Life Is Strange - S2 Ep 1 Out Now

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  • Well, our choices often don't matter in TT games too.

    They do, but not in the way of narrative branching ( though recently we are starting to see a change with the recent episode of Minecraft story mode), but more in the way of player responsibility

    Plus, it's not about the ending - it's about the journey.

    Its about both, and to be honest it should always be about both. An ending can either enhance or detract your experience in alot ways.

    If it was actually decided by choices, well then there probably would have been "win" and "lose" endings in the mix.

    I feel like thats what we got with the actual endings. Alot of people deem the sacrifice Chloe ending as the good/canon ending, while the sacrifice Arcadia Bay ending as the bad ending.

    armis37 posted: »

    Well, our choices often don't matter in TT games too. Plus, it's not about the ending - it's about the journey. All the choices yo

  • Yeah I agree. It had its moments, but the finale I thought was a mess.

    Also, Max x Warren > Max x Chloe

    AgentZ46 posted: »

    So, I finally played EP5 of LIS. Honestly, I'm really disappointed, the whole story seemed pointless, every moment (not just choic

  • The first part of the nightmare sequence was quite creepy for me. But it dragged on for too long.

    AgentZ46 posted: »

    So, I finally played EP5 of LIS. Honestly, I'm really disappointed, the whole story seemed pointless, every moment (not just choic

  • Firstly you don't have to be so rude, I'm just trying to understand the story better. If this topic is too sensitive for you to discuss then please refrain from responding to me

    Megami usually acts like an ass when someone criticizes Life is Strange

    I still don't see how someone's life has an effect on weather patterns.

    Yeah, that didn't make any sense to me either. It feels like they just thought up of the tornado bit and then just moved along thinking they would think of a explanation once they hit the finale.

    MosesARose posted: »

    Firstly you don't have to be so rude, I'm just trying to understand the story better. If this topic is too sensitive for you to di

  • Firstly you don't have to be so rude, I'm just trying to understand the story better. If this topic is too sensitive for you to di

  • edited October 2015

    enter image description here

    #rude

  • I literally addresed the issue of choices in my comment - that they influence the ending indirectly, because it makes you feel for the characters.

    If you truly enjoyed the journey, I can't see how the ending can ruin it so badly. I'm not defending the ending of LiS, and I myself think that it wasn't enough in terms of content and tying loose ends, but they were good enough. Especially if you take time to think about the reasons for the endings and don't take it as black and white kind of thing.

    People deem the ending they chose as good, and the one they didn't as bad. Once again, both endings have their reasons and pros/cons. And, considering the fact that if Season 2 is to be made with a different cast, both endings are canon.

    Well, our choices often don't matter in TT games too. They do, but not in the way of narrative branching ( though recently

  • Glad to see you think the same way ^^

    Better than most definitely. Though I think Tales gave it a run for its money

  • What a victorias pun.

    pr0dz posted: »

    Yeah there's no warrenty

  • Kate, if prevented from suicide, would be alive even if the storm hit. She left town early Friday morning with her family (which she mentions in episode 4).

    Bae over Bay Hey at least Kate Marsh is in heaven now

  • Yeah, that didn't make any sense to me either. It feels like they just thought up of the tornado bit and then just moved along thinking they would think of a explanation once they hit the finale.

    Thank goodness!! someone understands where I'm coming from. I understood that Max caused a disruption within the universe after saving Chloe. What I didn't understand is how a tornado was the out come of her doing that. Thank you for your response :)

    Firstly you don't have to be so rude, I'm just trying to understand the story better. If this topic is too sensitive for you to di

  • Really? I actually really enjoyed the nightmare.

    Another thing that's bothering me, I was certain that Principal Wells was working with Jefferson because of the presence of alcohol in the dark room but apparently not, just a coincidence.

    The first part of the nightmare sequence was quite creepy for me. But it dragged on for too long.

  • Bay> Bae

    MichaelBP posted: »

    Bae > Bay

  • There was probably a connection that got trashed due the budget constrains.

    Anyway, in one of my schools that I went, principal had a bottle in his room (elementary school.)

    AgentZ46 posted: »

    Really? I actually really enjoyed the nightmare. Another thing that's bothering me, I was certain that Principal Wells was working with Jefferson because of the presence of alcohol in the dark room but apparently not, just a coincidence.

  • Chloe is such a junkie that she almost forgot to take her shot.

    I got nothing.

    pr0dz posted: »

    Time for some dark humor. Kate has been improving herself by leaps and bounds.

  • Megami usually acts like an ass whenever someone criticizes Life is Strange.

    Well when people like you spam the thread wit hateful insults I'm sure people get sick of it

    Firstly you don't have to be so rude, I'm just trying to understand the story better. If this topic is too sensitive for you to di

  • The head shot left a mark on her forehead though.

    Clord posted: »

    Chloe is such a junkie that she almost forgot to take her shot. I got nothing.

  • Rude but true

    #rude

  • edited October 2015

    I haven't seen this posted here yet, but here is Dontnod on the development costs of LIS: http://darkzero.co.uk/dontnod-ceo-talks-life-is-strange-iosandroid-retail-release-soundtrack-and-budget/

    So the game cost about €6 million to develop. We do know that it sold about 1 million, though, I don't think we know what those sales include, if it was for all the episodes available at the time, for the season passes, or in the worst case scenario, mostly just episode 1. (Edit: Apparently Square is happy with the game's sales, so the situation might not be bad at all)

    Dontnod's CEO goes on to talk about a possible iOS and Android versions of the game, along with a reatil version of the game that might come with a CD of the soundtrack, if it actuallly happens.

    Also, here's this picture of the entire team at Dontnod:

    enter image description here

  • One thing that annoys me most about Life Is Strange. Why didn't everyone just leave Arcadia Bay when the storm was coming? Then everyone would've been okay.

  • Plot. Otherwise, the final choice wouldn't have nearly the same weight.

    One thing that annoys me most about Life Is Strange. Why didn't everyone just leave Arcadia Bay when the storm was coming? Then everyone would've been okay.

  • You wanna hear something funny? Kate knows how to do a Leap of Faith, in the "PT" scenes.

  • edited October 2015

    Yeah. There would either be no final choices or something like: Leave with Chloe or go back to Arcadia Bay.

    MichaelBP posted: »

    Plot. Otherwise, the final choice wouldn't have nearly the same weight.

  • The first part, where Max is wandering through her school, having to figure out how to get out of the looped hallway and being trapped inside a toilet filled with numbers, that creeped me out but was also quite interesting. But I got quite annoyed when we have to dodged and hide from the illusion or visions? It was way too dark and I had to close my light in order to see something. (I didn't want to turn my computer screen brighter, because I didn't want to change it.))

    AgentZ46 posted: »

    Really? I actually really enjoyed the nightmare. Another thing that's bothering me, I was certain that Principal Wells was working with Jefferson because of the presence of alcohol in the dark room but apparently not, just a coincidence.

  • Dontnod have a lot of potential. And I am glad to know that their situation might not be bad. :)

    MichaelBP posted: »

    I haven't seen this posted here yet, but here is Dontnod on the development costs of LIS: http://darkzero.co.uk/dontnod-ceo-talks

  • Yep, though I don't know why they'd go back there. Unless it's for something like, I dunno... help rebuild the town? Seems like leaving would be a better idea, since the town seemed to be on its way out anyway.

    Yeah. There would either be no final choices or something like: Leave with Chloe or go back to Arcadia Bay.

  • Well, I'm selfish. just like this guy:

    enter image description here

    Good thing I never gave him any shit, otherwise, I'd be a hypocrite.

    Bay> Bae

  • After Remember Me bombed, they seemed to be in pretty bad shape. I think they even filed for bankrupcy? Good thing they're doing fine now, after LIS. Would be a shame if all those people lost their jobs.

    Dontnod have a lot of potential. And I am glad to know that their situation might not be bad.

  • edited October 2015

    I dont get it though, wont chloe just die soon anyway? Or another tornado or something will start wherever they go.

    MichaelBP posted: »

    Well, I'm selfish. just like this guy: Good thing I never gave him any shit, otherwise, I'd be a hypocrite.

  • I can't really answer that. Since the game's co-director, Michel Koch, commented on how this was a "fresh start" for Max and Chloe, and how it was pretty much a trade between the lives of the citzens of AB, I'd like to think that's not the case. In that regard, it sounds almost like a ritual for Chloe's 'resurrection'.

    I dont get it though, wont chloe just die soon anyway? Or another tornado or something will start wherever they go.

  • Oh hush. I'm allowed to criticize the game however I like no matter how harsh it may come across. Anyone that has a problem with it is their problem.

    Clemenem posted: »

    Megami usually acts like an ass whenever someone criticizes Life is Strange. Well when people like you spam the thread wit hateful insults I'm sure people get sick of it

  • Am I the only one who thinks they slightly improved the graphics over the course of the episodes? Mostly just the lighting.

    enter image description here

    enter image description here

  • I understood that Max caused a disruption within the universe after saving Chloe. What I didn't understand is how a tornado was the out come of her doing that.

    Kotaku did an article about the ending to Life is Strange, and it brought up something in addition to consider:

    If using my powers was causing so much havoc—if the only way to stop the tornado from getting more powerful was to STOP rewinding time—then why would it matter if I chose to go back and let Chloe die? That would still require a massive time jump! Wouldn’t that hurt Max somehow, like the other big time rewinds did? If the issue was with my saving Chloe, why did that one choice matter so much more than the hundreds of smaller changes I had made in alternate timelines? Wouldn’t those have added up and made things awful in some way? I know it can’t be my reversing her murder, because I had altered the deaths of many other characters, too.

    I think they could have solved this issue with the tornado had the developers gave Chloe the ability to manipulate the weather, an ability that got out of control as the narrative progressed..

    MosesARose posted: »

    Yeah, that didn't make any sense to me either. It feels like they just thought up of the tornado bit and then just moved along thi

  • Nice. Wish them much success in the future.

    MichaelBP posted: »

    I haven't seen this posted here yet, but here is Dontnod on the development costs of LIS: http://darkzero.co.uk/dontnod-ceo-talks

  • I think they could have solved this issue with the tornado had the developers gave Chloe the ability to manipulate the weather, an ability that got out of control as the narrative progressed..

    Oh yeah, that would have made so much more sense!! Then her death would have an actual connection to this tornado. Awesome Idea.

    I understood that Max caused a disruption within the universe after saving Chloe. What I didn't understand is how a tornado was th

  • I think it and GOT meet neck and neck with Tales being below either

    Better than most definitely. Though I think Tales gave it a run for its money

  • edited October 2015

    That's what a loser would say.

    Oh hush. I'm allowed to criticize the game however I like no matter how harsh it may come across. Anyone that has a problem with it is their problem.

  • I'm just waiting for a remake of this game.

    Better models and stuff.

    MichaelBP posted: »

    Am I the only one who thinks they slightly improved the graphics over the course of the episodes? Mostly just the lighting.

  • My theory is that the tornado isn't connected to Chloe dying, but Max's powers...if she discovered her power when she knocked her camera over, then that would be the catalyst for the tornado all the same...it just so happens the event she discovered her powers with was watching Chloe get shot

    Why the universe gave Max her powers, though, just to tell her to never use it is beyond me

    MosesARose posted: »

    Firstly you don't have to be so rude, I'm just trying to understand the story better. If this topic is too sensitive for you to di

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