Are all present TT games made of timed actions and dialogue?
I've been a good fan of TT about five years ago, when they released ToMI, and then the BtTF "reboot" (I guess...), but then they went on to releasing game version of many current TV shows which kinda sucked for me, so I stopped playing their games. Well, I also got on with my life, yada yada. Last week, I've gotten interested in trying The Wolf Among Us game, first because it sounded cool, and second because it wasn't made after yet another TV show. I was anticipating that kind of Noir quest one would find particular in the late 1990s (Grim Fandango, Discworld Noir, etc.)
However as soon as I started playing the first ep, I found out that, unlike ToMI and BtTF, TWAU contains that 'all new' feature previously not found in "real" quests: timing. The dialogues and the actions were timed, which could eventually lead to a game over if you weren't quick enough. Now I understand that this kind of thing is there to add more realism (although we all know you're just playing a silly game LOL), it goes particularly well with survival genre, etc. But the survival genre-oriented games are ACTION games, not ADVENTURE games (at least, in my head, that is). And when I'm in to play a little quest, I'm DEFINITELY not expecting to be running like crazy around the screen to find out where to click and what button to press within the next 2 seconds, and replaying those sequences up to 5 times over.
So my big question is this: are all TT games past 2011 like this? Or are there any "classic" quests you can just point 'n' click (without taking 1 second to point and 1 to click, that is) that I'm just not aware of? As far as from what I've seen, ToTB has basically the same gameplay as TWAU, so I'm guessing... no?