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Telltale's King's Quest license pulled by Activision

posted by MtnPeak on - last edited - Viewed by 9.1K users
Paul Trowe of Replay says TTG no longer involved with KQ. Sorry for the long excerpt (hope that's ok), but thought everyone here should see this, especially the part at the end. Trowe certainly makes for a good interview subject, and he's definitely passionate about classic-style adventure games.

I would have actually been thrilled if Replay had acquired licenses from Activision. Replay's Leisure Suit Larry Reloaded is looking DAMN good, and at least you know the people over there are actually big fans of the classics!

Read whole thing here:
...Perk up, longtime Sierra fans. Company founders Ken and Roberta Williams have been doing some chatting with their former employee-turned-Larry crusader.

“I want to do a game with Roberta,” Trowe said matter-of-factly. “I emailed Ken and Roberta, [and] Roberta said that she will do another game depending on how the outcome of our first one goes. I will do my absolute fucking very best not only because I would anyway, but because I want Roberta to be proud of us and I want to work with her again.”

A new Roberta Williams game doesn’t automatically mean a new King’s Quest game, unfortunately. Trowe is unsure of Activision’s willingness to hand over the rights to the series. Reports from a couple of years back put those right in the hands of Telltale Games, the California-based studio behind 2012′s critically acclaimed The Walking Dead series. Now Telltale is preparing to turn its attention to a similar episodic treatment of Bill Willingham’s Fables. According to Trowe, Telltale is out of the King’s Quest picture.

“They had [the King's Quest rights], and we were going to license it from them to make the remakes. I wouldn’t do a King’s Quest without Roberta. [Telltale senior VP of publishing] Steve Allison told me that they have the rights but they don’t have the bandwidth.” Allison offered to look into sub-licensing King’s Quest out to Replay, but Trowe hit a dead end when he brought the conversation over to Activision. ”I talked to the guys at Activision and they were like, ‘No, we’re pulling it [from Telltale] because we’re going to do it ourselves.’”

This is the first public mention of Activision’s plans for King’s Quest since the Telltale connection was first revealed in early 2011. We’ve reached out to Activision for comment and will update accordingly when we hear back. Think about the possibilities though. More Leisure Suit Larry, post-release content updates, a planned F2P casino game, and the possibility of an entirely new game from Roberta Williams. It’s like 1987 all over again. Trowe is just as much excited gamer as he is industry professional, but wouldn’t you be too?
129 Comments - Linear Discussion: Classic Style
  • Except tons of adventure games are on the market.

    Not really... I'm lucky to find one adventure game in a genre I care about every few years...

    It's not the living breathing entity it was in the 1980's and early 1990's when every company out there was making adventures, and for the most part making excellent ones.
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    Man. After a year of telling people this game was dead, only to have them dance around in the KQ forum saying, 'No way man, it is going to be Suuuuuper cooool!", I find this news to be wonderful. TTG would not have put out a KQ I wanted to play. KQ is dead, long live KQ!
  • OK, so you were right. Fair enough. Just don't rub it in or we'll have a flame war on our hands. :)
  • Between this news and Lucasarts shutting down, it's been a terrible day for adventure game fans. The writing's been on the wall for a while now, but I still thought Telltale would surprise us and release KQ some day. I still don't understand how a company as secretive as Telltale could announce a game they weren't certain to make. I suppose Jurassic Park must have really done a number on their schedule.
  • MtnPeak wrote: »
    Oh, please. Telltale didn't jump start a damn thing. They just tried to suck some additional life out of superior, classic series. First, they try to act like the savior of adventure gaming, and now they tell us to move on and to leave those kinds of games in the past. The whole "we have done our part and it is time to move on an evolve, you don't need us anymore" self-serving baloney from TTG is one reason I am glad that Activision yanked back its licenses from Telltale.

    They're not telling you anything. Your take on this is lulzy. Telltale has not done anything different than what they've done for years, and they've never taken a moment to personally address you, so stop with the sob story.
  • Can you say though why Telltale refused to say anything about King's Quest being cancelled until yesterday and even then only to a gaming news website and not their own blog?

    Or did they only admit to it because Paul Trowe let the cat out of the bag about what Activision was doing?
  • MtnPeak wrote: »
    new Roberta game

    In my opinion, the only person I can imagine continuing King's Quest, the way I imagine most people wants it to be continued, is Josh Mandel.

    Activision is in it for the money, Telltale wants to tell stories, Roberta... Roberta doesn't look like an adventure game designer, I read her interviews, and I never got the impression she was in it to design adventure games, I think she was in it to move the industry forward and King's Quest was her way of doing it, I cannot imagine her wanting to make an adventure game like they used to be made twenty years ago, which is what I think a lot of people would want a King's Quest sequel to be.

    But Josh Mandel is an adventure game designer, he is a master when it comes to verbal feedback, he understand the importance of a good plot but also the importance of puzzles and subtly hinting the player in the right direction, I can imagine him being happy making games with twenty years old gameplay and art style. Not only that, but he understands King's Quest more than Roberta ever does I would risk saying, in term of plot, tone and gameplay, he knows what fits in a King's Quest title and what doesn't.

    So, unless Josh somehow manages to land himself a seat at the helm of a King's Quest sequel, the King's Quest license changing hands is just more of the same to me. The same uncertainty and skepticism.
  • she was in it to move the industry
    SHe definitley had a 'tech and toys' aspect to her development. She liked coming out with new technological ideas. Although towards the end, the industry was speeding past her, and Sierra was becoming one step behind in general.
  • I knew it. I knew it!
  • Chyron8472 wrote: »
    Can you say though why Telltale refused to say anything about King's Quest being cancelled until yesterday and even then only to a gaming news website and not their own blog?
    I guess that's a "no" then.

    I know you're under contract, Puzzlebox, so it's maybe not your fault, but it still sucks being left in the dark for ages when the game was really cancelled many months ago.

    If you ask me, TTG needs to rethink their PR policies, but I think even you know that--you just can't do anything about it.
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