I didn't see that coming. But those words are true - there is not a place in that game where there weren't something of substance. I doubt a single string was wasted during the development.
Dave Grossman wrote:
As for influential games, I must cite Legend of Zelda for the SNES. I long to design a game as tightly and ingeniously as that.
It was nice to read about the gaming interest and, well a lot of other things as I stumbled upon This and This