Episode 3 Wish List

What do you guys hope for in episode 3? Hub areas? Christas return? Carvers head on a pike? Discuss what you want in episode 3 below!

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Comments

  • edited March 2014

    Definitely more hub areas.

    Carvers head on a pike?

    Even though I want this one so bad, chances of this happening is kinda slim to none.

  • Cool your jets There Rambo We don,t know much about Carver yet for all we know he may be justified in his actions. Or he may be a total dick.

    Gengar posted: »

    Definitely more hub areas. Carvers head on a pike? Even though I want this one so bad, chances of this happening is kinda slim to none.

  • Nick and Alvin dont have to die.

    The 400 days group are either there or not depending on the ending of 400 days

  • I'd love more hub areas to explore.

  • Yeah, but that doesn't change the fact that I still hate his wrinkly-ass.

    AusZombie posted: »

    Cool your jets There Rambo We don,t know much about Carver yet for all we know he may be justified in his actions. Or he may be a total dick.

  • I want an ending that was as fantastic as the end of season one. As long as Clem isn't dead or something.

    1. Carlos having some more development. Don't want him to die, either...

    2. Next to impossible, but I'd like more chances/dialogue options to play as more of an innocent Clem.

    3. NATE.

  • To be fair you don't actually know if his ass is wrinkly. At least not yet. But seriously i know where your coming from it does seem like he is the season antagonist

    Gengar posted: »

    Yeah, but that doesn't change the fact that I still hate his wrinkly-ass.

  • edited March 2014
    • Hub areas, because they extend the ep's length and give us time to get to know the new group better, among other things.

    • MOAR story variables, if possible. If S1 got criticisms of something, it was the overall importance of choices. TT seems to be incorporating branching storylines to a certain degree, and I'm curious to see how far they can actually go with it.

    • Clementine's interactions with members of that community, and Carver, that's bound to be great. Put her loyalties, her trust, morals etc in doubt to see how they hold up. It must be also noted that this is the first community shown in the game, so let's see how they handle that.

    • Dem impossible choices. We've got some good choices overall, and kudos for making one of the toughest ones not really a life-or-death situation, but it's time to up the ante and really put our protagonist to the test.

    • Character consistency and the impact of the "social choices". Ok, you can't be friends with everyone. If someone kind of dislikes you or you've done something to potentially piss them off (like threatening to spill the beans on the paternity of a certain baby), it has to show. Don't worry Ken, we know that's not going to be a problem with you. :P

    • Well integrated puzzles, if there are any at all. I can live without these, but if you're going to include them, don't make your cast of adults look like a bunch of idiots! There are good ways of justifying the solving of puzzles.

    EDIT:

    • Clementine's role playing options. As much as I may enjoy the "badass" (I hate using that word to describe her), more mature side of Clem, some milder responses that mirror more of her past self are not unwelcome. I'm not asking her to remain 8 year old Clementine, but for more options on how to approach her character and responses.
  • To be fair you don't actually know if his ass is wrinkly.

    It was a metaphor :D

    AusZombie posted: »

    To be fair you don't actually know if his ass is wrinkly. At least not yet. But seriously i know where your coming from it does seem like he is the season antagonist

  • edited March 2014

    I want to see some interactions between Clem, Sarah, and Becca (if she's there). That could make for some really interesting decisions.

    Maybe Clem sees Sarah's moping/crying in a corner and goes over to try and cheer her up. But then Becca overhears and starts well... being Becca. Then Clem could get a choice between agreeing with Becca's cynicism to try to get Sarah to toughen up or continuing to reassure Sarah that things are going to be okay...and telling Becca to piss off.

  • Yeah i know i was just being a smart ass lol.

    Gengar posted: »

    To be fair you don't actually know if his ass is wrinkly. It was a metaphor

  • Maybe Clem sees Sarah's moping/crying in a corner and goes over to try and cheer her up. But then Becca overhears and starts well... being Becca. Then Clem could get a choice between agreeing with Becca's cynicism to try to get Sarah to toughen up or continuing to reassure Sarah that things are going to be okay.

    I'm sure those three are gonna be the "best of friends"

    DomeWing333 posted: »

    I want to see some interactions between Clem, Sarah, and Becca (if she's there). That could make for some really interesting decis

  • It would be interesting to see how Clem and Becca play off of each other seeing as there a similar age but i dont think that the 400 days characters are going to play a very big roll in season 2

    Gengar posted: »

    Maybe Clem sees Sarah's moping/crying in a corner and goes over to try and cheer her up. But then Becca overhears and starts well.

  • They're there regardless, because if Carver knew they were there, he would still go after them until they join.

    Nick and Alvin dont have to die. The 400 days group are either there or not depending on the ending of 400 days

  • edited March 2014

    If Carver hurts Clem, then I wanna see him begging Kenny for his fucking life.
    If anyone does try to hurt clem, you can bet your ass Kenny's gonna fuck them up.

    Another thing I'd like to see is Nick toughening up.
    Hopefully he'll quit being a pussy!
    Don't get me wrong, Nick is a good guy and I like him!
    It's just seems like he needs to step it up a bit.
    One thing I did like is that he showed remorse over killing Walter's boyfriend, even before he knew who the guy was.

    Also another thing I'd like to see is Kenny, Luke, Nick, and Clementine planning an escape.
    As Clementine, you might be able to influence an escape plan, if their is one.
    The same way you could as Lee, when it came to breaking into Crawford.

  • I agree! In 400 day the challenge is to get everyone to go with Tavia it wouldn't be fair if we found out later that we would have been better if they had just stayed.

  • More hub areas, puzzles, conversations with Kenny and choices that make you pause the game to decide.

  • OzzyUKOzzyUK Moderator

    When i played 400 days Russell and Wyatt decided to stay at the camp, i would be annoyed if they all ended up in Tavia's group regardless of my choices, What i would like to see is Luke meeting up with some new survivors including those who decided to stay at the camp and have them help Clem and the others escape from the outside.

    They're there regardless, because if Carver knew they were there, he would still go after them until they join.

  • We get to see the 400 days characters (if anyone else other than Bonnie decided to go with Tavia), we kill Carver(maybe now or in the next or final episode after the 3rd), and Luke returns

  • A large hub area
    Lilly returns, Clementine smack her and says "That was for Carley/Doug" and than hugs Lilly
    Molly comes back
    Shel and Clem get really close
    Eddie returns

  • Hub areas, puzzles, longer story, more zombie scenes, Becca, Nate leading zombie army to get his boy back, wars, zombie babies, more time with Nick and Carlos.

  • I hope your right. I hope they do make it so what happens in 400 days makes a big difference i,m only going by what i have seen so far and so far what has happened in season 1 has made very little difference to season 2

  • Also, Nate is the "Executioner" at Carvers Camp
    Clem gives Kenny the drawing
    Having to give birth to Rebecca's baby as she looks back on her life
    Molly being badass
    Clementines depression
    Sarah, Becca, Clem friend triangle
    Vernon gets the shit beaten out of him by Kenny

  • edited March 2014
    • Much more dog death.
    • Escort mission where you have to safely bring Rebecca's baby to a well so you can throw it in.
    • An extended motorcycle and/or helicopter chase sequence.
    • 100 Hidden Collectables.
    • Online Multiplayer where 3 others can join you as Clems with different shirt and hat colors.
    • Skill trees for bartering, energy weapons, etc.
    • The option to explicitly convert to Judaism.
    • Impossible non-euclidean architecture.
    • Replace "..." with [scream incoherently]
    • A Time Travel minigame with DDR mechanics.
  • More hub areas and puzzles, but mostly more of those season 1 dialogs where you could choose what to talk about. I still think it's the best way to get to know a character and it would make the game longer (not that I care, but a lot of people complain about this and it's getting annoying).

  • I want to learn more about people, about their past. What was Rebecca/Alvin's job, their story, what was Nick's business with Luke, how did they meet, why did they escape from camp, what's wrong with Sarah, why she knows so little about Carver, why Bonnie is working with Carver and why Carver didn't ask about Nick's mother.

    And give Clem a jacket! Don't let her run in those shirts during winter.

    • Fighting the Nazis
    • Have Clem turn into a burly square jawed man who's a former Navy SEAL
    • Friendly fire option for online playing
    • Having the ablity to turn into a zombie for a limited period of time
    Lemoncakes posted: »

    * Much more dog death. * * Escort mission where you have to safely bring Rebecca's baby to a well so you can throw it in. *

  • OzzyUKOzzyUK Moderator

    If Carver's camp does have some nice areas it would be great to have a hub where we could do some exploring and having time to talk to some characters, also a area where we could let Clementine do some fun stuff like drawing would be great.

  • Dance sequence!!!

  • Less action, more downtime where everyone sits down and talks about their feelings.

    Also, yeah, hubs and puzzles.

  • edited March 2014

    Nate, beeing Carvers evil right hand!

    More character development on Sarita and her dying in the end of episode3, making Kenny feel depressed and hopeless again. So we can help him out of this hard situation again.

    Beeing able to show Kenny the drawing of him and his family.

    Luke returning and him beeing angry at me for letting Nick die.

    Rebbeca giving birth and her beeing upset and depressed about Alvins death.

    Showing Sarah more ways to survive and/or Sarah showing that i teached her to use a gun. (this leding to more interactions with Carlos ofcourse)

    Meeting the other 400days characters+Tavia. (exept Eddie)

    Beating the shit out of Carver!

  • A memorable send-off for poor determinant Alvin would be appreciated (assuming this is going to be his last episode). Maybe he could be publicly hanged for George's murder, with Lily or Nate acting as Carver's executioner? Alvin could have a final conversation with Clem before his hanging that might influence the final words Carver grants him. Something along the lines of "I'd love your child more than you ever could", or "I'm a happy man, because I know where I'm going, and I know where you're going."

    Seeing Kenny and Luke's rivalry come to a head would also be cool.

  • Unique jumps and rampages, kill 20 zombies in 130 sec.

    Lemoncakes posted: »

    * Much more dog death. * * Escort mission where you have to safely bring Rebecca's baby to a well so you can throw it in. *

  • Replace "..." with [scream incoherently]

    (?) Screaming incoherently is a valid option.

    Lemoncakes posted: »

    * Much more dog death. * * Escort mission where you have to safely bring Rebecca's baby to a well so you can throw it in. *

  • more dog death wtf is wrong with you?

    Lemoncakes posted: »

    * Much more dog death. * * Escort mission where you have to safely bring Rebecca's baby to a well so you can throw it in. *

  • edited March 2014
    • Much more dog death.
    • Escort mission where you have to safely bring Rebecca's baby to a well so you can throw it in.

    ...

    Question 1: Of these two options which do you think JamesDalton1995 chose to feign moral umbrage over?

    Question 2: Is JamesDalton1995 a dog?

    Question 3: If a dog, how is he posting?

    more dog death wtf is wrong with you?

  • how am I posting? uhh by typing >_>

    I get if you were fine with the dog dying after all it's just a game but wishing for more is just f'ed up and psycho of you to say

    Lemoncakes posted: »

    * Much more dog death. * Escort mission where you have to safely bring Rebecca's baby to a well so you can throw it in. ...

  • You are dog??? What kind of dog are you???

    How are you able to read and comprehend 20% of a post???

    how am I posting? uhh by typing >_> I get if you were fine with the dog dying after all it's just a game but wishing for more is just f'ed up and psycho of you to say

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