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An Open Letter to Telltale Games

posted by DeLuca on - last edited - Viewed by 622 users
Dearest TTG;

In the most recent months, you have been my heroes, bringing back what I believe to be the most wonderful franchise in gaming history. I love what you have done with it, and wholeheartedly approve.

However, I think Michael Lands music is one of the best part of the games. The music in Curse of Monkey Island, I think, is a HUGE part of what made it feel so epic, so polished.

So please, FOR THE LOVE OF GOD DO NOT RELEASE THE NEXT SEASON ON THE WII. We want real music, we want recorded music. I want steel drums and accordions and violins and flutes. I want real samples of a ocean wave breaking, not MIDI sounding stuff. I know you're limited, and I can hear IN this music that the talent is there to do SO much more.

Even better, release it on XBOX if you must use a console, its more geared to your audience, it has the capabilities to handle full music-ed games (they are going to allow downloading of full 360 games soon).

HELL, I'll pay more! That's how much I like you guys but also how much I want real music. I'll pay $45 for a season, hell I'll pay $60 just like an XBOX 360 game.


PS: I know businesses, I know it's complicated, in reality I'm just hoping that you consider dropping the WII because its limits heavily outweigh its benefits.
32 Comments - Linear Discussion: Classic Style
  • Oh don't get me wrong, I LOVE telltale and everything that they have done, I just wish they could go to their full potential rather than being limited by wiiware.

    Everyone brings up really good points though
  • They could just release an album -_-.
  • i dont have a wii but i wouldnt but TOMI on t even if i did. purely for the fact i prefer to play MI on a pc where i can sit at a desk.
  • Wii = Large audience, Large audience = Large newfound consumer base, Large newfound consumer base = Moneys and more new games

    Tales will be on 360 soon enough
  • Minor issues aside I think the Wii is ideal for adventure gaming. An altogether smart move and fit for TTG. These games are not your typical testosterone soaked first person gore fest... it seems more suited towards the Wii crowd the type of game you could play in front of your grandmother without getting too many finger wags directed your way. Like JedExodus said its all about getting it in the hands of as many people as possible.... I think that TOMI has done wonders for adventure gaming and I think we can expect some great new games because of it.

    It also has done wonders for TTG, they are no longer the little game studio that could, they are now a legitimate force to be reckoned with.... Lucasarts has hired them to make a game for them.. That puts them on the map in a pretty big way.. its no longer a little experiment to see if episodic adventure games has a market its proven and proven with critic and fan approval. Releasing this on the Wii has gone a long way to help them do just that.
  • corruptbiggins;213152 said:

    XNA/C# is fine for small bedroom coders but it's just too slow (compared to C++) for commercial games development.
    I don't agree with this at all, it is highly doable to write a high end game in C#. DirectX runs 98% as fast in C# as it does in C and C++ according to microsoft, of course this is to be taken with a pinch of salt, but the fact that the language cuts away a lot of the bad stuff with C++ makes it well worth using, even for major companies. There are a few C# engines out there but not to many, I'm to lazy to dig them up at the moment.

    The major reason most game companies are not using C# for the games is that it's a microsoft language, it only works on windows, if you want to port your game to consoles or other OSes you pretty much screw yourself over using C# and it's relatively new compared to C or C++ which both have quite a few years behind them which means it's easy enough to find coders with the amount of expertise required to write a high end game. ;)
  • Geypi;213164 said:
    They could just release an album -_-.
    They'd better!
  • I'm surprised no one has brought up the extra cost of hiring musicians...
  • guitarsareboring;213263 said:
    I'm surprised no one has brought up the extra cost of hiring musicians...
    They didn't seem to mind that cost with Sam & Max.
  • Woodsyblue;213265 said:
    They didn't seem to mind that cost with Sam & Max.
    Good point
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