aguyuno wrote: »
Walking dead tv show, comics, and this game... they've all been pretty depressing, think about it. It's reality based - Lee was effed, he just had one last thing.
No, I thought the ending was actually perfect. My only disappointment was the lack of seeing Molly at any point. Not even zombie Molly or something, which is REALLY annoying considering you do see zombie Andrea at one point.
rwnz wrote: »
^ Not Andrea, surely? Do you mean that chick who won the contest...? I forget her name. Or do you actually mean Andrea from the comic? If so, WHERE?
zivi7 wrote: »
"A tailored game experience – Live with the profound and lasting consequences of the decisions that you make in each episode. Your actions and choices will affect how your story plays out across the entire series."
Many people posted things like: "I understand it's impossible to make many, many story threads fit together throughout several episodes." That's certainly true. But in the last episode anything was possible. They had the chance to make a gazillion endings based on the decisions throughout the game without worrying that these events wouldn't fit with those other players experienced.
Instead, you get that cliffhanger which is meant to do just what you said: Create the tiny hope that at least next time your decisions will matter. Well, they won't. If the next season includes this seasons' cast, there will be something happeneing in the first few minutes that renders all those decisions pointless again. Because else they'd have the mentioned problem again that every player has a differently trained Clem.
Dave of Canada wrote: »
The entire point of the season was Lee's redemption story, whether or not Lee was truly a bad man and the circumstances surrounding his survival and taking care of Clementine--his death was the only way it was going to go down.
You call it disappointing that you couldn't live but you're supposed to want to feel like you have an option of surviving, it's why I cut Lee's hand off and desperately acted in denial throughout the entire episode.
If you thought Lee was going to walk into the sunset with Clementine at the end of the episode, you're (un)dead wrong. This isn't Disney's The Walking Dead.
thebigbad wrote: »
The end of episode 4 made it pretty obvious that that was the direction things were heading. Now I'm not gonna lie, I had Lee chop off his arm and I hoped that it would be enough to save him, but alas it was not to be. Ever since the end of episode 4 I was pretty much of the mindset that Lee HAD to save Clementine before it was too late, and he did so. He died a hero in my book and while I would have loved for Lee to survive, I am perfectly content with the ending we got.
Also, this is the Walking Dead...chances of happy endings are never going to be great.
Destmond wrote: »
I can see why a few people are disappointed by the way things went in episode 5. But all it really seems like to me is "This didn't end how I wanted it to and that annoys me".
From the very beginning I felt like the game's "true" focus was Clementine. Lee did have his own story, and playing as Lee, every player is going to explore his backstory and generally relate to him more.
But Lee was Clem's protector, from episode 3 onward it was made clear you could never be 100% sure that everything was going to be okay and that Lee was basically preparing Clementine for how difficult surviving was to be.
Maybe I'm just a little biased because I expected a sad ending from having gotten used to The Walking Dead comics, but that's just how The Walking Dead stories go. It's the apocalypse, things are tragic, and unfair, and if every dramatic, messed up, terrifying moment in the game series existed only to lead to a one in a million chance that Lee lives and they both walk away, it would defeat the whole point.
Tl;dr version: It's a zombie apocalypse, Clementine survived. That's a happy enough ending for me.
Xebioz wrote: »
Yeah, but the point of having a "Your choices matter" game, is for replayability. For Heavy Rain I have no clue how long I've spent on that game. Everytime I play it something is different than last time I played it. And before haters attack me I know that this has a fraction of the money that Heavy Rain had behind it, but then don't sell it as a "Your choices matter" game.
Again, as an adventure game it's great. As an interactive story it isn't.
JamesM98 wrote: »
The ending was both good and bad for me.
The way Lee died in that room, handcuffed to the radiator was very good. Just thinking about him lying there as the story continues if very 'The Walking Dead'.
I didn't like a few things, but the Stranger was the biggest disappointment. When he was telling Lee his sob story, I thought Lee was going to get up and slap him with his good hand then walk out with Clementine. He just didn't seem legit to me.
There was a lot of potential with that character. Maybe he could've been charged by her parents to save Clem, maybe he could've been part of some other group. He might have had a kid in Savannah he was looking after and genuinely thought he was more capable, or maybe he was just a murderous psychopath?
Instead he was the moron that abandoned his car. Right, ok.
Great game though, gutted we have to wait for Season 2. I feel like I'm always waiting for such small doses!
Gerudan wrote: »
You still have to give the player the feeling of some kind of accomplishment. Now Lee has completely failed, he might as well shot himself in the head with the shotgun from the beginning, what difference would it make? Clem is all alone, hungry, thirsty and will probably die from exhaustion in the next couple of hours. We don't even know who the two silhouettes at the end were. There really is no excuse for such a stupid cliffhanger ending.
Oh look, we will make a second season, so you don't need an ending for the first one, because that is, how good writing works.
Flona1972 wrote: »
i was very disappointed by this last episode.. I loved the ones before, all of them but honestly i think this one is really bad.. only 2 hours and half to play it, not a lot of surprises and this end...
i really thought clementime would come back to lee with the couple after she escaped and i was really surprised to see the credit straight away after she left lee.. she leaves and there is the credits, that's it!!!! i was sure something will happens after this and it was the end of the game!!?? o_O
and they could have done this episode as interesting than the others.. what happened to her after this? ( i didn't see her in the countryside) what happened to lee? where are the couple? there was something weird with them and i didn't really trust them to take care of clementine so we should be happy with this end with all this questions left? it's like a very good film with a quick shitty end who completly ruins all the scenario.. i guess there will be another season and lee will be alive if it's like in the film but would have been great to do the last episode more interesting and less predictable compared to the other ones and to say it's not really the end...
thebigbad wrote: »
I can't for the life of me figure out exactly what it is you wanted to see. Could you maybe elaborate a little? Because as far as the Walking Dead goes, Clem was safe the last time we saw her, though granted the two mysterious figures does put up a question mark but that's a hook for season two...nothing wrong with that.
dee23 wrote: »
How was the ending perfect when Lee failed? Clementine survived but Lee doesn't know that because he wasn't responsible for getting her to safety. He didn't reunite her with Omid and Christa which was his only goal by the end of the game. Where is his redemption? He goes to the grave not knowing if Clementine made it out of the city. Come to think of we don't even know how safe she is when we see her last and won't know for a very long time. So there is no real sense of ressolve. If the season was tied up and conclusive the ending would have been good and rewarding.
BlankCanvasDJ wrote: »
He centers on Lee because he connects with him as a father. He lost his own kids and now sees a man who, in his eyes, is making all the wrong decisions for another child. He thought he could be a better father for Clementine than Lee was, and that she could be a replacement daughter for him. If Duck had answered the radio, he probably would have fixated on Kenny.
Dead Watcher wrote: »
My question about Radioman is this, why did he feel the need to stalk Lee? I get the fact that he blamed Lee for losing his family and he feels guilty but, to go that far? And how did he not get attacked himself by zombies when he was stalking Lee? Why didn't he rescue Lily if she was left out at the road side?
TWDfan1199 wrote: »
I don't like how choices really don't matter. Why does cutting Lee's arm off not work? In the TV show it worked with cutting off Hershal's leg. It made it pointless to cut off his arm,.
Pellet wrote: »
to much time had passed b4 u cut it, hints the name no time left
BlankCanvasDJ wrote: »
...you defeated the villain, you saved someone by sacrificing yourself, you finished your story. By YOUR own criteria, you've accomplished a lot.
I DON'T think you need to accomplish something by the end of a game for it to be a good game, but I disagree that you haven't accomplished anything by the end of this one.
Evinshir wrote: »
Because none of that is meant to matter. He's a plot device to force Lee to question his motivations throughout the story. The problem is that plot devices are meant to be subtle and not obvious that they are contrivance. Unfortunately he doesn't really work once you start asking questions about Radioman/The Stranger's motivations and location at any given point.
Also, sadly, it would seem that TTG's only defence is the "he's crazy so it doesn't need to make sense" defence. Which is kind of weak. I wish they had put a bit more thought into that part of the narrative.
BlankCanvasDJ wrote: »
For the journey, not the ending. Some of the greatest stories ever told have tragic, hopeless endings. Should Romeo and Juliet have lived happily ever after? Should Gatsby have won the love of his life? This was a hopeless story from the very beginning (if you didn't think so, you've never read or watched The Walking Dead) and the fact that Lee managed to find any redemption by the end is an accomplishment.
It's not a game you win.
Chuck's Guitar wrote: »
I have to say, after hearing that the tentative release time for ep. 5 would be in December, I was worried that it might feel rushed with a November date. My fears were right, obviously. If you thought Lee had any chance of surviving, you're delusional at best. What kills me is that the ending felt so terribly rushed. There was no real epilogue - and a dialogue-less scene with two unidentified characters doesn't count, either.
What's the point of saving Ben in episode 4 if he inevitably dies in 5? I was waiting for him to redeem himself ("I just want to help") and I had such strong confidence invested in him only for him to be snuffed out like a nobody. Towards the end I expected Kenny and Ben (or at least Kenny) to show up, Kenny having had pulled a Daryl and using his last round to make a walker "blanket" to spare his and Ben's life.
Why include the option to amputate Lee's arm if it ultimately changes nothing? I went through with the arm chop, though disturbing, I felt it necessary to do so to see my final mission through. I'm surprised that Lilly and a few other characters didn't make a final appearance, as well.
Campman was a pretty big disappointment as well. While his introduction teaches an extremely valuable lesson about "even the small things can come back around", he just didn't have a convincing leg to stand on in terms of being a believable antagonist. I honestly wasn't expecting a character of such irrelevance to be the "man behind the mask". All in all, great series, but it's very obvious the final episode had less of a cooking time than the other four. The synergy and emotional connections of the previous episodes were more or less nonexistent. Very disappointing.
RIP Lee Everett.
Evinshir wrote: »
What disappointed me was that all the decisions made throughout the game and even in episode 5 really amounted to nothing. It was all smoke and mirrors.
I'm cool with Lee dying, it felt an appropriate close to the story after all. But I didn't like finding out that the same characters die at the same point in episode 5 regardless of who went with you or what decisions you made.
That just made the emotional impact of their deaths feel cheap. What's the point getting upset about Ben's death if there was no way that he could have survived? It would have been better if it turned out that not bringing Kenny or Omid along for the final part of the game meant that Ben survived the fall. Or if Ben died, Kenny manages to escape...
I had hoped that the conversation on the hospital roof had been more relevant with Lee being able to pick in the end who Clem would end up escaping with.
Ultimately, I don't think having the same ending and epilogue regardless of your choices was a good idea. It negated the whole point and showed a failure to understand what it was about The Walking Dead that made it such an appealing game to a lot of people. Yes, the story was a good one. But this is a game too and as such the medium means stories can be told in ways that you can't do with film or television.
Good storytelling isn't just about the journey. If a story has a weak ending, that is what the audience takes away with them. The feelings that the ending left them with. I loved so much of the game, but learning that my choices didn't have any real impact on the epilogue... That there was no way to save Kenny or Ben by making different choices... That changed this from Game of the Year to just another good game for me.
It also makes it less appealing to bother playing through the game again to see how things change because I know it all turns out the same in the end.
Bioware made the same mistake on a much larger scale with Mass Effect (with the added insult of a terribly written ending, at least TWD had a good ending that fitted the story.)
So yeah. I was keen to rewind my episode to see what I could do differently, but seeing that it doesn't have any meaningful impact on events has meant I'm really not bothered with playing it again. Doesn't seem worth it right now. And I don't think that is how I should be feeling after a game that claimed to tailor the story around my choices.
cfergs wrote: »
I can't believe that people are upset with the ending. The greatest thing about this game is that you are placed in a world that keeps you on your toes pretty much at all times to add a sense of realism to the experience. It would diminish that feeling if you knew that you were invincible. Too many games, books, and movies these days have a happy ending, and it's nice to have some variety at times.
Great work Telltale! I'm looking forward to whatever's in store for Clementine in the next season.
What questions are there? Any questions that I can think of would be explained at the start of the next season.
Sonic Boyster wrote: »
Y'all need to stop immediately looking for all the reasons to hate the game. I've been over this before so I'll do it one more time, and then you guys can pretend like it isn't true to feel better about feeling worse about episode 5.
You never got to change the story with your choices, and that was never advertised, not even once. You got to tailor your experience to your decisions, which is what happens all throughout the series. I wish there had been a little more going on under the hood but they made most of the flavor dialog feel genuine and I rarely felt like I was totally without impact to the story. The only reason some of you feel that now is because you either came in with the misconception that it was a choose your own adventure book or you tried to replay the game and ruined the mechanics for yourself. It isn't a game about re-playability, it's an adventure game where you make the best decisions you can and you still get screwed in your very own personalized way.
I think the vague ending was the best possible ending but that's just my taste for the grimdark speaking. The best and only possible ending involves Clementine being alone and scared, knowing everyone she ever loved is dead, more afraid of humans than walkers. That's The Walking Dead for me, and that's what makes it great. I think it would have been a terrible cop-out to give you any kind of closure or a happy ending, and I'm super happy they left it as bleak as they did.
That said, there were definitely some parts of the game that felt contrived. Saw off your own arm without meds and just walk it off? Talk through a crowd of zombies like Conan the Barbarian? Immediately regrouped with your party even though you chose to go alone? Meh. Weak writing, but it didn't ruin it for me like 4's writing ruined it for me. I'm happy with what we got either way.
BlankCanvasDJ wrote: »
Plus Rick's just been exceptionally lucky (if you can call it that). Kirkman's never hidden the fact that he's very likely to kill Rick off at some point, and would probably keep the series going past him.
MaroubraDave wrote: »
Yes i'm not debating the fact we saw it coming (lee dying) i'm saying it's shit that you play a whole game only to end up dying no matter what you do. And what "option"? He dies whether you cut it off or not... WTF is the point. All that for stupid clem...
dee23 wrote: »
No it's because Kirkman wrote the comics better than Telltale wrote the game. Rick's ability to survive is not purely luck, he has learned to survive in this world. Nothing he does seems out of place or wreckless. He's careful and he's learned from previous experiences. If Rick or any of the original Atlanta camp survivors were to be killed it wouldn't be a cheap kill by a lone zombie it will be at the hand of a human or the result of a herd overruning their area. With all the experience Lee had after 13 weeks of surviving this world he was caught of guard when wrestling a single walker. He was able to over come and get away from the reanimated Mr Parker when he was lying on his back (episode 2 on the truck)and the zombie was on top of him and he had less leverage but he couldn't overcome the zombie when he was standing up, why? Because Telltale wrote it that way.
I had no problem with key characters dying in the game it's the way they died. I think Lee should have been bitten when he was in the midst of the horde when he was fighting to get to the Marsh house. I think Carly should have died struggling with Lily for the gun as opposed to Lily shooting her point blank for calling her a bitch. I think Katjaa should have died by Duck reanimating and biting her when she was saying her goodbyes, she could have been cuddling him at the time. Kenny's death was one of the least realistic. He only has 1 bullet, he shoots 1 of the 10 or so zombies approaching him and tries to fight the rest by punching them when he had plenty of time to run up the ladder with Lee, again, he could have died in the zombie horde on the way to the Marsh house.
How dilusional must one be to accept Lee's death scene as being acceptable. Lets put this in context. He has collapsed in the midst of a zombie herd and weighs at least 154 ibs (11 stone if your British) yet Clementine is able to drag him into a shop/building without attracting attention from the countless zombies and she is not persued. In such a situation sudden movements would be enough to alert the walkers to the fact you are not one of them. What would have been more believable would have been if he escorted her to the safe zone then collapsed like the man did in the movie called "The Road" and she pointed out that the train was right there, cried and then shot Lee with Christa and Omid running towards her and crying over Lee's body, taking his body with them to give him a burial. Arriving by train to a building in a secluded area, having a burial and saying their final words. That ending would have also been true to the walking dead.
Demonseed wrote: »
Are you for real??? It's called a story for reason, not written by you. As I said before, you want a different ending...write your damn story:eek::eek:
Evinshir wrote: »
None of which negates the complaint that cutting Lee's arm off had no impact on the story.
If anything, it makes the decision even less relevant and raises the question of why bother having the option there at all if it wasn't going to mean anything to the story?
ColtPeacemaker00 wrote: »
the biggest disappointment I have is that the episode was way to short and didn't seem to have alot of substance. it was like looking forward to Thanksgiving dinner for a month and finding out when you got there it was vegen., or opening presents on Christmas day and findind socks and underwear.
Demonseed wrote: »
That is the point dude...too late do do anything about it, deal with it