Length of the game - The game is simply far too short. It ends as soon as any interest has begun to develop. I think this is a real shame, especially for those new to the series who will finish the episode with little reason to buy the next episode. (...) I would be really surprised if most gamers buy the second episode based on the first.
Attempted to reactivate with the user/pass and now it thinks my hardware is different. God forbid I would want to take it on a laptop on a trip. Please come up with a better way to release the content. The way it is now about kills it for me.
For the most part, I agree with the cons mentioned in previous posts (brief gameplay time, low difficulity), but I never had any real problems with an adventure being too easy. I've been playing adventures for almost twenty years now, in all forms and sizes. I adore complex and long games, but some of my favorite experiences come from Humongous children-adventure titles, like the first Putt-Putt games or Fatty Bear's Birthsday Surprise.
These games were incredibly easy, taking you by the hand, and could be completed in a couple of hours, just like Bone. The difference is, that you could interact with practically anything and everything on screen and that's what was missing from Bone. Of course, I don't mean that every flower should start dancing and singing on screen in the Valley, but a bit more comments and more hotspots would really be welcome!
But then, maybe you could give us broadband users a bigger file with better graphics. Sort of like FATE's graphics patch.
On the product page it lists the difficulty as 2 out of 5 (I think) So I never expected anything too taxing... My theory is that they made it easy in order to introduce themsleves to the adventure community and maybe pick up pace a few games in?