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Secret of Monkey Island – The Deleted & Extended Scenes (script)

posted by Eduardo on - last edited - Viewed by 1.3K users
My name is Adam Bormann, and I was one of the designers on the Secret of Monkey Island: Special Edition. One of the things I worked on was the new hint system, which meant a lot of digging through the old original SCUMM source code to figure out how Ron Gilbert, Tim Schafer and company were tracking the state of different puzzles and whether Guybrush had completed something or not. One thing I quickly noticed was that Ron and Tim had left a lot of notes in the code, explaining why things were the way they were, or putting a date when a certain bug was fixed. This was fascinating to see and read. The other thing I noticed is that when they made some changes, they left the original versions of the code in there, but commented out, so that it wouldn’t be used.

Now I know some of you are wondering why we didn’t add this content back into the game for the Special Edition. But we felt like Ron Gilbert and the team had good reasons for removing them in the first place, and a lot of it doesn’t really fit with the game that shipped or puzzles the game had. We did want to share the deleted and extended scenes with you though, because we were excited to discover them, and we think they’re pretty cool.
The script content at:
http://lucasartsworkshop.wordpress.com/2009/11/09/secret-of-monkey-island-%E2%80%93-the-deleted-extended-scenes/
19 Comments - Linear Discussion: Classic Style
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    puzzlebox Telltale Staff
    Very interesting, thanks for posting the link! What a cool job that would've been. My favourite bits were the deleted exchange with Elaine and the deleted "No, we’re industrial spies from Sierra On-Line" :)
  • Wow, that really was interesting! He, he, I giggled about the additional dialog lines in the scene with Elaine, and in the scene with the crew.

    Thanks for publishing them! Hope we'll get to see some more of it when the Special Edition of "Monkey Island 2: LeChuck's Revenge" is coming out. ;)
  • BeeKay84;224041 said:
    Wow, that really was interesting!
    Thanks for publishing them! Hope we'll get to see some more of it when the Special Edition of "Monkey Island 2: LeChuck's Revenge" is coming out. ;)
    According to this article

    http://www.lucasforums.com/showthread.php?s=&threadid=104653

    SCUMM will interpret the data files from the unplayable MI2 demo in such a way that you can "play" part of it, and access other parts of the game using the Debug Mode - but because the demo was taken from an earlier verson of the game, the data files contain alternative script and artwork
  • FitzoliverJ;224050 said:
    According to this article

    http://www.lucasforums.com/showthread.php?s=&threadid=104653

    SCUMM will interpret the data files from the unplayable MI2 demo in such a way that you can "play" part of it, and access other parts of the game using the Debug Mode - but because the demo was taken from an earlier verson of the game, the data files contain alternative script and artwork
    Another link (with pics!) about this:

    http://home.comcast.net/~ervind/mi2demosvm.html
  • The Meathook conversation with "Screw 'em, let's go loot the town!" was brilliant.
  • from the world of Monkey Island Website:

    In an interview Ron Gilbert has said that in the original version of MI1, Meathook gave you three trials to complete if you wanted him to join your crew. Ron Gilbert then realized that it was too much and cut two, leaving only the funniest one.

    I always assumed that was why it looked like you could walk over to that cavern path in the right side of Meathook's house. I wish I could find out what trials you had to do.

    image

    Didn't know if everyone knew that...
  • I always wanted to see what was in that tunnel...
  • Lennie Melvin;224097 said:
    I always wanted to see what was in that tunnel...
    Yeah, they still haven't revealed that... When you walk to that tunnel in the actual game, Meathook thinks you're chickening out. Too bad. They could at least have left some kind of clue about what was in that tunnel.
  • BeeKay84;224105 said:
    Yeah, they still haven't revealed that... When you walk to that tunnel in the actual game, Meathook thinks you're chickening out. Too bad. They could at least have left some kind of clue about what was in that tunnel.
    Something tells me they were probably trials based on spoofing Indiana Jones.
  • Okay, I say we stop trying to find the Secret of Monkey Island™ and start looking for the Secret of Meathook's Tunnel™. It's probably more interesting anyway.
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