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Sam & Max The Devil's Playhouse - control and interface discussion thread.

posted by [TTG] Yare on - last edited - Viewed by 9.4K users
You know the drill.

Any other control/UI threads that spring up will be merged into this one or deleted.


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Lackey;269677 said:
Can I just point and click to move around?
If you click on something, you will walk to it before using it. Clicking on the ground doesn't do anything.
Sir Primalform Magnifico;270529 said:
I really miss just being able to click where I want to go. Why can't you include that in addition to all the other schemes?
There are threads discussing this all over the forum. What it comes down to is this: Making a game support point-and-click imposes strict requirements on level design and cinematography. We don't want to work within those requirements, so we dropped point-and-click.
JedExodus;269519 said:
Has click and drag survived from ToMI guys?
Yes.
Gman5852;269569 said:
Just out of curiosity, are you allowed to use WASD controls like TOMI.
WASD, arrow keys, and numpad are all supported.
avistew;269511 said:
Do you click or do you select it with the keyboard? Or something else?
On the PC, you click to select things. Unless you're using a gamepad.
Pale Man;269532 said:
Gamepad support on PC? :D:D:D
Yes. If you use a gamepad on the PC, it will control the same as it does on PS3.
Diduz;270592 said:
Is the gamepad support on PC limited to the Xbox 360 controller or pretty much every win-compatible joypad is supported?
It should work with any gamepad. <-- PROBABLY WRONG: </b> I think that the engine supports Xbox and Logitech controllers, everything else is questionable. Some forum users claim that a third-party program called "padmapper" will allow any joystick to work, but I have not tried it first hand.



Diduz;270592 said:May I control the game entirely through keyboard?

You must use the mouse to select things on the PC.


A bunch of people said:Hotspot highlighting!

Hotspot highlighting is no longer tied to your graphic quality setting. I believe it is limited to gamepad controls, however, as it is tied in with the way you select things in that mode. Pressing the equivalent of "right-trigger" will make hotspots show up.


Tjibbbe;269559 said:Yare, could you tell us how dialogue works this time around? Will we see something like this in de PC-version (looks spiffy!), or do we get more traditional dialogue lines?:

image

This interface is the same for both controller and pointer, though the way you interact with it differs to suit the control method you are using.
335 Comments - Linear Discussion: Classic Style
  • Randulf;269769 said:
    I still prefer the old dialog trees: just reading the options is funny.
    I hate this!! I don't want to "read the joke" I want some of the best voice actors in the business to deliver it. I also don't want to know what the joke is before I hear it. The dialogue options look perfect to me, and more reminiscent of Hit the Road.
  • Hero1;269818 said:
    I hate this!! I don't want to "read the joke" I want some of the best voice actors in the business to deliver it. I also don't want to know what the joke is before I hear it. The dialogue options look perfect to me, and more reminiscent of Hit the Road.
    The written dialogue lines can work well, particularly in cases like the Monkey Island series (including ToMI) where at times they're used as an indication of inner thought that is transformed in to something either less likely to cause offense (Voodoo lady's pictures of grand children) or less likely to cause death (some of Guybrush's available responses to LeChuck). Great depiction of the inner censor (though Psychonauts still has the award on depictions of inner censors.)

    That said, the new system does seem closer to that used in Hit the Road where only icons were used to depict the general subject of conversation. If I remember right, there was also a duck icon for the non sequitur comments Sam could make, so...If they're going back to subject based conversations, hopefully there's some way to see which is the "bizarre" conversation choice.
  • i really hate the ToMI controls, so this is really bad news for me... but i can't resist buying it :P

    on the dialogue choices. It really annoys me how innacurate it is in Mass Effect (where it actually makes a difference). in Sam & Max it's funny and no big problem
  • Yeah, I have to say I'm pretty disappointed about this.. I'll be buying it regardless, but the click and drag control scheme was literally the only thing I did not like about Tales of Monkey Island. It was awkward to use, and after all the complaints, I'm pretty surprised to hear it's been retained for Sam & Max.

    Not game destroying, but.. :(
  • I also hated the click and drag system, easily the worst thing about ToMI. Sigh, guess I'll have to stop doing whatever I was doing with my other hand and use it for the wasd controls
  • [TTG said:
    Yare;269727']If you click on something, you will walk to it before using it. Clicking on the ground doesn't do anything.
    And this exactly doesn't make sense from an end users point of view and you know that! :O)
  • Did you guys ever consider WASD, like, at all?
    It's not like its "Click and Drag or DIE!!!!!!"



    Just sayin
  • Meh. I'm fine with WASD. Click and drag on the other hand is a horrible system imo.
  • The Burninator;270285 said:
    Meh. I'm fine with WASD. Click and drag on the other hand is a horrible system imo.
    Hear hear.
  • Katsuro;270280 said:
    Did you guys ever consider WASD, like, at all?
    It's not like its "Click and Drag or DIE!!!!!!"
    Just sayin
    There does not exist a single game i'm playing with WASD. FPS related i prefer laying the movement steering on the mouse. Dunno kind of reminds me of "Did you consider using machinecode instead of Ruby?".
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