What do people want from episode 3?

edited April 2014 in The Walking Dead

With Episode 3 possibly three to four weeks away I decided I would pose a question to the community. What do you all want from episode 3? All I keep hearing is a return of hub area's, but that cant be everything people want. What about the return of Christa, More call backs of Lee's lessons to Clem. Or more control over outcomes, possibly the return of another character from season 1?

Now this is a very open ended question, and I know how much you guys LOVE open ended questions (sarcasm) But this is something that interests me and I would like to find out what other people think :)

Comments

  • I would like a 3 way choice like in TWAU Episode 3. It gives me more play time

  • I look forward to deep character development that makes us think twice about who we side with.

  • That would be awesome, have any thoughts of what the choices might be?

    Like location wise( where to go first) or character wise( who to save)?

    Tyranitar posted: »

    I would like a 3 way choice like in TWAU Episode 3. It gives me more play time

  • Yeah that was a really cool thing about E3 of TWAU it would be nice if they did something similar.

    Tyranitar posted: »

    I would like a 3 way choice like in TWAU Episode 3. It gives me more play time

  • I want the determinant characters to last through at least the majority of the episode and to get a sense of closure to their character arcs before they're gone. With Alvin I feel like there's so much more to say, and Nick's character arc just isn't complete to me.

    Also I want to see Christa and some more of the 400 Days gang.

  • Tough one. Maybe hubs. Cus nobody talks about those ;)

  • OzzyUKOzzyUK Moderator

    If Rebecca goes into labour i would like to have the opportunity to talk to her about Christa's baby so we can find out what happened to it.

  • Oh that's a good idea I didn't think of hubs rofl

    Bubadoo posted: »

    Tough one. Maybe hubs. Cus nobody talks about those

  • Maybe some new characters attack carvers camp and we have to choose who to run away with.

    Carlos, Sarah, and Kenny

    Nick, Sarita, Rebecca

    Bonnie and some 400 days characters

    JonGon posted: »

    That would be awesome, have any thoughts of what the choices might be? Like location wise( where to go first) or character wise( who to save)?

  • edited April 2014

    I think that there shouldn't be more reappearances, except the 400 Days cast. It would ruin the charm of it. And it also would be kinda stupid. Did all the characters sudenlly say: Damn, I shold totally go to Virginia.

  • That was an example, I agree with you though.

    I think that there shouldn't be more reappearances, except the 400 Days cast. It would ruin the charm of it. And it also would be kinda stupid. Did all the characters sudenlly say: Damn, I shold totally go to Virginia.

  • 400 days cast appearance is determinant on 400 days

    Nick and Alvin dont just die randomly like Ben.

  • Well, from what Matthew said, it seems like a shit-ton of people are heading north, towards Wellington. Also, Carvers community scouts a lot, so there is a great chance that we could see Lilly, Molly, Vernon, Adam, Christa, and maybe some others.

    I think that there shouldn't be more reappearances, except the 400 Days cast. It would ruin the charm of it. And it also would be kinda stupid. Did all the characters sudenlly say: Damn, I shold totally go to Virginia.

  • What I need Hub areas, Puzzles that's it all I want just more gameplay please telltale and decent length

  • Alt text

    Markd4547 posted: »

    What I need Hub areas, Puzzles that's it all I want just more gameplay please telltale and decent length

  • edited April 2014
    • Hub areas, because they extend the ep's length and give us time to get to know the new group better, among other things.

    • MOAR story variables, if possible. If S1 got criticisms of something, it was the overall importance of choices. TT seems to be incorporating branching storylines to a certain degree, and I'm curious to see how far they can actually go with it.

    • Clementine's interactions with members of that community, and Carver, that's bound to be great. Put her loyalties, her trust, morals etc in doubt to see how they hold up. It must be also noted that this is the first community shown in the game, so let's see how they handle that.

    • Dem impossible choices. We've got some good choices overall, and kudos for making one of the toughest ones not really a life-or-death situation, but it's time to up the ante and really put our protagonist to the test.

    • Character consistency and the impact of the "social choices". Ok, you can't be friends with everyone. If someone kind of dislikes you or you've done something to potentially piss them off (like threatening to spill the beans on the paternity of a certain baby), it has to show. Don't worry Ken, we know that's not going to be a problem with you. :P

    • Well integrated puzzles, if there are any at all. I can live without these, but if you're going to include them, don't make your cast of adults look like a bunch of idiots! There are good ways of justifying the solving of puzzles.

    • Clementine's role playing options. As much as I may enjoy the "badass" (I hate using that word to describe her), more mature side of Clem, some milder responses that mirror more of her past self are not unwelcome. I'm not asking her to remain 8 year old Clementine, but for more options on how to approach her character and responses.

    -March 21st

    EDIT: Quoting is a bitch on this forum.

  • All of these, primarily hubs and more roleplaying moments.

    * Hub areas, because they extend the ep's length and give us time to get to know the new group better, among other things. *

  • another villian

  • Lots of death, preferably major characters being killed off.

  • Juice box :/

  • Character development and hubs are at the top of my list. I'm also looking forward to interactions with Carver, I'm psyched about the potential he has to be a really impressive antagonist. I'll be disappointed if that potential goes untapped and TTG turns him into your average 'evil for the sake of evil' despot. I've had enough of those types of villains.

    I'm hoping we'll find Christa at Carver's camp too, because damn, I miss her. And it would be nice if Nick managed to survive the episode.

    All of that and I'd be pleased as punch.

  • edited April 2014

    Nah they ran out mate, Alvin drank them all :P

    Puncake32 posted: »

    Juice box

  • Yeah I am pleased with Carver as an antagonist so far, I hope we get to see what cabin group did for him to be so brutal in recapturing them.

    sayakamiki posted: »

    Character development and hubs are at the top of my list. I'm also looking forward to interactions with Carver, I'm psyched about

  • Everyone dies.

    Okay I'll be serious. I want there to be a huge bloodbath where you get to choose who lives and who dies and like half of everyone dies. But that's probably way too much to ask for lol.

    Maybe the huge bloodbath part is reasonable though. :D

  • I hate Alvin :(

    AusZombie posted: »

    Nah they ran out mate, Alvin drank them all :P

  • everybody is split up in carver's community, theres walkers everywhere, and you have three places to go to search for your friends? I dunno ;D

    JonGon posted: »

    That would be awesome, have any thoughts of what the choices might be? Like location wise( where to go first) or character wise( who to save)?

  • Agreed, but I don't think it's as much about what the cabin group did as much as it is about what Carver did to make them want to escape so badly when they knew it would be extremely risky to try and leave.

    I think the reason he's been so determined in recapturing the group is due to a number of reasons: his twisted sense of family, Rebecca, probably because he feels like it's his duty to keep the members of his group 'in the flock', and simply because he's a brutal and intense guy in itself. I'm not fully sure though.

    AusZombie posted: »

    Yeah I am pleased with Carver as an antagonist so far, I hope we get to see what cabin group did for him to be so brutal in recapturing them.

  • edited April 2014

    A release date! And well i wanna see more action and a little bit more of puzzles lol

  • I wouldn't say Ben died randomly. If you let him live, it is pretty much the best ending to Kenny's season 1 character by far, so it has a lot of importance to the story.

    Well, if you mean randomly as in actually randomly and not just a bad death scene, then yeah....he got unlucky and the balcony randomly broke. D:

    400 days cast appearance is determinant on 400 days Nick and Alvin dont just die randomly like Ben.

  • May 6th

    darky07 posted: »

    A release date! And well i wanna see more action and a little bit more of puzzles lol

  • I don't understand why so many people are complaining about Clementine not having any 'nice' options. You can play her as the sweet innocent little girl if you want, there's plenty of options for it. Not wanting to leave Pete behind, giving Nick therapy(lol), befriending Sarah, not telling Rebecca to fuck off even though she completely deserves it, agreeing with Walter that things can get better, etc. There's quite a lot of options to be nice, in fact nearly every dialogue choice has something 'nice'. She just doesn't act childish about niceness any more.

    * Hub areas, because they extend the ep's length and give us time to get to know the new group better, among other things. *

  • edited April 2014

    Alvin, the murderer of Juicey.

    AusZombie posted: »

    Nah they ran out mate, Alvin drank them all :P

  • I think this about covers it. Pretty much everything I want to say has been said in this post. :P

    * Hub areas, because they extend the ep's length and give us time to get to know the new group better, among other things. *

  • Maybe juicy's nickname was George XD

    Alvin, the murderer of Juicey.

  • edited April 2014

    To be good! Haha just kidding, that's obvious. Well at least I want hubs back (which is really probable since we are going to Carver base and we get to meet a lot of people and do stuff) character development (which was done really well especially in episode 2) and keep the feels trip going. Shocking and unexpecting things just telltale doing their thing basically. I have big expectations as usual but they never let me down so I don't worry about the quality I actually worry a little about the quantity. I wish there were hubs, that's the only thing missing from season 2. It's still epic though.

  • edited April 2014

    Id actually like to see Telltale move away from making clementine some type of Child Queen. The idea of grown adults (who have survived a freakin zombie apocalypse for years) looking to a 11 year old girl for to make life or death decisions for them is a little off, IMO. I think it'd be much more interesting to to play clementine as what 11 year would really be among adults with the zombie world thrown on top.

    Id also like to see some the decisions made in season 1 and 400 days make more of a mark on these games. Telltale promised decisions would effect the story of Season 2 and it has not so far beyond some different dialogue.

  • I would like to see an appearance of Nate but I think it's still early for him to show up

  • Carver to be shot in the head by Clem.

  • That makes so much sense I now kind of want to rewind to kill Alvin.

    AusZombie posted: »

    Maybe juicy's nickname was George XD

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