Dimensio wrote: »
In spite of disabling hints, goals and pop-up text, I am still observing obtrusive hint icons, goals and pop-up text. Is an actual means for disabling these items available in-game?
LordKinbote wrote: »
How far are you in the game? They go away after the scene in Doc's lab.
Hassat Hunter wrote: »
Having an option to completely remove the hint button and goal button (Giving more screen) would be nice though
phonicpod wrote: »
The ui in this game is WAY TOO BIG. Totally ruining it for me so far. i can't see the game over the STUPIDLY HUGE UI.
Sledgy wrote: »
Also, there're strange controls via mouse and keyboard. WSAD works like ADWS or sort of it, i.e. when you click 'W', Marty doesn't go to the deep of screen (to forward), he goes to right... And player walks after strange mouse click (slide hold mouse button to the side), for why?
Bunnyman wrote: »
I think the click and drag is the best option for movement control.
I haven't even used the keyboard but they remind me of the controls for Resident Evil.
I can't say I care for the UI either: the icons are too large, the 'goals' notice is unnecessary, and the inventory is on a separate screen. I hate to sound like a hater and PC snob, but it really feels only one UI was designed and it was made for the iPad.