User Avatar Image

Controversy sells?

posted by Robert Morgan on - last edited - Viewed by 2.7K users
You only need to watch the first five minutes of this video. Essentially, it suggests that BioWare (of MASS EFFECT fame) is intentionally using the "indoctrination theory" cooked up by fans to invite further controversy, and therefore, higher profit:

http://www.youtube.com/watch?v=oeJkR683Sas

Now, Telltale is a company, just like BioWare, and companies always have to be conscious of the bottom line. That's reality. But my concern is whether Telltale will apply the same "controversy = profit" scheme to the fate of Clementine and/or Kenny.

Yes, Telltale clearly stated at Comic Con that Clem "would be a part of" season 2, and Kenny's whereabouts - alive, dead, or a walker - "would be explored". But they didn't go into any detail, presumably because they weren't allowed to.

Now, I love Clem and Kenny as characters. I'd personally be destroyed if they met a terrible end, more so than the rest of season 1's surviving cast. I know it's entirely Telltale's decision whether to kill them or spare them, but I'm not personally comfortable with the idea of their destinies being stretched out/kept hidden purely for the sake of baiting the player and accumulating higher profit. If you introduce a mystery, resolve it in the next chapter, while introducing new mysteries at the same time. That's the correct way to keep the player invested. Don't stretch out a plot thread any longer than it needs to be.
10 Comments - Linear Discussion: Classic Style
  • In some cases, controversy does sometimes sell. But this is TWD we're talking about. No matter what medium it is (game, comic, TV show), there has always been numerous subjects of controversy in this franchise.

    This mainly applies to the deaths of certain characters in the storylines. I have never noticed complete controversy/backlash towards the franchise in one specific moment, but many people have expressed it in their own way. I for one, have quit reading the comic series after one of the last beloved characters in the storyline died in the 100th issue. In cases like these, controversy towards a death of a certain character does not sell.

    Let's be honest here. How much controversy would spur if, let's say, Clem or Daryl died? Numerous fans would create backlash and dare never to to look at one of the mediums again.

    If you're talking about character's purposes just for the means of attaining more profits, then I'm guessing more people will buy future seasons if maybe characters like Clem or Kenny survived. Look back for a second. How many people looked at the confirmation of 400 Days and asked, "Where's Clem?!?" or "Will Clem be in season 2?" TWD fans care about certain characters' futures enough that they would be willing to shell out more profits to find out what happens to them.
  • Zeruis;826294 said:
    If you're talking about character's purposes just for the means of attaining more profits, then I'm guessing more people will buy future seasons if maybe characters like Clem or Kenny survived. Look back for a second. How many people looked at the confirmation of 400 Days and asked, "Where's Clem?!?" or "Will Clem be in season 2?" TWD fans care about certain characters' futures enough that they would be willing to shell out more profits to find out what happens to them.
    Sure, I'm just personally depressed that everything boils down to the pursuit of the Almighty Dollar sooner or later.
  • Perhaps it has not boiled down to just money yet, Telltale is not yet EA.
  • Bioshock Infinite WD;826562 said:
    Perhaps it has not boiled down to just money yet, Telltale is not yet EA.
    Telltale announced a sequel before the game was even fully out, pushed back a different release just for season 2, ignored all future projects at E3(such as Fables) so they could show off some Walking Dead DLC. They haven't hit EA levels, but there is definitely some money talking to them right now which worries me.
  • i think you make a valid point Robert,and it's a very good thread.At the end of the day Telltale would rather have more cash as a company based on a controversial ending or story or scene rather than having the characters ride off into the sunset,and ive heard all the realism arguments. Controversy gets people talking,a happy ending won't,i was not surprised when the ending was played out like this.I think Telltale to a degree listen to the fans on the forum about the minor details of who they would like to see back etc and general ideas and feedback but they had to do something to make people listen and get attention so i suppose it's a cheap way of selling.
  • I do not think bringing back Kenny is going to get more people to buy, I am more incline to believe that we have some power in making what happens happen, like I think the Carley romance was put there because someone on Playing Dead asked for it, but I could be totally wrong.
  • yeah but in the same instance someone asked for a Clem lover too? Telltale see what the fans are saying but storywise it's up to them.Kenny was and is a strong favourite of the series and fans have more of a bond with him,so in that respect it's a good move by Telltale.
  • Well not all of the things, the ones that are logical and make sense I think have some influence over the small details.
  • Clemmy1;826905 said:
    yeah but in the same instance someone asked for a Clem lover too?
    Oh come on, that's probably the worst example of community feedback you could have picked. Telltale definitely takes into account fan feedback when making new episodes, I'm sure of it. I'm not gonna lie and say I know what they had planned for Carley, bit if it turned out 90% of the feedback was that we hated Carley, who knows what they would have done differently.

    They even put in the line about batteries ("think you can handle those", or "Maybe it's missing batteries") which no doubt is because EVERYBODY on the forum brought that up in the Carley vs. Doug threads.
  • So that means Kenny will say if he is alive GODAMMIT BEN, because we are saying it quite often.
This discussion has been closed.