What were your disappointments with ANF? and your reasons for hating them?

2

Comments

  • [removed]

    Javier is one of the worst video game characters of all time.

  • edited September 2017

    Eh, this is an expected punishment for creating such a bad game.

    Findagon posted: »

    Gotta love the weekly "Why ANF sucks" or "What are your reasons for hating ANF" circlejerk thread. I can imagine when S4 has ended, there will still be the weekly "ANF is the worst game of all time" thread. I'll bet my Steam :doug: emoji on it.

  • [removed]

    Lets see...OH!! Disappointments include: * Clem not being the main character * Javi is taking her spotlight so screw him

  • Javier's personality/backstory is irrelevant to the overall plot, adds nothing - his involvement with character's such as David, Mariana, Gabe and Kate however, are what make this guy relevant and "interesting" in the slightest.

    And it gets worse, throughout the Season as he loses family member after family member, as he experiences monstrosity after monstrosity, you see absolutely no permanent change in this guy, by the final scene of ANF Javier could determinantly have lost three of the people most close to him, and guess what he is doing?

    We'd see her flaws, virtues, beliefs, philosophies, traits we shaped her up to have though Javier's perspective - a potential friend/companion, or, even more interesting, a potential foe?

    Yeah, admittedly, if I were to have had any overt issues with his character, it'd be these.

    Javier, both a disappointment and a reason to hate the Season as a whole. Have in mind that I wasn't opposed in the slightest to t

  • People have come to incorrectly recall the context of "not an authentic Walking Dead" story - they weren't referring to the slaughterhouse in particular as "[not] being [a part of] an authentic Walking Dead story", they were talking about an earlier version of the story altogether in general. I doubt the slaughterhouse would've been a super prominent part of the story, even in that version.

    If you recall before the game launched, earlier game descriptions mentioned a story where Clementine and Javier were both motivated by "vengeance" whereas the final story was about family relationships (more close to what Telltale calls an "authentic story").

    AronDracula posted: »

    * For the newcomers. * Season 1 choices having no affect at all. * Lack of gameplay content. * Unlikable characters except Clem

  • Not that I think it has yet come up in this thread particularly, but as a preemptive heads up, please keep all discussion on the content and not the creators. Thank you.

  • enter image description here

    People have come to incorrectly recall the context of "not an authentic Walking Dead" story - they weren't referring to the slaugh

  • edited September 2017

    I don't like GT though. Also what does my name have to do with this thread or my original comment?
    Did you not have anything to add to the conversation and instead resorted to repeating yourself with an insult that wasn't that funny the first time you made it? Lol

  • Not trolling. Being as serious as you are.

  • Dude, what the hell are you talking about? This is way to elaborate a comment to say it's a joke, either.

  • [removed]

    Not that I think it has yet come up in this thread particularly, but as a preemptive heads up, please keep all discussion on the content and not the creators. Thank you.

  • [removed]

    I don't like GT though. Also what does my name have to do with this thread or my original comment? Did you not have anything to a

  • Gary-OakGary-Oak Banned
    edited September 2017

    It had problems, sure. But it's not 2, so I liked it a lot.

  • I may think it could have been better, but I hold no ill will towards the people behind the game, they're human beings. I may not have liked the game, but I refuse to believe these people did not care about the game and did not want it to be a success. I don't feel they did anything malicious.

    I didn't like it, but i hope that they do better. Not that anything horrific happens to them, or i hate them for all time, or anything. Its easy to forget that they're normal people, like us. I just hope they remember what we loved about the first two seasons going forward.

    Not that I think it has yet come up in this thread particularly, but as a preemptive heads up, please keep all discussion on the content and not the creators. Thank you.

  • Damnit dabig, I'm cool with you liking Gabe, what are you talking about man?

    DabigRG posted: »

    Dude, what the hell are you talking about? This is way to elaborate a comment to say it's a joke, either.

  • Well I guess you proved my point.

  • I'd hardly call this "a punishment" for Telltale, but you're right.

    The game deserves the criticism it gets, but I just feel like a lot of people are just straight up whining at this point. There's a fine line between constructive criticism and unnecessary whining.

    Sharples65 posted: »

    Eh, this is an expected punishment for creating such a bad game.

  • edited September 2017

    David kicks Clementine out of the group for stealing medicine but doesn't kick Lingard out for getting high.

    This alone is more than enough proof how much of a hateful, incompetent douche-clown David really was. I'm not sure what Telltale was trying to accomplish with him, but the fact we're saddled with this creep FOR THE WHOLE SEASON is beyond aggravating. He's Kenny minus any kind of depth or sympathy. Telltale gave Clem the option to shoot Kenny; why didn't they give us the option to shoot David, who deserves a bullet in the head twice as much as Kenny, IMO?

    AronDracula posted: »

    * For the newcomers. * Season 1 choices having no affect at all. * Lack of gameplay content. * Unlikable characters except Clem

  • Well, he is nothing like Kenny. At least Kenny cared about his family and people close like Lee (Determinant), Clem and AJ and never hit his own son with a fucking wrench.

    David kicks Clementine out of the group for stealing medicine but doesn't kick Lingard out for getting high. This alone is

  • Oh, we're so sorry we've brought your disappointment down upon our heads. Forgive us, Emperor DoubleToasted!

    I'm more disappointed in this fanbase than the game itself.

  • edited September 2017

    Telltale deserves to be constantly reminded how much of a failure ANF was. We're not trying to resort to personal insults, but there's disappointment, and then there's flipping two middle fingers right in the player's face. Telltale got off to a bad start when they wrote Kenny/Jane out of the narrative in the cheapest, dirtiest way possible, and things didn't improve from there. They should have known better. The fans are only being this stubborn about it because they don't want the final season to end up the same.

    Shutting down legitimate criticism by dismissing it as "whining" is the first step to a flame war. Yes, there's a ridiculous amount of negativity on these boards lately, but IMO it's justified. We don't want to be burned again, especially with the conclusion of Clem's story on the way.

    Findagon posted: »

    I'd hardly call this "a punishment" for Telltale, but you're right. The game deserves the criticism it gets, but I just feel li

  • How was S2 inferior to ANF?

    Gary-Oak posted: »

    It had problems, sure. But it's not 2, so I liked it a lot.

  • edited September 2017

    David kicks Clementine out of the group for stealing medicine but doesn't kick Lingard out for getting high.

    Because nepotism and pragmatism, really. Lingard was a friend of David's and the group's only doctor, so kicking him out for falling back on his habit wouldn't really be in his best interest. Clementine was a newbie who brought a sick baby into the group and tried to steal medicine she was already told would've help, thus making her far less worthy of the time and trust involved in being in the group.

    AronDracula posted: »

    * For the newcomers. * Season 1 choices having no affect at all. * Lack of gameplay content. * Unlikable characters except Clem

  • . There's a fine line between constructive criticism and unnecessary whining.

    True.

    Findagon posted: »

    I'd hardly call this "a punishment" for Telltale, but you're right. The game deserves the criticism it gets, but I just feel li

  • It was overly cynical, bleak, and meanspirited on top of promising a lot that wasn't seen through. I can definitely see how one would prefer ANF over Season 2[.5].

    How was S2 inferior to ANF?

  • Anyone who tries to earn the "time and trust" of David's group is on a fool's errand. Let's also keep in mind David exiles Clem regardless of what she does. Stop defending him.

    DabigRG posted: »

    David kicks Clementine out of the group for stealing medicine but doesn't kick Lingard out for getting high. Because nepot

  • edited September 2017

    Anyone who tries to earn the "time and trust" of David is on a fool's errand.

    No arguments here. :lol:

    Let's also keep in mind David exiles Clem regardless of what she does.

    Because "Chris the Coon" caught her with the medicine, caused her to drop it while attempting to apprehend her, and then told David she was stealing.

    So either way, she gets caught in a chary situation.

    Stop defending him

    Not really defending him, I don't think, but whatever.

    Anyone who tries to earn the "time and trust" of David's group is on a fool's errand. Let's also keep in mind David exiles Clem regardless of what she does. Stop defending him.

  • edited September 2017

    The problem is that the constructive criticism we gave from Season 2 to transition into ANF was not delivered. As many people (such as AronDracula) who have already described it. The 'unnecessary' whining could be toned down, but I wouldn't rule it out. ANF was a massive flop in so many departments, the writing, the characters, the episode times, Clementine's being put off to the side, the false continuation from Season 2, ect.

    I'm not having much hope for the final season. Especially when there is a sticky literally saying they're releasing it in the first half of 2018. An extremely short amount of time to work on Season 4, and it doesn't seem like they're looking on the problems that ANF had and how season 4 can rectify it, but rather they're just going straight ahead.

    ANF is basically just another blank slate for Clementine. The real story should have continued from Season 2, which it failed to do. Your choices never mattered in a meaningful way, so ANF was just a pathetic bridge to make the story linear when it screamed to not be linear at the end of Season 2.

    I'd certainly be pissed off if I bought a game and realized it was a shit continuation. I'd want to whine too.

    Findagon posted: »

    I'd hardly call this "a punishment" for Telltale, but you're right. The game deserves the criticism it gets, but I just feel li

  • edited September 2017

    It was overly cynical, bleak, and meanspirited

    Did you even play ANF? At least a healthy portion of the characters in S2 were likable or relatable in some way. Even poor Sarah was given a more dignified exit compared to Kenny/Jane. In stark contrast, just about EVERYONE in ANF aside from Javi and Clem was abrasive, flaky, and generally unpleasant. Carver might have been a violent sociopath, but at least you knew where you stood with him. If you got on David's bad side even by accident, he would beat you to a pulp and piss on your body, all the time insisting it was for "your own good." Carver would do the same, except for that last part.

    Saying S2 is more "mean-spirited" than ANF is like saying "Galaxy Quest" is more mean-spirited than "Seven."

    DabigRG posted: »

    It was overly cynical, bleak, and meanspirited on top of promising a lot that wasn't seen through. I can definitely see how one would prefer ANF over Season 2[.5].

  • Not really defending him, I don't think, but whatever.

    You tried to provide David's character with reasonable motivation for driving Clem away. While I can see why David wouldn't kick Lingard out, he crossed the line when he ripped AJ out of Clem's arms. That was the moment of no return for me when it came to David, and I think a lot of other players felt the same way.

    DabigRG posted: »

    Anyone who tries to earn the "time and trust" of David is on a fool's errand. No arguments here. Let's also keep in

  • Even poor Sarah was given a more dignified exit compared to Kenny/Jane.

    I'm only captioning this specifically because it's the perfect/biggest example of why your whole argument fails.

    It was overly cynical, bleak, and meanspirited Did you even play ANF? At least a healthy portion of the characters in S2 w

  • Except it doesn't. S2 may have been overly cynical, but that's exactly what what the franchise is built on. There's this FUBAR situation, you try to adapt to it. You can't, so you try to live with it. And then you introduce a new character and he's super cool and wisecracks his way through a romantic plot that has nothing to do with the previous entries. Genius?

    DabigRG posted: »

    Even poor Sarah was given a more dignified exit compared to Kenny/Jane. I'm only captioning this specifically because it's the perfect/biggest example of why your whole argument fails.

  • Implying the romance was actually a true plot, lol.

    Nah, but seriously, I get what you're saying about the Walking Dead being a tense environment to begin with. The problem is that Season 2 was perhaps way too dark for it's own good, thus I was pointing out that some of us have reason to consider ANF for being a tonal breath of fresh air.

    Also, comparing Sarah's death to Jane's or especially Kenny's is still a weakass attempt at a point.

    Except it doesn't. S2 may have been overly cynical, but that's exactly what what the franchise is built on. There's this FUBAR sit

  • Whoa, I'd never compare Sarah's death to theirs. Sarah was at least understandable, though unfortunate because you could influence her during season 2. That was terribly handled, but the flashbacks were handled even worse.

    The overall tone of S2 was on the mark. It's handled the same way Empire Strikes Back was, with a very dark vibe. ANF was more the Christmas special than another in the series.

    DabigRG posted: »

    Implying the romance was actually a true plot, lol. Nah, but seriously, I get what you're saying about the Walking Dead being a

  • edited September 2017

    I've seen some arguments claiming it had more direction than S2? Which is honestly beyond me. ANF had as much direction as a fly stuck in a small room. With numerous plot holes in it's very foundation, character who from beginning to end have absolutely no semblance of an arc and are there literally just going with the flow as the events happen, characters who never get closure, characters who simply disappear, a constant shifting of character motivation, and ultimately what seems to be the main objective or at least place where things are headed never staying the same for one episode straight.

    You literally start by seemingly being introduced to a civil war plot between the people of Richmond and TNF, only for any takeover of Richmond to be completely disregarded by the next episode and you being introduced to this woman who's been raiding to have her community survive and are forced to swallow this justice/revenge motivation, then you spend the whole next episode getting a truck and guns to somehow stop your brother's execution, then after the main character decides it's best to backtalk the antagonist rather than following his own plan, the aforementioned woman's motivations are thrown out the window and the fool starts literally playing with people's lives just for fun, then the city walls are blown up as you have this main character angrily chase the antagonist by the end of the episode... only for the antagonist to never be seen or mentioned again and the character who was previously blinded by hatred on his chase literally a few minutes ago completely forgets about it, and finally you are meant to save the city, somehow, even though it's a group of 6 people vs thousands of walkers, but then it is magically saved by a few guys in armor as the focus becomes choosing which family member death scene you want to experience, and sad, and then the raiding aspect of the plot is never mentioned again and then literally no character but the main 4 are given closure... Direction 10/10, 10000x better than S2, clearly. How people accept this as a good story... I really don't understand. I really, really don't.

    How was S2 inferior to ANF?

  • ...

    Oh, we're so sorry we've brought your disappointment down upon our heads. Forgive us, Emperor DoubleToasted!

  • I hate ANF as much as the next person and maybe even more, but I literally just don't see the point in complaining weekly about how ANF sucks and justifying it by saying "oh it deserves it".

    Criticism of ANF was cool and good and it was good for discussion, but nowadays these types of "bash ANF" threads always become boring circle-jerk threads where everyone are beating the dead horses. We literally just see the same essays why ANF sucked over and over and over and over again.

    I'm just tired of seeing them, as I know they'll barely make an impact for the Final Season.

    Telltale deserves to be constantly reminded how much of a failure ANF was. We're not trying to resort to personal insults, but the

  • edited September 2017

    Yeah, the direction was pretty shit at the end, if you can even call it that at that point. The first three episodes at least retains some basic themes and elements throughout even if some were clearly handled worse than others, but Thicker than Water and especially From the Gallows just said fuck it.

    then literally no character but the main 4 are given closure...

    You're forgetting Conrad and debatably Dr. Lingard, even if it was at the last minute.

    I've seen some arguments claiming it had more direction than S2? Which is honestly beyond me. ANF had as much direction as a fly s

  • ANF was bad and a huge flop, I get it and I agree with it, but I'm just saying that there's literally no point in constant complaining and whining anymore, which is nowadays (sometimes) disguised as "criticism" and "justified" because it "deserves" it. Like, we made ourselves heard a long time ago, I think Telltale already get it. ANF sucked. We want them to improve.

    Why do we still repeat it like a holy mantra? What are we going to accomplish with that at this point? Absolutely nothing.

    Sharples65 posted: »

    The problem is that the constructive criticism we gave from Season 2 to transition into ANF was not delivered. As many people (suc

  • ? Aron noticed your silence

    ...

Sign in to comment in this discussion.