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Sam & Max The Devil's Playhouse: The Tomb of Sammun-Mak Discussion!

posted by Jake Telltale Alumni on - last edited - Viewed by 7.9K users
New thread since the game's out! Here's the old pre-discussion thread.


Sam & Max: The Devil's Playhouse
The Tomb of Sammun-Mak

It's here! Download it from the Sam & Max site, or your games page.

Watch the Tomb of Sammun-Mak trailer on Telltale's YouTube channel!

Reviews and stuff
Reviews are starting to appear! Beware of :spoil-o:! Is it out yet? When will it be released?
It's out!

How about a "Did You Try?" list?
The forums are accumulating one in this thread. Join in with any hidden bits and alternate paths you found!

Where can I see art from the game?
The season-wide trailer and stuff is on the official site. You may also want to take a look at the Telltale blog, which includes this interview with Tomb of Sammun-Mak designer Andy Hartzell, as well as some screenshots and concept art!

What is the official marketing spiel for this game? I am dying to know!!!
"In the second episode, The Tomb of Sammun-Mak, the Freelance Police face even more bizarre and dangerous new characters (and some familiar faces). The game's designer calls this episode Sam & Max's "trippiest trip yet", as it features new psychic powers, peculiar foes, a journey on the Disorient Express and an ancient mysterious riddle from across the ages."

So you guys've been playing it, right? What do you think? Let's talk about games!
294 Comments - Linear Discussion: Classic Style
  • Zodler;307681 said:
    If they need to work on it till the last minute, they have a problem. They have to organize so they can finish it sooner.

    Who says when they work till last minute there will be no bug? It's just bad planning on their part if they have to work right before the release time.
    For some reason I can't see the staff of Telltale lounging around at their cubicles, tossing paper airplanes and checking Facebook, when suddenly someone (I'm guessing Dave Grossman or Chuck Jordan) suddenly pops up and yells, "Oh my God, guys, we have to get an episode out tomorrow!" Then they pull an all-nighter designing, writing, and animating an episode. The next day, in a Red Bull-fueled haze, they tell each other, "Man, we gotta stop leaving it to the last minute. We need to start working on the next episode earlier!" Then the process repeats itself the following month.
    Zodler;307681 said:
    Episode I was ready in advance.
    The iPad version was ready by the earlier release date. The PC & Mac versions needed some additional time.
  • Episode I PC was released on time and it was ready in advance because it had immediate Steam release.
  • sherah137;307698 said:
    Any iPad date yet? Is it going to be missing anything like the nutria-specs again? That made me sad last time :(
    PC didn't get that either, yet.
  • It's released
    Ouch! I just tasted my own medicine and it's not good! :D
    Now I understand! :)
  • Zodler;307703 said:
    Episode I PC was released on time and it was ready in advance because it had immediate Steam release.
    Yes, you are correct. However, this is the exception rather than the rule. Search the forums and you'll see similar posts about the Steam release being delayed when previous episodes were released.
  • Yes I know. I'm fully expecting a delayed Steam release. I just thought with Episode I that is not going to be the case anymore and they are going to be on time from now on. It's no big deal. It's maybe not that "professional" but it's no big deal.
  • I'm crying.
    It's been too long, I want my 302 on Steam.
  • Only Valve can do "a quick process" in an awful time frame.
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