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King's Quest NEEDS to have deaths.

posted by David J Prokopetz on - last edited - Viewed by 3.5K users
There needs to be at least one way to trigger an elaborate and utterly arbitrary death cutscene on every single screen.

Am I wrong? :D

(Bonus points if the narrator mocks your corpse with cheesy wordplay afterwards.)
94 Comments - Linear Discussion: Classic Style
  • I'd like the deaths to be puzzle specific more than random "oh there he falls over the cliff again". I think for an example the deaths in KQ 3, when making the spells is pretty good way to implement them.
  • Telltale's 3D engine and its control scheme don't seem fit for requiring precise movement. Click-and-drag along a narrow ledge? Maybe it could be made to work, dunno. But otherwise, definitely, yes, there should be deaths.
  • I really insist of having deaths! I am not a masochist but I really believe that it will keep the nostalgy of the original games intact and also give people something to smirk and "curse" about :D
  • Incidentally, there is an earlier thread on this topic:

    King's Quest NEEDS to have deaths.
  • doggans;462050 said:
    I don't fault Josh Mandel, who gives the best performance in the game. But it's still hilarious how he'll be humble and resist taking the very useful tools from the shoemakers until they insist, and yet he DEMANDS a marionette from a gnome. :P
    It is rather funny. I played KQ5 again years ago and am surprised that he comes off as a dick in some instances like asking for the marionette or trading the sled- when I was younger, I seen KQ5 Graham as a kind person.
  • I wonder if Telltale would give the option, of making "deaths" and "dead-ends" optional? Gear the settings towards different types of players?
  • Valiento;462993 said:
    I wonder if Telltale would give the option, of making "deaths" and "dead-ends" optional? Gear the settings towards different types of players?
    Telltale isn't really big on options like that -- looking at their existing games, the under-use of their own built-in hint system as a way to make hints optional, and the time constraints involved with episodic releases. I can almost guarantee you that the game won't have dead-ends, but I'd guess there's a pretty good chance they could include deaths, probably with some mechanism to immediately retry. Like it or not, I just don't think it's fair to expect Telltale to defy the commercial realities of today's video-game market in this regard.
  • Well, don't forget the old Sierra addage as quoted by Al Lowe, Scott Murphy, and the rest, and usually in the manual for any Sierra game: "Save Early, Save Often!"
  • Imo, if there's one thing this game MUST have, it's humorous, witty and/or sarcastic death messages ala KQ5, KQ6 and KQ7.
  • You really just make threads about the first thing that comes to your mind don't you? This has already been covered in another thread with a very similar name.
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