I'd rather wait longer for season 2 and actually have control over the story.

edited August 2013 in The Walking Dead
The Walking Dead game series has huge potential, but it pains me to see such a great storytelling platform wasted on linear narratives, I want my choices to actually alter what happens in the game, otherwise: what's the point?

The game makes a point to tell us that our choices matter, this is the reason I bought the game - but when the ending and characters pretty much stay the same; I feel like i've been ripped off.

It's simple as that, and the 400 days episode did nothing to get my hopes up for season 2: I chose not to get into the car, the car drives off as zombies overwhelm me, then it reverses, leaving me no choice but to get in and continue with the set story?

Quit wasting time on these useless situations which lead nowhere, why not just have periods of linear gameplay, split up by around 3 situations each episode which drastically affect the environment and characters?

Or keep the same linear gameplay, but half-way through the series allow players to make a choice between 3 paths to take, then depending on our attitudes to the characters we take those paths with, depends on who deceives us; leading to 6 different endings in total.

You guys have the power to change gaming for the better, you're on a huge platform now and the industry needs change; or else we will all truly become the walking dead.


  • edited August 2013
    I support having control over the story as long as it doesn't limit how well they can show it. And I wouldn't mind having one ending as long as it doesn't jar with the character and how I chose to play them, which doesn't mean they have to write 6 different endings in order to avoid what happened in season 1 where it felt a bit like the stranger only barely tied in with the timeline of events if you had decided to play someone who focused on protecting clementine and chose to be as moral as possible for the entire game.

    Usually I don't think lots of different endings pan out too well because not all of the endings are going to be nearly as good as the one that was executed better than all of them. My vote would be to not go with either of those ideas and instead focus on having dialogue, difficulty and the relationship you have with characters reflect the decisions you made better than they did in season one, but stick to making episodes that don't tear into shorter parts, because if they did it would encourage you to play each episode several times rather than in one go.

    I'd prefer playing a game with focus on one major chain of events with as much thought put into them as possible.
  • edited August 2013
    forgot a third option..don't care as it'll be awesome what ever they do.

    Also 'welcome to the forums'
  • edited August 2013
    'welcome the forums' but it's 400 days not 300.

    Thanks Milo, got stuck in the moment..
  • edited August 2013
    no probs ;)
  • edited August 2013
    Been preaching for months, nice to see someone feels the same.

    Hopefully TT reads this!
  • edited August 2013
    The thing is telltale never said the game would have multiple endings they said in an interview the ending was set.

    But the game still has choices that change stuff, this argument has gone on for years since ep1.

    People mis read/ missunderstand or make a judgment, with out facts or assume.

    There is talk about season 2/ fables the wolf among us having more choice's affecting the game in a deeper more long reaching way.
  • edited August 2013
    Thing is, while I would like for my choices to TRULY matter and bring the story to different conclusions, it would impact Telltale's ability to make sequels. For instance, we know Clementine is probably going to be important in Season 2, hence why she had to survive Season 1, no matter our choices. Same formula must apply in Season 2, if there's ever going to be a Season 3.

    I would, in this case, choose the middle ground- let Telltale draw the main story in a linear way, and eventually come to the same conclusion, like Season 1. If it helps them deliver a better narrative, so be it. But I would like for the character-related choices to carry more weight. If they can make it so our choices affect our group's composition throughout the game, I'll be a happy man. That means more Doug/Carley and drop/pull Ben up decisions. Make us actually have a say in who lives and dies, not just an illusion of choice.
  • edited August 2013
    I was expecting Crawford to be some kind of Mass Effect 2 suicide mission. ANYBODY could die. And if they do, it's your fault. D:<
    But, no, the only person that you can control dying or living is Molly. :I Oh, well. :D
  • edited August 2013
    If they keep the story good, having control over it it's always better.
  • edited August 2013
    I want to have more control,like a split path sometimes,where doing one thong may take you somewhere else for example,like maybe,you and a couple of other people are out scavenging or hunting or both,and you decide to split up,you can choose which way you go and one way might lead you to a cabin where some bandits are hiding out,while the other will lead you to something else like a make-shift military camp or something with soldiers camping out,sorry those are bad examples but something like that,but I don't want control over the ending,I would rather we have one ending,but a lot of split path type choices,if you know what I mean.
  • edited August 2013
    I agree. I got disappointed when I voted NOT to go to the dairy, everyone said, 'LEE ARE YOU FUCKING INSANE, WE NEED FOOD GOOD LORD'

    Like what was the point of letting me choose that?
  • edited August 2013
    I understand there are limitations and they cant give us total control over everything that happens. Im fine with that. As long as I get an enjoyable experience, thats all I ask for.
  • edited August 2013
    I am totally okay with the choices not having a whole lot of power, as long as the writing remains amazing.
  • edited August 2013
    More control would definitely be nice, but only if it doesn't weaken the plot.
  • edited August 2013
    obviously hundreds of different outcomes for hundreds of different choices that have been tested and tweaked so each choice is valid and smoothly intertwines with the main story would be the best outcome, but we can't expect that, but more choice and more impact on the story would be good, i like how they added a few choices in 400 days that subtly or just cosmetically changed the game like
    how killing a zombie with russell can later save bonnie from being attacked by it
  • edited August 2013
    I agree, I want to be able to change the story a lot so it can really be different each time, there's only one thing I want though. I still want there to be only ONE ending. The reason for that is because games with multiple endings tend to get a lot of arguments. Like, everybody will argue which ending is the "real" ending. I want the most decisions and outcomes out of season 2 without there being 2 or more endings.
  • edited August 2013
    An Illusion of control overall means more to me than actual control over a story...
    When Comparing TWD to something like Heavy rain you have a lot less actual control to the story but the way it is written and works made me feel like I had more control in TWD than in heavy rain
    The more actually impact of choices the more time and money consuming it will be and the less linear a story often means the less well written a story
    I want a good well written story that I believe I have control over and make a difference and that matters more to me than actually being able to make a difference...
  • edited August 2013
    Well said, my friend :D I have thought about this for a long time.
  • Omid's catOmid's cat Banned
    edited August 2013
    I'm looking for another good story. Game may be linear as season 1 with same graphic. I don't care. I just want another good story with interesting characters.
  • edited August 2013
    It might a little less linear, and it will have much better graphics if the Wolf Among Us graphics are used, which is likely, it is shaping up to be amazing once again.
  • edited August 2013
    I'm going with option 3. Let them use as many episodes as they feel necessary to tell what they want to tell, be that less or more than what everyone else is expecting. Also, it's impossible to give so much control that you come to 50 completely different endings like you all seem to want AND deliver a season 3, which I know EVERYONE wants. I agree we need to have some control, but not at the expense of the ability to do a season 3.
  • edited August 2013
    I hope they spend more time in development to flesh out the gameplay and ensure consistent dialogue throughout the game. I really enjoyed playing it but there were some pretty jarring moments that threw me out of the game a little and my decisions always felt hollow.

    Not many will agree with this but I would drop the heavy decision making altogether in the effort to create a more compelling, singular story line. Still allowing the player to make make smaller moral choices along the was that effect the game in subtle ways. I'm not one to replay games too often so I would prefer 1 single well told story as opposed a branching one.
  • edited August 2013
    Ok, Here's how I see it. It's just my opinion so I'll just leave it here BUT

    Having played A LOT of RPGs in my days and nowadays, which DO HAVE choices, the experience is a whole different and pleasant thing. Now don't get me wrong, I know this isn't an RPG, and that the story is set/linear, or whatever, but the fact remains that the dialogue choices and who to save life/death choices are an RPG trait.

    But then why is the game telling me before every episode the story is changed by how I play and the choices I make, because it really isn't. All that changes by the end of the game is what's left of the survivors. One thing that obviously is BIG in walking dead is your group. Now let us think, how much choice over that I really had? Could I save Carley? No. Funny thing is you can tell from minute 1 it's Ben who stole the supplies, so basically you are trapped in this box knowing that this asshole Ben did it but there's no real option for showing it or anything. Hell, I could even see when the RV stopped that Lily was about to cap someones ass. Even then could I keep Lily in the group? no, Do we get to keep another interesting character such as Mark in the group? Nope, gets killed off, because cannibalism

    I mean I played the game from the start and really liked it, but by episode 3 when i got handed Kenny and Ben, the most asshole/annoying characters in the game, it really started to become irritating. The few interesting characters get killed for no apparent reason and you can't do a damn about it. If you say it's a story we change, why can't I choose what characters stay with me during the story if the plot doesn't change no matter what you do?

    Don't get me wrong, I liked the episodes, I dunno, maybe it's in the comics, who dies and who doesn't. Either way, if you're gonna kill someone off, at least let me decide between a few, Why do you give us the choice to save carley or doug if they die anyway? I'd rather choose between kenny and lily, because that choice ACTUALLY would make sense, story wise. I know this sounds like a rant, but I'm not the only one who thinks there aren't actual choices in the game. I mean, even if the story has to be linear, I don't care, but don't just toy with the players by completely randomly killing characters. The choice would be nice, it's not like it's some huge expense like 50 different endings or whatever.
  • edited August 2013
    That's why the illusion of choice is so powerful. Think about it, first time you play through the game you make these choices, with no knowledge of what is going to happen, just like in real life. Sure, video games aren't real life, but just hear me out. Anyways, you make your choice, and yet the worst still happens. That's life. Sometimes, no matter what you do, or could have done, ish happens. To me, that makes it more realistic. You, the player, have knowledge that the character doesn't have (whether it be via multiple play-throughs, walkthroughs, or you're just really observant,) and unfortunately you are confined to only be able to achieve what that character can achieve. I'm sure most of us would loved to have saved our favorite side characters, but if you think about it, it wasn't possible to do. Having the ability to do so would have taken away from the story. It would have made your character seem like less of a man and more of a God if you, the player, had the ability to save or kill every single one of the characters. Telltale wasn't lying when they said your choices shape the story. You were just thinking on a scale to big. Its the little things that change, and those little things shape the story. Would I like more control? Yes. Am I saying that Telltale did everything right? No. I have a lot of disagreement over where certain parts of the game went. Some of the choices were dumb, and unnecessary. Overall, however, the illusion of choice can be more powerful than actual choice, because the illusion of choice is what governs a lot of our daily lives. And that is my $15.67 worth in this discussion.

    P.S. My choice would be more episodes, AND a better story with a little more control. Because I'm a greedy man.
  • Yes more control and choices would be great. Like in ep1 I would have liked to save shawn and have the option of staying on the farm for a while. ep4&5 I would have liked to make many different choices. From what I've seen in the pax prime and other interviews about the wolf among us telltale is giving the gamer more choice and control, so maybe TWD season 3 will be different. I can't see them really changing things up when they're close to it's release.

  • I too agree, I believe I have commented on this thread in the past...but I still agree. Would have loved to have the choice to actually go with Lilly and Clementine in the RV. Would lead to a whole different story. And might even save Lee.

  • I don't even remember that choice. what happens if you agree to go?

    TinyCarlos posted: »

    I too agree, I believe I have commented on this thread in the past...but I still agree. Would have loved to have the choice to actually go with Lilly and Clementine in the RV. Would lead to a whole different story. And might even save Lee.

  • TheDuckTheDuck Banned
    edited October 2013

    You get betrayed and left.

    Yes, the illusion of choice is powerful, and I won't deny that every choice felt real to me, even after I realized the story was pretty linear and had even read some spoilers. The fact remains, however, that most of us saw past that illusion in Episode 3, after the death of Doug/Carley. The times when you have to make a decision ARE effective, but I would always feel disappointed afterwards. The minute you are presented with the chance to save Ben or let him die, you know his number is up. It's always like that. In the moment, the choice feels like it matters, but afterwards, you remember it doesn't.

  • edited October 2013

    If that garbage 400 days tells us anything it's you can expect to see everything stripped from season 2 that made seasone 1

    good. Why make something that creates exactly what critics wrongly accusse the first 5 episodes of being if they understand that?

  • 400 Days wasn't that bad.

  • @LeeClementineKenny Pray tell what you mean by "everything...that made season 1 good." What exactly is it that 400 days did that was so offensive to Season 1's image?

    And FYI, they were purposefully experimenting with things in 400 days because they wanted to try something different since they knew that Season 2 would have pretty much the same formula as Season 1. So no.

    If that garbage 400 days tells us anything it's you can expect to see everything stripped from season 2 that made seasone 1 good.

  • The first day of winter is December 21. That means Telltale can release it in December. #TrollTaleGames. I like when you can fight in TWD add more fighting. The way the controls for the game are makes it better in a way. I'd rather get in a fight in TWD than in some Rockstar game.

  • You people really need to stop setting unrealistic expectations for a video game and just wait. You will never have full control over a video game's story for a few years until technology gets better. there's no way to have twenty billion different outcomes including your characters hairstyle and taste in wine. Just give it up. Or you'll end up like the 12 year olds in the GTA V community.

  • I really hope the fighting is like the new combat system in The Wolf Among Us. It's super intense.

    The first day of winter is December 21. That means Telltale can release it in December. #TrollTaleGames. I like when you can fight i

  • That's ridiculous. It's more than possible for them to make a game where our choices actually matter.

    stevean2 posted: »

    You people really need to stop setting unrealistic expectations for a video game and just wait. You will never have full control ove

  • edited October 2013

    I'd rather wait longer and have the SHOWSTOPPER bugs from season ONE fixed.
    Currently have the "Can't Rewind" and "Blank Stats" bugs.

    Yes, I have the latest patch, which supposedly fixed that.

This discussion has been closed.