Telltale Autumn Sale

Suggestion for Improvement

On some of the more mechanical puzzles (especially the
hydraulic lifts
it would be REALLY helpful if there was a "test" button to see what will move and how. For instance, it's not really clear that all of them will move at once, not one at a time. If you still want to keep difficulty up, make the button disappear after the first/only use.

And I'm still not sure how the first
Steve's carrier birds puzzle
can consider their weight/loads even when it seems to clearly NOT be.

Awesome game! Here's hoping for a full season, or at least on-going sequels! GREAT story and GREAT ending - kudos to Graham!!!

Comments

  • edited July 2010
    "For instance, it's not really clear that all of them will move at once, not one at a time."

    I totally agree. It would be helpful if the puzzle rules stated that the lifts will all move simultaneously.

    In general the puzzles were great, however a few of the instructions were a bit ambiguous - particularly the watchman puzzle. I broke my brains on that before I took the hints, and realized the shifts start at 00:00 and end at 24:00. I'm not sure if I'm just daft and this is a common-sense kind of assumption, but the puzzle isn't really solvable without that premise. I think the rules ought to specify that.
  • edited July 2010
    DocDaneeka wrote: »
    "For instance, it's not really clear that all of them will move at once, not one at a time."

    I totally agree. It would be helpful if the puzzle rules stated that the lifts will all move simultaneously.

    In general the puzzles were great, however a few of the instructions were a bit ambiguous - particularly the watchman puzzle. I broke my brains on that before I took the hints, and realized the shifts start at 00:00 and end at 24:00. I'm not sure if I'm just daft and this is a common-sense kind of assumption, but the puzzle isn't really solvable without that premise. I think the rules ought to specify that.

    it states that the watchmen worked from midnight to midnight right at the explanation(the beginning of the puzzle).
  • edited July 2010
    ahhh, whoops :/ I guess that's what I get for playing a puzzle game into the wee hours of the morn - the old short-term memory starts cutting out.
  • edited July 2010
    I wonder how so many people missed all elevators move similtaniously. It seemed... obvious. Unlike a few other descriptions...
  • edited July 2010
    I wonder how so many people missed all elevators move similtaniously. It seemed... obvious. Unlike a few other descriptions...

    I didn't get it until I tried once and watched it fail. Then I felt stupid for having not figured it out.
  • edited July 2010
    I just assumed that since there weren't enough spaces in the direction panel to move each lift individually, they would all move together.
  • edited July 2010
    I assumed I have to do the same programming for every lift but they will not move together for wathever reason. At the end, it was sheer luck =P
  • edited July 2010
    Change the title to Professor Layton, make it for the DS, and give everyone top hats.

    U c wut i did thar?
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