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What Endings are Possible for Episode 5?

posted by JackSchirmer on - last edited - Viewed by 951 users
Since we know that the choices you're making will have only a very limited effect, allowing only for last minute changes, how can TTG nonethess try to generate different endings based on some of the choices you've made?

In another thread....
TheWildcard;666070 said:
I see this game branching....But in the last episode. I figure they will take one of two routes for the split...

1 They will simply have a number of decisions that split the game at that point regardless of what you have done previously.

2 They will pretend to make your choices matter by tallying up your choices and grading them. This will create branches for "you are a jerk", "you just let things happen around you", "you tried to play hero", and so on.
Some combination of these two seems inevitable, although adding in the way Deus Ex handled its ending would be just fine, where depending on what you emphasized, you closed with one of three 45 second cutscenes. With TWD game they could sum mathematically, and would end things on the order of:

a) "Your inability to make clearcut moral choices results in Clem's death. The St. Johns have been following you at a distance and your decision not the kill them in E2 allow them to take their ultimate revenge. You will forever carry your sorrow, alone, into the sunset of the ZA."

b) "Your attempts to shield Clem from the realities of the ZA have rendered her unable to recognize danger and fully defend herself. As a result she has just been bitten a zombie and your choices are now to i) shoot her, or ii) watch her turn."

c) "Your willingness to show Clem exactly what it takes to survive allows her to kill the final zombie on the dock and let both of you escape safely to sea. Bravo!"
21 Comments - Linear Discussion: Classic Style
  • Ahh, Deus Ex. The three dollar slideshow ending.
  • Master of Aeons;679374 said:
    Ahh, Deus Ex. The three dollar slideshow ending.
    In all its 20th century awesomeness. I can't tell you how robbed I felt six months later when the seamless console version of those endings came out.
  • I would prefer the option of "Kenny does all the work to get to the boat, and then you shoot him in the face and take the boat."
  • If Lee and Clem returns for season 2, then we'll be stuck with one ending for episode 5 with some very slight changes. Like Kenny either dying or eventually leaving to go his own way.
  • ZombieGoBoom;679431 said:
    If Lee and Clem returns for season 2, then we'll be stuck with one ending for episode 5 with some very slight changes. Like Kenny either dying or eventually leaving to go his own way.
    Good point, but I don't think it's impossible to eat your cake and have it, too, by having multiple endings some of which Clem and Lee don't survive, then starting up next season as if the player had chosen the ending where both do survive.
  • I actually want Lee to die... I think Telltale could do protagonist death quite well. Am I a bad person for saying that?
  • Rock114;679441 said:
    I actually want Lee to die... I think Telltale could do protagonist death quite well. Am I a bad person for saying that?
    Not necessarily, though it would help to know why you want him to die.

    After we hear that, maybe we'll decide you're one of the St. Johns' cousins.
  • TellTale better not pull the Save Clem or Save Lee card.

    Something less predictable...
  • I hope it's....

    The group is trapped.... walkers approach... cut to black and the Walking Dead logo shown across the screen.

    Leave it a cliffhanger :D
  • DreadMagus;679483 said:
    I hope it's....

    The group is trapped.... walkers approach... cut to black and the Walking Dead logo shown across the screen.

    Leave it a cliffhanger :D
    Oof. If they start advertising honestly and don't do something like that, they'll sucker me out of another 25 bucks for Season 2--but my largesse is hanging by a thread.

    Odd, but remember the gameplay on that little motion comic game on the AMC website a while back, where you play Shane and he goes both to a house, then to the police station? That was more satisfying and better done. You remember the train station fiasco where no one could intuit how to pick up the weapon? Ouch.

    Still, I give TTG credit for solid voice acting, and the facial expressions on the characters are very good, very evocative.
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