MrBeast wrote: »
The game itself and the story is absolutely fantastic and compelling. But the ending is a total letdown. It felt like everything you did in the game was for no reason. I really hope there is a sequel or something on the way
Okay, just finished it and...
I LOVED the atmosphere, the artwork, the gnomes, the soundeffects, the mysterious twin-peakish story, all of that. (Loved how gnomes would interrupt and disrupt puzzles - just brilliant!)
Most puzzles were too simple. I spent next to no time solving them.
Other puzzles, like the object arranging ones or the jigsaw-style ones, almost allowed you to cheat. Many objects clicked together while I was trying to rearrange them to have a better look at them! So what might have been an engaging puzzle almost solved itself.
All in all, I would really really love to see a whole season of this game. (Did I tell you how much I loved the atmosphere and the artwork?) But I believe it needs some serious rethinking in the puzzle design department.
The few [puzzles] that had me baffled, it was more because of the rules than the puzzle itself. I thought some of the puzzle rules were not very clear. Take the elevator puzzle: It was not clear that all the elevators would move at the same time, following the same command, or even that they would move one square at a time. When I read "an elevator will stop when it hits a wall", I assumed it would keep following an "up" command until it found an obstacle. Maybe it was me, but there were a few other puzzles that could be clearer in their description in my opinion.
It was not clear that all the elevators would move at the same time, following the same command
I assumed it would keep following an "up" command until it found an obstacle.
Dark Byte wrote: »
Just got it and started playing got to the part where the sheriff puts the pictures in the wrong order just because...