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A Vampyre Story: LucasArts Easter Eggs

posted by Thorbie on - last edited - Viewed by 456 users
I was wondering if any of you have played A Vampyre Story by Autumn Moon Entertainment (like Telltale, is run by former LucasArts developers). I really enjoyed it, despite minor some gaming flaws.

The reason I mention the game is because it's literally filled to the brim with LucasArts easter eggs. There's plenty of references to Monkey Island, Sam & Max, Day of the Tentacle, Full Throttle, Grim Fandango and I swear I saw a tiny Telltale logo in one of the scenes.

Has anyone played it and made similar observations?
13 Comments - Linear Discussion: Classic Style
  • Darth Marsden;258268 said:
    I didn't notice any, but then I didn't get that far before writing it off as 'not as good as I thought it'd be'.
    Tell me about it, I bought it and Ceville on the same day. talk about money down the drain
  • See, I enjoyed Ceville, but AVS just seemed less then the sum of its parts.
  • Darth Marsden;258279 said:
    See, I enjoyed Ceville, but AVS just seemed less then the sum of its parts.
    Ahhh no way man, Ceville had me cringing so much, the dialogue was just so weak, not to mention there pretty much wasn't an original joke in it at all
  • I enjoyed this game, but I liked So Blonde better, which came out at about the same time. That had some references to Monkey Island - and a cameo by Elvis.
  • I liked AVS. I thought it was quite good. I might even buy the sequel when it comes out.
  • Lennie Melvin;258039 said:
    Yeah there were an awful lot actually. I never finished the game - mostly because of that bat :mad:. Nevertheless, I thought it was a little overkill with the amount of easter eggs.
    I finished the game and actually liked it (puzzles had some challenge and I did like Mona's girly attitude), but you're right about the overkill stuff. In general it did seem that they tried to put every joke they could invent into the game. While there was also good dialogue in the game, there was also a lot of lenghty and mediocre conversations which felt as integral part of the plot as Family Guy's jokes. Luckily I did read from Bill Tiller's interview that they have learned from the feedback and next game should have more streamlined dialogue.
  • I wish it would just come already.

    "To be continued" is fine for a month or so (The TTG formula), but strechting it out YEARS is just a pain.
    Especially if after those years it turns out they aren't going to finish the story anyway (The Longest Journey, Runaway). :(
  • If you can mention any specific Sam & Max references, they would go nicely on the Wiki. Do tell.
  • Hassat Hunter;263075 said:
    I wish it would just come already.

    "To be continued" is fine for a month or so (The TTG formula), but strechting it out YEARS is just a pain.
    Especially if after those years it turns out they aren't going to finish the story anyway (The Longest Journey, Runaway). :(
    While it would be fun to see how the story continues, it's better that they make the product as good as possible before release. I don't want to see sloppy work with game killing bugs, so I rather wait bit longer.
  • Harald B;263242 said:
    If you can mention any specific Sam & Max references, they would go nicely on the Wiki. Do tell.
    I remember this one off the top of my head but there are probably others.
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