thought that it would be much better and would defiantly make for a much more epic finale. When I was just awaiting for LeChuck to appear and punch me it got repetitive at a point. Having a sword fight would never be boring because even if your stuck there's still plenty of action to look at between the two icons for this series.

    Well, there's my only complaint, anyone agree?
    Guybrush really didn't have much chance to defend himself, after all he was just a walking corpse and LeChuck was Voodoo powered Demon Pirate (and even stronger than he normally is thanks to the powers he sucked from the Crossroads).
  • I thought it was a good build-up to the scene where he gives up his strand of life, just repetitive. But that's to be expected in adventure games that don't have a game over.

    A swordfight would have worked probably, but I don't think that the battle was done in a bad way. More than anything I found it quite difficult. When I first played it I recall LeChuck interrupting me before I'd really explored each part of the ship, so it took me quite a long time to find everything I could do and what the solution was. I felt pleased when I eventually got there though :) it was the most difficult part of the chapter for me by far.
  • I agree with OP. It seemed a bit unrealistic that it took so long for LeChuck to hit Guybrush each time, with his Pirate God powers he could have just been knocking him all over the place and not given him a chance to do anything about it.

    Having Guybrush at least fighting back a little with a sword would have just kept the flow going and made the whole thing seem at least, well, plausible.

    Now, I realise (before others point it out) that realism is not a strong consideration in a game about pirates, zombie demons, voodoo, etc. But "suspension of disbelief" is still a key thing.

    I still loved the end sequence - but, it just felt that if Guybrush was so completely overpowered as he was, then there was nothing that could have been done to save the situation. It was only because LeChuck was apparently dawdling about not really giving a toss about what Guybrush was up to, that we had any chance at all of aligning the right selection of randomly coincidental environment pieces to get out of the thing!
  • serializer;252522 said:
    I agree with OP. It seemed a bit unrealistic that it took so long for LeChuck to hit Guybrush each time, with his Pirate God powers he could have just been knocking him all over the place and not given him a chance to do anything about it.
    Unless LeChuck had fun in tormenting his victim and stretching out the agony rather than straight up killing Guybrush (which he could have done). Which is typical LeChuck and makes sense inside the story of the game.

    That this overconfidence and desire to lengthen Guybrush agony led to his demise is why LeChuck never wins of Guybrush, or really any villain over a hero when putting him in a "slow unescapable death mechanism" instead of just shooting him/her and getting it over with.
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    Bas
    A slight tribute? It was exactly the same as the ending of MI2, but with TSOMI's punches instead of MI2's voodoo-zapping. That's a bit more than a 'slight tribute'.
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