The Cabin Group
Am I the only one who thinks that episode 1 didn't do any of the characters justice? Everybody thought the cabin group were just a bunch of idiots, cowards, douchebags, or just all three of them. People are still holding grudges against the characters and can't wait to go with Kenny. Telltale definitely dropped the ball on character development in episode 1. They really need to make up for that in future episodes. The cabin group (or what's left of it) need their shot of redemption. Here's what Telltale could do to improve our opinion on the cabin group and make us actually care about them.
1. The cabin group needs to be flat out honest with Clem about their past with Carver. No ambiguous answers or beating around the bush. They need to be truthful and forthright with Clem.
2. We need A LOT more character development. We want to know more about the cabin group before the apocalypse. The action in the episodes is cool and all, but I would like to sit down with a character and have a nice conversation with them. Get to know them better. Cause us to forget that they're fictional characters and compel us to see them as real people. Hear that Telltale? MORE HUB AREAS!
3. Make the characters more useful. There has been a lot of complaints about Clementine's workload. People are saying "Clementine has to do everything herself. The cabin group is so useless. Especially Carlos!" I'm not saying that you sideline Clementine since she's the protagonist, but you should at least attempt to make the cabin group more useful. We should be thanking them not calling them useless. That's another reason people want to join Kenny's group.
4. Let us spend an extended amount of time with the cabin group. There's quite a bit of people saying "I don't care if [insert cabin member's name] dies because we've only known them a week." I know Telltale should use their timeskips wisely, but I honestly believe that this is one of the best ways to use it. Also only use the timeskip when it's necessary and goes along with the story. For example, you could use several small timeskips during the expedition to Wellington. Have us interact with the group after each small timeskip like catch up with them to see the progress you've made to Wellington, explore different areas with them, and chat with them to discover what happened of interest and/or of importance during each timeskip so the player doesn't feel left out and are caught up to the current events.
Telltale only needs to follow these 4 steps and they're golden. I have more suggestions, but I believe the thread is lengthy enough as it is. What do you think? Suggestions and additions are welcomed.