Details that people might forget, don't notice or just don't know about The Walking Dead

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Comments

  • Dang, apocalypse must be hard..

    Deltino posted: »

    What I love is that if Nick and Luke come over to Kenny's table, Nick starts eating out of Walter's bowl

  • Why does this sound so...unrealistic yet it isn't?

    DabigRG posted: »

    So, there had apparently been a sequence at the end of In Harm's Way that involved Clementine and Luke escaping through the woods during a blizzard when a bear shows up and starts killing walkers.

  • Was this meant to be a second post?

    AronDracula posted: »

    Lilly seems jealous.

  • edited March 2017

    Yeah, I know. It's almost like something out of a different story altogether. Anyway, Mr. Shorette mentioned it on the TelltaleStream back in November/December.

    MarijaaNo7 posted: »

    Why does this sound so...unrealistic yet it isn't?

  • A little less obvious but when we meet Clem.

    I thought so.

    Poogers555 posted: »

    The area Kenny dies is used atleast 3 times. First when Kenny dies. When Gabe has the Conrad stand off. A little less obv

  • Nope. This is sarcasm

    DabigRG posted: »

    Was this meant to be a second post?

  • Oooh...I didn't notice her hands at first.

    AronDracula posted: »

    Nope. This is sarcasm

  • Not sure what that is, but you can do stuff to Walking Dead characters?

    I don't know how to model stuff, but I'm pretty good with Sony Vegas 9, as long as the stuff I'm editing isn't moving.

  • ...Burn?

    I agree! They look just like regular people.

  • God damn it Nick first you kill his partner and now you're eating his damn beans...

    Deltino posted: »

    What I love is that if Nick and Luke come over to Kenny's table, Nick starts eating out of Walter's bowl

  • Wat.

    DabigRG posted: »

    So, there had apparently been a sequence at the end of In Harm's Way that involved Clementine and Luke escaping through the woods during a blizzard when a bear shows up and starts killing walkers.

  • Sigh..... So lazy

    Poogers555 posted: »

    The area Kenny dies is used atleast 3 times. First when Kenny dies. When Gabe has the Conrad stand off. A little less obv

  • Very early versions of Michonne may not have been about Michonne at all. There's some concept art here labeled "WDMini102" about a bathroom and "WDMini103" about a sewer, both which didn't appear in the game. http://robin-chyo.com/the-walking-dead-michonne-project/

    credit to clem_is_awesome for the find

  • Check the linked reply above, buddy.

    Wat.

  • I could, with images, not 3D models, but it's a lot of work, loosing for fitting pictures and all, specially having my computer to load, but if I have time, I'll ser what I can do. Can't make any promise, though. What did you guys want, again?

    DabigRG posted: »

    Not sure what that is, but you can do stuff to Walking Dead characters?

  • I know. "Wat." is my reaction to the idea XD

    DabigRG posted: »

    Check the linked reply above, buddy.

  • Clementine and Kenny share a fear of the woods. Most likely as a result of trauma after being held under siege at the Motor Inn by the bandits in the woods.

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  • That probably would have been better than what we got.

    Very early versions of Michonne may not have been about Michonne at all. There's some concept art here labeled "WDMini102" about a

  • Ooh, that's pretty interesting. I'm aware of the dialogue but never drew the connection that they both said it and it might be for the same reasons.

    Davissons posted: »

    Clementine and Kenny share a fear of the woods. Most likely as a result of trauma after being held under siege at the Motor Inn by the bandits in the woods.

  • dojo32161dojo32161 Moderator

    [removed]

    Very early versions of Michonne may not have been about Michonne at all. There's some concept art here labeled "WDMini102" about a

  • dojo32161dojo32161 Moderator

    Wasn't that bathroom the one from Michonne's apartment?

    Very early versions of Michonne may not have been about Michonne at all. There's some concept art here labeled "WDMini102" about a

  • How do you get that dialogue with Clem

    Davissons posted: »

    Clementine and Kenny share a fear of the woods. Most likely as a result of trauma after being held under siege at the Motor Inn by the bandits in the woods.

  • edited March 2017

    When you're showing her the map and finding a plan for Savannah. From memory it's something like this:

    Lee: [We should go our own way.] "We should go our own way when we get there. Our crew is falling apart. You and I are stronger alone."
    Clem: "What about the boat... What about Ben?
    Lee: "He'll be fine.
    Clem: "Okay. Can we at least look for my parents when we get there?
    [More conversation]
    Lee: "It looks like we'll come right through town if there's nothing on the tracks to hold us up. And unless Savannah is somehow walker-free, we know we want to stay out of town."
    Clem: "Are we going to have to live in the woods?"

    How do you get that dialogue with Clem

  • Also want to point out that Lee is afraid of the woods as well, due to the car crash and the horde chasing him to Clems yard. If you look at the fence while you're in her backyard, Lee looks scared and says "I'm not going out there again".

    Davissons posted: »

    Clementine and Kenny share a fear of the woods. Most likely as a result of trauma after being held under siege at the Motor Inn by the bandits in the woods.

  • At 5:42, one unnamed person of The New Frontier fly up in space wtf! (Behind the blonde woman)

  • I'd say that's more of the fact that he's afraid of a group of dead people walking around out there and that he isn't going to go back to the place they were. He just discovered walkers minutes ago after all.

    Also want to point out that Lee is afraid of the woods as well, due to the car crash and the horde chasing him to Clems yard. If you look at the fence while you're in her backyard, Lee looks scared and says "I'm not going out there again".

  • She must go. Her people needed her.

    Something something 2 years of development.

    At 5:42, one unnamed person of The New Frontier fly up in space wtf! (Behind the blonde woman)

  • edited March 2017

    Now that you mention it, I found something else. Remember the gas station in Episode 2? The one that says 'turn back'?

    There's another sign exactly like that at the junkyard.

    enter image description here

    enter image description here

    "Free parking in back"

    I guess it could be argued that it's just natural and that the letters might have fallen off over the time, but the 'turn back' sign is clearly altered. If this is a messaging system for The New Frontier, isn't it possible this is a message telling them that this is a New Frontier outpost? The base being the slaughterhouse and the local area, like the cabin in the junkyard?

    Isn't it also convenient that when Max walks up to you, you can hear a car door shutting in the background as if it was parked?

    https://youtu.be/qHTX2-RSF4o?t=6m9s
    

    ...Isn't it also convenient that Clementine, a former New Frontier member, knew specifically about the location of the junkyard? And that when she says "I know where that is." She looks down as if she's thinking... That place...

    https://youtu.be/Twe-wFOvKtk?t=2m6s
    

    SLAUGHTERHOUSE CONFIRMED

    Deltino posted: »

    So we've all been sad about how the slaughterhouse was never used in game, right? Well, it turns out, we were fucking wrong

  • Oh, okay.

    I guess Jane with Nick's hat and Michelle with Sarah's glasses.

    I could, with images, not 3D models, but it's a lot of work, loosing for fitting pictures and all, specially having my computer to load, but if I have time, I'll ser what I can do. Can't make any promise, though. What did you guys want, again?

  • tfw you reuse Kenny's model again

    enter image description here

  • Kenny, you're urban now!

    Poogers555 posted: »

    tfw you reuse Kenny's model again

  • Can you provide a timestamp? This is quite a long video

    DabigRG posted: »

    Yeah, I know. It's almost like something out of a different story altogether. Anyway, Mr. Shorette mentioned it on the TelltaleStream back in November/December.

  • Forget all those errors, just look at Javi's thicc ass

  • Nope. I believe he does mention it around the time everyone first goes to bed though.

    Can you provide a timestamp? This is quite a long video

  • Something something 2 years of development.

    OVER TWO YEARS OF DEVELOPMENT
    Davissons posted: »

    She must go. Her people needed her. Something something 2 years of development.

  • edited March 2017
    Hopefully it will have been worth the wait

    Something something 2 years of development. OVER TWO YEARS OF DEVELOPMENT

  • That sounds god damn amazing. Why they didn't add this is beyond me

    DabigRG posted: »

    So, there had apparently been a sequence at the end of In Harm's Way that involved Clementine and Luke escaping through the woods during a blizzard when a bear shows up and starts killing walkers.

  • "cut for pacing reasons" Uh yeah, because TWDS2 REALLY had a problem with slow pacing...

    DabigRG posted: »

    The Trailer Park was originally a site where the survivors fought against attacking raiders, hence why there were so many inside the area.

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