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Best and Worst KQ game?

posted by Anakin Skywalker on - last edited - Viewed by 6.7K users
Which are the best and worst KQ games, and why?
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  • It did remove a LOT of the closeups and cut down on the text. It's not horrible, though. It does have great music and speech. And the VGA is nice too. I wouldn't say butchered.
    The FM Towns version is the best of both worlds, of course, being VGA yet preserving the EGA dialogue and character closeups. Pity it's so hard/expensive to come by.

    Incidentally, I've seen old promotional videos and screenshots from the 90s which convince me that LucasArts actually did start internally developing a PC VGA upgrade of the original floppy-disk Loom, but for some reason it never got published.
  • I think a Loom sequel would be right up Telltale's alley, especially considering the relative lack of interactivity of Loom's world vs. other Lucasarts games that used the verb icons. Granted, the real question would be whether or not Telltale could make a game that had the cleverly designed puzzles of Loom, with the backward/forward distaff draft mechanics and such.
  • I still have of yet not heard the 'introductory' story for Loom... The one came on casette with the earliest releases of the ame... They should toss that in as a bonus with the digital online copies of the game :p...
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    I think you guys hit the nail on the head with the lack of complexity in the background world. What made the game fun was the puzzles themselves, many of which were well thought out. I'd like to think Tell Tale would do a great job with that license, but after playing most TT games to date, I have never seen a puzzle as devious or indepth as some of the ones in Loom. Lucas arts often forced the player to think in "different dimensions". In Day of the Tentacle for example you have three main protagonists, each in a different time period... and sometimes you have to be very creative in order to find ways to get an object from one person to another. While also taking into account the effects that the passage of time will have on said items.

    TT's Sam and Max games all seemed to have 1 medium difficulty puzzle per game, and then a lot of basic use-item-here functions. I suppose I'm just tired of 'episodic' gaming and the lack of immersion that comes along with it.

    I actually have that Loom cassette, but I have never played it. I remember it catching me off guard when I opened the box to find a cassette tape, hehe. That seemed more dated then 5.25" disks.
  • Telltale thrives on conversation puzzles. Loom didn't have many of those.
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    The problem I have with conversation puzzles, is you can simply click every option until you get through it.

    I suppose one could argue that inventory puzzles could be soled by clicking every item on every other item or an object... but at least in that instance you have to find the proper items first.
  • Actually for conversation puzzles; if they are done correctly, you have to have learned facts from other locations first, before you can use those facts in a conversation.

    Otherwise conversations will go in circles, or end without going anywhere.

    In Indiana Jones adventure games for example, not having the right information to solve conversation puzzles could lead to scaring off the person you are trying to get information from. Or perhaps cause them to attack you! Turn into a fist fight.

    In Gabriel Knight, you simply couldn't continue until you had learned some facts from somewhere else to initiate a new line of questioning.

    Thus conversation 'lines' are similar to 'finding an inventory item'. If you didn't find the subject to question about, or bluff your way through a conversation, you might find yourself in a dead end, or forced into a more violent outcome.
  • I have difficulty imagining Loom -- and in particular the loom -- in 3D. Could you model all those parallel strands individually with the color changes and all? Without looking too cartoony?
  • Yep. I mean, Telltale couldn't. But it's possible. But isn't the game cartoony anyway?
  • But isn't the game cartoony anyway?

    Sure, but not in the same way DOTT, Hit the Road, and Monkey Island are cartoony. At least not in my perception.
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