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KQVII: Why Lorelei instead of Jane?

posted by Anakin Skywalker on - last edited - Viewed by 663 users
One thing I was pondering was:

Roberta and Jane had worked together on KQ6, and it was a critical and commercial hit, and obviously in this period Roberta wasn't really interested in KQ anymore (She was busy writing Scary Tales, which eventually became Phantasmagoria) and so wanted to hand off KQ to other designers, while still retaining some role in the series.

You'd think that given the success of KQ6, she'd have wanted to keep that team--her and Jane--together. But instead she brought in Lorelei Shannon, who while like Jane obviously took the series in an utterly different, opposite direction.

It just makes me wonder if Roberta wasn't a big fan of Jane's style or where Jane was taking the series, or--perhaps--if she felt upstaged by Jane. I mean usually if a team is successful, you keep them together, you don't dump the other half of the team the next year to bring in somebody brand new.

With KQVIII, it's obvious that for whatever reason, Roberta was interested in KQ again--I guess because she had gotten Phantasmagoria out of her system--and decided to take full control of the series again, so there isn't really as much question about why the lack of Jane.

This isn't a slam at Lorelei Shannon, as I love KQ7, but just a speculative thread.
18 Comments - Linear Discussion: Classic Style
  • Daventry;464921 said:
    Gabriel Knight.
    That came out in December 1993. KQ7 didn't come out until November 1994.
    KQ6 was put into development in July 1991 if I recall correctly (it was either May or July) and was supposed to come out in July 1992 but was delayed until that Fall by beta testing.

    KQVII was likely put into development then around November-December 1993, which is when GK1's development was winding down, pretty much over with.
  • Daventry;464925 said:
    Gabriel Knight.
    Was pretty much done when KQ7 entered development.
    And GK2 didn't come out till December 1995, leaving her free for nearly two years.
  • Anakin Skywalker;464929 said:
    Was pretty much done when KQ7 entered development.
    And GK2 didn't come out till December 1995, leaving her for free for nearly two years.

    :rolleyes:
  • Janes horrible writing did not fit the mood Roberta wanted KQVII to have.
  • Anakin Skywalker;464929 said:
    Was pretty much done when KQ7 entered development.
    And GK2 didn't come out till December 1995, leaving her free for nearly two years.
    And when do you think she started working on Gabriel Knight 2?
  • wilco64256;464962 said:
    And when do you think she started working on Gabriel Knight 2?
    you think of a game for 1 hour and then it is finished. That's how it works. You don't need over a year to make one of these. That would be stupid ;)
  • wilco64256;464962 said:
    And when do you think she started working on Gabriel Knight 2?
    Given Sierra's development cycle, I would imagine late 1994.
    I meant to write 1 year instead of 2.
  • LOL. It is a matter of record that King's Quest VI earned Jane her own series. Once a designer reached that status at Sierra, they did not go back to co-designing unless they wanted to. Jane not only wrote and designed the two first games but also wrote the two novels in a period of a few years. She was not available for KQ, nor would it have made either creative or commercial sense to have taken Jane away from her own smash hit project.

    The situation was this: First there was KQ. Jane worked on that, but so did and could a lot of others. Then there was KQ and GK, the latter of which was emphatically Jane's creation and something that would simply not have worked with anyone else designing and writing it. Now the company had two extremely well-selling product lines. It would have been foolish indeed to have chosen to support only one of them. Mystery solved.
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