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What about a movie mode ?

posted by Mwyann on - last edited - Viewed by 1.3K users
Hi everybody,

I was playing Sam and Max a few days ago, and after having some episode finished, and realizing all the time I spent on it (clicking on quite every single dialog possibility to get all the mad the game can be full of), I thought i twould be nice to review it, like a movie, without playing, just seeing the entire action and dialogs (not ALL of them, but the funniest of course). This wouldn't be possible until you've just finished the game, as to protect the player from viewing all the game and get the solution so easily (why not, even through debug mode).

I think this is possible, I read some posts about the famous T3 Tool, and I'm sure this would be an interesting way of getting more Sam&Max out of the box with lots of pleasure. And it would make whole films real-timed generated :D

What about this ? Does it have been already discussed somewhere I didn't find ? Or maybe already made ? Or in progress ? What do you think of this ?
56 Comments - Linear Discussion: Classic Style
  • Jake;55601 said:
    Until your pre-scripted click happens to, for instance, accidentally click on Max who was walking by of his own free will, or fails to click on Bosco because he has paced over to the left side of the counter, and then suddenly it's all off and the rest of your awesome pre-recorded clicks fail to hit their targets and you're screwed. That's just one example! It sounds easier than it is. We've thought about it before :) in the end, video is the easiest solution.
    Thanks for the explanation.
    I was thinking that it would be fairly easy to have the game play out using scripted sequences - silly me!
    I had assumed your cutscenes were mostly in-engine, so very nice work making it appear seamless! (same goes for the machinima shorts)

    Personally, i was interested in this kind of thing because my girlfriend likes the game, but finds playing it to be too slow and watching me play it to be even slower. (i try every option)
    So the ability to run the game on auto would be great for showing it to other people who like the humour but don't want to play the game itself for whatever reason. (basically turning the game into a cartoon)

    To answer another comment: I don't think it would detract from the replay value, because part of the point of replaying S&M is to try other dialog options, and I'd assume any run-through version would only choose the "right" question, so there's always a reason to replay to find out what the other answers were.

    and regarding "not watching movie mode provided in other games"
    Were those games comedy based?
  • They could use that new thing Nintendo patented for a new game (the patent reads The Legend Of....No prizes for whoever guesses what game that is.) where you watch the game pre-recorded, and can choose when to jump in and start playing. Nintendo will probably use this for a more casual game(surprise surprise) but you could make it this mode is only unlockable after a full playthrough.

    Also you'll have to change it a lot, as Nintendo have a patent for it.
    I read that story on CVG somewhere.
  • I like the idea that the cut scenes transition like a movie well enough that when you complete the game you unlock the whole plot as a single cut scene (by adding bits to cut scenes already used) Almost like if by winning 201 you unlocked the movie "sam and max almost save xmas"
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    Dave Grossman Telltale Alumni
    And what's wrong with waking up something that's been sleeping for a while? (How long was it between Hit the Road and Season One again?)

    And, by the way:
    user452;110887 said:

    I had assumed your cutscenes were mostly in-engine, so very nice work making it appear seamless! (same goes for the machinima shorts)
    The cutscenes DO run in the engine. The machinima shorts were kind of a hybrid, starting in the engine but with some effects and editing afterwards.
  • Personally, I watch through the cutscenes on the DVD's for the commentaries. I mean, the idea of "playing through the game automatically" does seem kind of cool in theory, but after watching Sam and Max Nearly Save Christmas, I don't know if it's such a good idea in practice. Video games and movies seem similar, but they're still very different animals. Or at least, that's how it seems to me. In short (well, kind of) I'd rather have more Bay Area Sound commentary than runthroughs included on future releases! There, I cast my vote. This was a vote, right?
  • now that this zombie thread is shuffling around again, here are my 2c on the subject: these games would serve as a very solid basis for another Sam & Max TV series. the characterization and the dialogs are excellent, the plot is intriguing, and with a good transition between the formats, a game episode would translate to a real action- (and fun-) packed TV episode (or maybe two TV episodes).

    not sure if Telltale wants to branch out in that direction, though...
  • Pantagruel's Friend;111517 said:
    now that this zombie thread is shuffling around again, here are my 2c on the subject: these games would serve as a very solid basis for another Sam & Max TV series. the characterization and the dialogs are excellent, the plot is intriguing, and with a good transition between the formats, a game episode would translate to a real action- (and fun-) packed TV episode (or maybe two TV episodes).

    not sure if Telltale wants to branch out in that direction, though...
    If you dig back far enough, this was brought up in the past. TTG is vaguely interested in a TV series or movie, but iirc they severely lack the funding. Though personally, I think that if TTG promised to make a new TV series provided we raised the money, I think many members on here would find a way to get them however many hundred grand they need...

    I'd love to see a new series and have already offered to find a way to raise the $$$ for it, but they kinda never responded...

    and I, for one, did like S+M nearly save Xmas, even if it was little more than the cutscenes spliced together with a few inbetweens added.
  • I think it's about much more than the funding - making movies is quite a different business, and besides the resource issues, it would split the focus of the company and its management, which can easily backfire.
    Judging from some (OK, many :) ) moments in the series, the necessary talent is there - eg. I often rewatch the fallen Maimtron custscene in Ice Station Santa, I think the way Sam leads us to the conclusion and then as the music cuts in is simply awesome.

    As for Sam and Max nearly save Christmas, it was a nice little piece, but I really wouldn't want to judge it as a cartoon.
  • Pantagruel's Friend;111655 said:
    As for Sam and Max nearly save Christmas, it was a nice little piece, but I really wouldn't want to judge it as a cartoon.
    I would not call it a cartoon, it's a Machinima. Also it's far from the best TTG could do. It was an extra they threw together for the fans. If they'd taken their time they could have made it 10x as good just by rendering the scenes directly in maya instead of through the T3. Not to mention better co-ordinating the music, which seemed to start and stop awkwardly to me...
  • that's exactly why I wouldn't want to judge it as a cartoon :)
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