The Daves (Grossman and Felton) were interviewed by Adventure Gamers. Guess what came up?
Adventure Gamers" said:What do you think makes a Sierra game different from a LucasArts game? Will the stylistic differences affect how you approach the King’s Quest license?
Thoughts?Dave Grossman" said:The danger in a Sierra game always seemed more palpable and immediate than in one from LucasArts. Partly this was because LucasArts games took great pains to reassure you that you wouldn’t die and couldn’t do anything wrong, while Sierra games took a certain delight in all of the ways that you might die or otherwise fail that was part of the fun. Lucas games were largely exploratory, while Sierra titles had more of an element of challenge, including a more distinctly puzzley focus, situations with time constraints, and so on.
A good trick for us will be to preserve those elements of peril, challenge, and yes, death, but also hopefully do something to address the frustration that unfortunately tended to come along with them all too often and alienate some of the players (maybe if the game just saves and hits “restore” for you automatically that will be enough).