They should choose a determinant character and go on with it.

Just saying. If he dies, then he dies. But if you didn't choose to kill him off, he must go on like he didn't even get a determinant status (not less talking, screentime, character interaction etc.) Only one character, it mustn't be that hard.

Comments

  • You want to increase the waiting time between episodes even more? Because thats how you increase the waiting time between episodes.
  • but it would feel more unpredictable! :/
    Jayroen posted: »

    You want to increase the waiting time between episodes even more? Because thats how you increase the waiting time between episodes.

  • dojo32161dojo32161 Moderator
    I just want Nick to live!
  • Better to have longer waiting time and higher quality than short waits and a shitty story :/
    Jayroen posted: »

    You want to increase the waiting time between episodes even more? Because thats how you increase the waiting time between episodes.

  • We all do.
    dojo32161 posted: »

    I just want Nick to live!

  • But he died in episode 2 :P
    dojo32161 posted: »

    I just want Nick to live!

  • Telltale is one lazy ass. Nick didn't have almost any lines in episode 3 because he's determinant and he's dead to some players.

    Telltale: Why do the extra job when we can just kill him off later so that it's easier for us.
  • *determinant choice

    Nick's fate will be explored.
    Jayroen posted: »

    But he died in episode 2 :P

  • dojo32161dojo32161 Moderator
    He lived in episode 2 for me.
    Jayroen posted: »

    But he died in episode 2 :P

  • Did you read the comments on the spoilers?

    *determinant choice Nick's fate will be explored.

  • NOPE NOPE DON'T SPOIL IT. DON'T.

    Did you read the comments on the spoilers?

  • I won't spoil anything, Nick is still well and unknown in my playthrough, so I'm happy with that.

    NOPE NOPE DON'T SPOIL IT. DON'T.

Sign in to comment in this discussion.