This discussion may contain spoilers!
Alright, I wanted some other opinions on this. Something really bothered me on episode 2. When you see the lights with binoculars, you kind of forget that you are being followed by some lunatic with a gun who is out to get your group. You(player) don't know what he is capable of, but you have been running for 5 days straight to get away from him. Why is this not the most pressing concern for both groups? Really, I was just dying to yell at everybody: "hey, remember we had some guys on our trail? They caught up to us and it won't be long till they get here". Maybe I'm used playing Lee and being part of the decision making process (which would fine if the reason you didin't take part on the discussion, if any happened, is because you're a kid - but there is nothing to hint this was the case). It also bothered me that this was not discussed through and was only mentioned in passing. Who couldn't have guessed what would happen? I blame it on the pacing of a lot of action triggering events one after the other: nick's murder is found out, energy problem kicks in, walkers, carver. Too many things happen one after the other that just take you along the ride of the narrative. I guess I would have expected a better resistance from the group (even if the outcome would have been the same). Maybe a more intense shooting where more people died would be a better way to go. Well, I don't write award winning scripts but that is just my opinion on improving storytelling. The story contradicting my own better judgement (like the gun in the bathroom in EP1) makes it seem less "player-controlled", which is the main focus on TT games, or so I thought.