Anakin Skywalker wrote: »
Why are you even here? You already decided you aren't going to like the game. Don't even bother playing it.
Cez wrote: »
I'm honestly not worried with Telltale pulling off the atmosphere. They are kings of that, and they have proven, time and time again in the past that they can adapt to any IP. Wallace & Gromit feels like Wallace & Gromit, Monkey Island feels like Monkey Island, Strong Bad feels like Strong Bad, etc.
I know the designers in the studio and they are all crazy talented. Yeah, they are not Sierra fans, but they were probably not Strong Bad or Wallace & Gromit fans either. And they made those happen.
So, storyline wise, I'm sure they'll do the right thing. However, Anakin, I'm not sure you'll like it, because if you have the mentality that the King's Quest characters were just avatars for you to immerse in the adventure, I'm almost sure that's not the way Telltale will treat them. They will give them the Monkey Island approach, with an overarching story with key moments that will serve for cliffhangers, and to pull that kind of stuff, you have to have some sort of convoluted plot going that allows for these key moments and revelations to develop. Yes, they won't take it as far or as dark as we took it with TSL, but Telltale is known for developing great characters and stories, which goes against your ideal of the simplicity to be found in a King's Quest.
Take a look at Tales of Monkey Island for example. Yes, the game feels much like a Monkey Island game, but you never found the amount of intrigue, betrayal, and even darkness that was found in Tales in any of the previous games. For sure, no character in Monkey Island was ever murdered in the way Guybrush was at the end of Episode 4, or Morgan in the same episode --and then we had a depressed Morgan in Episode 5 which is the kind of stuff you hate about TSL. Or the fact that Guybrush and Elaine were affected by the plague and turned into evil zombie-like-pirates. That stuff wasn't present at all in previous Monkey Island games, but it's, to Telltale, what makes a story. And great stories they do write.
On the subject of puzzles, I'm sure Telltale won't do what they are doing with Jurassic Park here. They are also very good at switching the gameplay style to match that of the franchise. Tale may not have been as hard as past Monkey Island games, but it was a great adventure game with some very clever puzzles. Oh, and, if JP gives us hope, they will have deaths included in this game! It'll probably be much easier than any past King's Quest game, but I'm sure there will be some clever puzzles to keep us entertained.
What I'm seriously more concerned about is the "exploration" side of things. I'm not sure how they will pull off the great number of characters and environments that we've come to known in past King's Quest games. They did a great job in Monkey Island, but even Monkey Island didn't have the diversity of a King's Quest game. I can only hope that since my days at Telltale, they've found ways to ramp up their production to be able to offer a large world filled with many different characters. If they find a way to do this, I can tell you that this game will shine.
Valiento wrote: »
I don't know if you were to combine all the Tales of MI episodes into one game, I don't think it would have been too off the mark from previous MI, which were also 'episodic' in nature. Just back then you got all the episodes at once.