dancon wrote: »
Wow there are a lot of questions here..Before I answer anything, I just want to say Thank You for pre ordering Tales of Monkey Island, and for all of the support.
As far as how we kept it quiet, I think part of it was the rumor had gone on for so long that nobody believed anything they heard, until it was official.
Its a great day for Telltale and we are happy to finally be able to announce this.
Jon wrote: »
The technical term is a 'rope sack', and it goes back further than s&m.
eskimo wrote: »
where does the story in this one pick up?
Is it a continuation of Gilberts story from the bizarre ending to #2, or is it just a game set in the world of monkey island?
Paine wrote: »
I assume that it takes place at the earliest after the end of CoMI, seeing as how Guybrush refers to Elaine as his WIFE.
rdhiggins wrote: »
Is it July yet????
S3BR4 wrote: »
This is like a dream come true! More Monkey Island!
On to the questions though:
-How much of the in jokes will I miss out on, having never played "escape from monkey island"?
-Will we be able to combine items in the inventory again, to satisfy our need for more challenging puzzles?
Hero1 wrote: »
How come Chuck Jordan isn't working on the Monkey Island series?
galdab wrote: »
Complaining about the input for an adventure game is like whining that your candy bar wrapper tastes like plastic.
Eiden wrote: »
Really bad analogy. The interface to a computer game is extremely important and can drastically change your enjoyment of it. It's like going for a drive in a Ferrari that has aweful steering - the car can be as powerful and pretty as you like, but if your 'interface' to it is bad, then your enjoyment of it will also be bad.