How to make video games in the style of Telltale Games

edited November 2013 in General Chat

Does anyone know how to make video games in the style of Telltale Games? Because I thought of ideas for a new Telltale game. And I would love to write games for Telltale Games in my own house. My Telltale game would have 20 episodes for each season. The game would feature more than just original characters but also characters from different games from Telltale Games and more. If anyone has ideas on how to make a video game like Telltale, please let me know. Thank you.


  • edited November 2013

    I hate to be a buzzkill, but game development is a lot more difficult than you seem to think it is. Telltale uses a game engine which they developed in-house. It's not available to the public, so you would have to start from scratch; either with something like Unity 3D or with your own custom engine (which is WAY beyond what most people are capable of doing). After settling on an engine, you'll need art assets, which will require extensive skills with applications like Blender, Photoshop, etc. I don't know if you sat through the credits at the end of each episode in a Telltale game, but there are easily over 50 people that work together to produce them (writers, designers, programmers, managers, testers, voice actors, musicians, etc). So you can see why 20 episodes is probably a little extreme for one person. And as for using characters from a Telltale game in your own, that's called copyright infringement and is illegal without Telltale's permission.

    If you're really interested in game development, I suggest starting smaller with something like a breakout clone. Pick up a few books about programming, read the tutorials on, find a mentor online or at a local high school or college, etc. This type of thing takes years of studying before you can get to the level of developers at companies like Telltale Games. But the journey is really fun and exciting, so I definitely encourage you to give it a shot. But again, remember to start small.

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