KQVII: Why Lorelei instead of Jane?

edited March 2011 in Discuss
One thing I was pondering was:

Roberta and Jane had worked together on KQ6, and it was a critical and commercial hit, and obviously in this period Roberta wasn't really interested in KQ anymore (She was busy writing Scary Tales, which eventually became Phantasmagoria) and so wanted to hand off KQ to other designers, while still retaining some role in the series.

You'd think that given the success of KQ6, she'd have wanted to keep that team--her and Jane--together. But instead she brought in Lorelei Shannon, who while like Jane obviously took the series in an utterly different, opposite direction.

It just makes me wonder if Roberta wasn't a big fan of Jane's style or where Jane was taking the series, or--perhaps--if she felt upstaged by Jane. I mean usually if a team is successful, you keep them together, you don't dump the other half of the team the next year to bring in somebody brand new.

With KQVIII, it's obvious that for whatever reason, Roberta was interested in KQ again--I guess because she had gotten Phantasmagoria out of her system--and decided to take full control of the series again, so there isn't really as much question about why the lack of Jane.

This isn't a slam at Lorelei Shannon, as I love KQ7, but just a speculative thread.

Comments

  • edited March 2011
    Gabriel Knight.
  • edited March 2011
    Daventry wrote: »
    Gabriel Knight.

    That came out in December 1993. KQ7 didn't come out until November 1994.
    KQ6 was put into development in July 1991 if I recall correctly (it was either May or July) and was supposed to come out in July 1992 but was delayed until that Fall by beta testing.

    KQVII was likely put into development then around November-December 1993, which is when GK1's development was winding down, pretty much over with.
  • edited March 2011
    Gabriel Knight.
  • edited March 2011
    Daventry wrote: »
    Gabriel Knight.

    Was pretty much done when KQ7 entered development.
    And GK2 didn't come out till December 1995, leaving her free for nearly two years.
  • edited March 2011
    Was pretty much done when KQ7 entered development.
    And GK2 didn't come out till December 1995, leaving her for free for nearly two years.


    :rolleyes:
  • edited March 2011
    Janes horrible writing did not fit the mood Roberta wanted KQVII to have.
  • edited March 2011
    Was pretty much done when KQ7 entered development.
    And GK2 didn't come out till December 1995, leaving her free for nearly two years.

    And when do you think she started working on Gabriel Knight 2?
  • edited March 2011
    wilco64256 wrote: »
    And when do you think she started working on Gabriel Knight 2?

    you think of a game for 1 hour and then it is finished. That's how it works. You don't need over a year to make one of these. That would be stupid ;)
  • edited March 2011
    wilco64256 wrote: »
    And when do you think she started working on Gabriel Knight 2?

    Given Sierra's development cycle, I would imagine late 1994.
    I meant to write 1 year instead of 2.
  • edited March 2011
    LOL. It is a matter of record that King's Quest VI earned Jane her own series. Once a designer reached that status at Sierra, they did not go back to co-designing unless they wanted to. Jane not only wrote and designed the two first games but also wrote the two novels in a period of a few years. She was not available for KQ, nor would it have made either creative or commercial sense to have taken Jane away from her own smash hit project.

    The situation was this: First there was KQ. Jane worked on that, but so did and could a lot of others. Then there was KQ and GK, the latter of which was emphatically Jane's creation and something that would simply not have worked with anyone else designing and writing it. Now the company had two extremely well-selling product lines. It would have been foolish indeed to have chosen to support only one of them. Mystery solved.
  • edited March 2011
    LOL. It is a matter of record that King's Quest VI earned Jane her own series. Once a designer reached that status at Sierra, they did not go back to co-designing unless they wanted to. Jane not only wrote and designed the two first games but also wrote the two novels in a period of a few years. She was not available for KQ, nor would it have made either creative or commercial sense to have taken Jane away from her own smash hit project.

    The situation was this: First there was KQ. Jane worked on that, but so did and could a lot of others. Then there was KQ and GK, the latter of which was emphatically Jane's creation and something that would simply not have worked with anyone else designing and writing it. Now the company had two extremely well-selling product lines. It would have been foolish indeed to have chosen to support only one of them. Mystery solved.

    Good job, Simo. You have far more patience than I, that's for sure.

    "Mystery" solved, indeed.
  • edited March 2011
    And Lorelei KQ7 partially because of her work on the KQ6 Hintbook.
  • edited March 2011
    Thanks, Daventry... Actually, I think what I wrote says the same thing as your answer, only with more words...
  • CezCez
    edited March 2011
    Actually...

    Jane Jensen used to be in the "writers board" of Sierra. The people in the writer's board never became designers. However, Roberta wanting to have more time for herself, brought Jane into KQ6. Jane busted her ass on the game, and Roberta and Ken were so pleased (and I guess impressed) with the work that she had done in King's Quest VI, that they gave her her own series, promoting a writer to designer, which they didn't really do back then. -- Jane did most in KQVI, Roberta, after the initial meeting they had, would only check the build once a month and send a bunch of very very detailed notes back to Jane.

    So, rather than Roberta feeling anything against Jane, she was actually more than pleased with her work, and told Jane she now was ready for her own game and asked her to come up with a concept. People in Sierra were not sure that they wanted something as dreary as Gabriel Knight, but Ken, although he was one of the ones that wasn't loving the concept, believed enough in Jane to let her do it.

    The rest is history.
  • edited March 2011
    So you're BFFs with Jensen now? Pocketful of Gabriel Knight's further adventures confirmed ;)
  • CezCez
    edited March 2011
    Given Sierra's development cycle, I would imagine late 1994.
    I meant to write 1 year instead of 2.

    GK1 was made in exactly 1 year.

    That wasn't the case with GK2. GK2 required 2 years to make. GK3 required almost 4 years.
  • CezCez
    edited March 2011
    Radogol wrote: »
    So you're BFFs with Jensen now? Pocketful of Gabriel Knight's further adventures confirmed ;)

    We talk sometimes.

    But no, we are not working on anything.
  • edited March 2011
    Cez wrote: »
    But no, we are not working on anything.

    A young man sees what he wishes to see.
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