Are all present TT games made of timed actions and dialogue?

edited July 2015 in General Chat

Hi,
I've been a good fan of TT about five years ago, when they released ToMI, and then the BtTF "reboot" (I guess...), but then they went on to releasing game version of many current TV shows which kinda sucked for me, so I stopped playing their games. Well, I also got on with my life, yada yada. Last week, I've gotten interested in trying The Wolf Among Us game, first because it sounded cool, and second because it wasn't made after yet another TV show. I was anticipating that kind of Noir quest one would find particular in the late 1990s (Grim Fandango, Discworld Noir, etc.)
However as soon as I started playing the first ep, I found out that, unlike ToMI and BtTF, TWAU contains that 'all new' feature previously not found in "real" quests: timing. The dialogues and the actions were timed, which could eventually lead to a game over if you weren't quick enough. Now I understand that this kind of thing is there to add more realism (although we all know you're just playing a silly game LOL), it goes particularly well with survival genre, etc. But the survival genre-oriented games are ACTION games, not ADVENTURE games (at least, in my head, that is). And when I'm in to play a little quest, I'm DEFINITELY not expecting to be running like crazy around the screen to find out where to click and what button to press within the next 2 seconds, and replaying those sequences up to 5 times over.
So my big question is this: are all TT games past 2011 like this? Or are there any "classic" quests you can just point 'n' click (without taking 1 second to point and 1 to click, that is) that I'm just not aware of? As far as from what I've seen, ToTB has basically the same gameplay as TWAU, so I'm guessing... no?
Thanks!

Comments

  • Except for Poker Night 2, I think.

  • I hope they keep it that way.

  • Well, in that case they better create a name for the new subgenre in adventure, because defining these as simply "adventure" or, even worse, "quests", is very misleading in Wikipedia.

    Killah posted: »

    I hope they keep it that way.

  • I see. Good to know. I'll be trying other adventure developers then.

  • Blind SniperBlind Sniper Moderator
    edited July 2015

    Telltale's games are designed to be pretty accessible so I wouldn't worry about frequent game overs or difficult gameplay being a problem. That being said, yeah - every game since Season 1 of Walking Dead in 2012 uses timed dialogue selection and lightweight QuickTime Events where your choices personalize your story. Since Walking Dead was a huge success for Telltale, they've basically used its gameplay for all future titles.

    If you played Jurassic Park and are speaking off of that, that title was a bit different in that Jurassic Park relied much more heavily on QuickTime events than the newer games do, and also lacked the ability for characters to walk around which later returned in modern games. The QTEs in that game were more complex and reflex based. From Walking Dead onwards, though, they simplified it to where the QuickTime events are more basic and less intrusive (and rarely result in game overs), so this isn't that kind of game where you will be punished for not having quick reflexes.

    Walking Dead, Wolf Among Us, and other modern Telltale titles also have some free roaming areas similar to classic titles where you aren't timed and are free to look around at your own pace. They aren't as common as the timed dialogue selection, but again, you don't get punished for not selecting dialogue in a certain time - you just miss out on some extra character interaction. There are generally a handful of action scenes each episode, but you won't be "running around" the whole episode - you do get time to do things at your own pace.

  • edited July 2015

    I've nothing against making my actions define the ending I will receive at the end (even if it's a bad one), but can't we do that without having to act quickly or to say something so quick you'd think it's a reality check?
    I played TWAU 3 times and my first game over occurred like 4 minutes into the game. The second one occurred about half an hour, while the last one happened in the same spot I thought I had progressed from, so it felt to me like an unsaved death in Roberta William's quests (which I also hated for the same reason, but at least you didn't have to act quickly as often as in TT's "quests").

    Telltale's games are designed to be pretty accessible so I wouldn't worry about frequent game overs or difficult gameplay being a

  • If you aren't a fan of the timed dialogue, I'd say that like 70%/80% of the game is timed dialogue while 20%/30% of the game is classic Telltale styled gameplay where you walk around at your own pace. If you're afraid of difficulty than you are strongly over estimating how the game will punish you. However, if you don't like being timed, then you probably won't like their modern games as much.

    Most of their modern games try to emulate interactive movies/TV where you personalize your story through your choices, meaning Telltlae tries to control pacing more so than they did in classic titles.

    Uzrname posted: »

    I've nothing against making my actions define the ending I will receive at the end (even if it's a bad one), but can't we do that

  • edited July 2015

    I don't need the game to "punish" me, I've paid for it and bought it =)
    I choose what I want and what I need, the game can't choose it for me. If it does, then this is just not my type of game.
    Is their "Minecraft" quest also timed dialogue, though? 0_o

    If you aren't a fan of the timed dialogue, I'd say that like 70%/80% of the game is timed dialogue while 20%/30% of the game is cl

  • dojo32161dojo32161 Moderator

    Minecraft will also be timed dialog.

    Uzrname posted: »

    I don't need the game to "punish" me, I've paid for it and bought it I choose what I want and what I need, the game can't choose

  • Just buy Broken Age if want a real modern adventure game.

  • TY

    papai46 posted: »

    Just buy Broken Age if want a real modern adventure game.

  • Too bad, 'cause Tales really kicked ass.

  • there's also the deponia trilogy (and everything else from Daedelic)

    Uzrname posted: »

    TY

  • Well, in that case they better create a name for the new subgenre

    Alt text

    Uzrname posted: »

    Well, in that case they better create a name for the new subgenre in adventure, because defining these as simply "adventure" or, even worse, "quests", is very misleading in Wikipedia.

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