• Take it this way.

    The story is like a journey, say, to the airport. The choices you make in the game are like your choice of transport to go to the airport. You can walk, ride a bicycle, drive a car, take a bus, a taxi or crawl there on your knees, but in the end, the final destination will always be the airport.

    So what if the choices didn't matter? Its the damn journey that is important in the end.

    • I'm confused by your analogy. "the final destination will always be the airport" would suggest that it doesn't matter "it's the damn journey that is important in the end" would suggest the opposite.

      Returning to Doug and Carley, I see what you mean by you get to know each of them a bit more (replaying having saved Doug, I'm so glad I saved Carley my first time - she's just so much more interesting of a character... ironic because I'm personally much more like Doug... meaning I wouldn't have saved myself I guess) my biggest pet peeve is that they die in exactly the same spot... Everybody dies in the apocalypse but, as a gamer, I feel like it's point A) save Carley or Doug, point B) Carley or Doug dies.

      The other thing is, I'm (unfairly) comparing the game to Fallout, where you can keep replaying because both the individual quest play out differently and the end is different because of the choices you make.

  • If they live longer, it will matter. In real life, you can't know when someone will die. So, if you fight, even to make that person live two extra minutes, it matters.

  • The Nick, Alvin and Pete choices do matter for me. Why? Cause I like all of them and get to see more of their character when saving them. Same's with Carley and Doug. For me, the game's about the characters and their development, even if it is minimal. By saving Pete, I had him go out like a hero, saving Clem's life. By saving Nick and Alvin, I hope to see more of them in the next episode, even if they are both killed off.

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