your thoughts on your tailored experience
Sure, there were never real choices in telltale games. (for example twd season 1:
what ever you did, it had the same outcome (to avoid extra scripts for example, we leave carly or the guy we could save instead at the inn and kill her/him off because of an instant quarrel))
Well in the wolf among us, first it seemed like they really wanted choices to matter. I even saved the prince and was shown a sequence about him in my "next on TWAU"-ending clip discussing about the body.
But in season 2 all my decisions seem not to matter, there are 2 different interrogation openings leading into one central plot with only one slight change: grendel's arm (cut off or still in int's place)
did I miss something (if this were even possible)?