Episodic Gaming: How Telltale lost what they achieved.
I follow Telltale from its early games.
"Telltale never miss their monthly schedule" we used to say to casual customers that asked for the next episode. And we were true.
They were really capable of pursuing the deadline.
Sometimes the products were buggy and not refined, but you definitely could keep track of what was happening in the story, because there wasn't a big leap of time between releases.
Then the Tales of Monkey Island Ep.5 happened: they said "we cannot deliver it in time".
They tried hard, but that episode gave clearance to delays that plagued almost each Telltale game since after.
Now they surely release more refined episodes: but this process takes time, and implies to rarefy them to the point that you forget what was happening. It's very difficult to follow the story from TWAU ep.1 to ep.2 because your memory was wiped by a 4 month gap. And now it's happening the same with TWD2.
Now that the TT tight release schedule is spoiled, it's so necessary to make the game episodic?
How much you earn and how much you lose?
Has the waiting turned from hype to hate?
Has the episodic formula stretched too far, reaching its limits of quality over delivery?
Why to insist on a schedule format that seems unpredictable and a nightmare for both developers and customers, and it's not fun anymore?