Willzy123 wrote: »
I made Clem save the bullet, purely because I wanted to see Lee as a Zombie!
dubesor wrote: »
I didn't let her shoot me. For logic reasons.
think about it...
#1 I am handcuffed to the heater anyway, so I am no threat at all.
#2 shooting me doesn't personally help me, I am dead either way.
#3 Noise. Clem shooting makes noise. And as everyone knows noise attracts walkers - unnecessary danger for Clem
#4 wasting bullets - ammo is rare these days. Why waste a bullet? Rather save it for a crucial situation.
these were my reason to just leave me handcuffed to the heater.
no reason to shoot me at all. there's the most logical explanation to "why the hell wouldn't you".
short_stack wrote: »
i had her shoot me, it makes her a stronger person.
Jamboo wrote: »
It was an easy decision for me if i killed Duck, because no father should kill his family, and clem is like my daughter it is just wrong to force your 9 years old daughter to shoot you while you are alive.
Although it would be nice if you had and option to tell her to wait until lee is a walker then kill him.
Galdis wrote: »
She has to be able to put people down.
The fainting during the opening sequence really made me think that the zombies were still somewhat alive in there. Lee basically started roaming around like one. Point is, I put myself in Lee's shoes: I didn't want to find out what being a zombie was like, and the opening sequence really had me questioning whether I would really be dead or stuck to my mortal coil by a thread once I turned.
RobtMyers wrote: »
Why does it make sense to spare grown-up Kenny that trauma but not little Clem? Is it just that the genre has programmed us to believe that someone has to shoot any character before they get zombified and Clem is the only one left at that point?
That's what I don't understand.
Psyconix wrote: »
I actually decided that Clementine shouldn't kill the person who spent the last months protecting her from the dead. I also thought Clementine could blame herself for doing it.