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Whoa, pretty error

posted by InvaderJim42 on - last edited - Viewed by 853 users
Not exactly looking for support here. This error doesn't bug me, in fact, I think it's kinda pretty. (Hence why I'm posting it in this forum rather than the support one. Few interesting conversations occur in there!) I was replaying Abe Lincoln Must Die for kicks, and I went to talk to Hugh Bliss a 2nd time, and look what my conversation options are!


Bogus, eh? Anyone else seen something similar?
19 Comments - Linear Discussion: Classic Style
  • User Avatar Image
    Jake Telltale Alumni
    Wacky. What version of the game are you playing? (is it in a crazy foreign language?)
  • Odd. Are you playing in low graphics mode? Everything looks really jagged.
  • English version, and I have it set to 800 x 600 with Anti-aliasing turned off (low quality graphics mode). I've got some other interesting glitches that pop up graphically that I'd like to show you, once I manage to upload more of them as I find them...

    Here's one now!


    Note how the glass for the office door is suddenly all... weird. This is one of a couple errors I've noticed where vertexes in models somehow get out of place. It most often happens with Max's model, making it so when he walks around the room, large chunks of white polygons stick out from his fuzzy body. 9 times out of 10, leaving the room and returning will fix it, though it's not helping with the office door.
  • What kind of video card do you have? And what version of DirectX?
  • I used to have a similar problem with source games, actually. Ended up getting a new video card, but I'm sure it was a software thing, because the guy who took that card has no problems.
  • What about drivers? Was it those?
  • Emily;51158 said:
    What kind of video card do you have? And what version of DirectX?
    Here's a selection of the text output from dxdiag...

    System Information
    Time of this report: 1/21/2008, 16:36:35
    Machine name: DOOM-BOX
    Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 1 (2600.xpsp2.050301-1526)
    Language: English (Regional Setting: English)
    System Manufacturer: Compaq Presario 061
    System Model: P8656E-ABA S4000V NA230
    BIOS: Version 3.08
    Processor: Intel(R) Pentium(R) 4 CPU 2.20GHz, ~2.2GHz
    Memory: 1024MB RAM
    Page File: 1405MB used, 1058MB available
    Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
    DX Setup Parameters: Not found
    DxDiag Version: 5.03.0001.0904 32bit Unicode

    DxDiag Notes
    DirectX Files Tab: No problems found.
    Display Tab 1: No problems found.
    Sound Tab 1: No problems found.
    Music Tab: No problems found.
    Input Tab: No problems found.
    Network Tab: The registry information for the DirectPlay application 'Risk' is missing or damaged. You should reinstall that application.

    DirectX Debug Levels
    Direct3D: 0/4 (n/a)
    DirectDraw: 0/4 (retail)
    DirectInput: 0/5 (n/a)
    DirectMusic: 0/5 (n/a)
    DirectPlay: 0/9 (retail)
    DirectSound: 0/5 (retail)
    DirectShow: 0/6 (retail)

    Display Devices
    Card name: RADEON 9200
    Manufacturer: ATI Technologies Inc.
    Chip type: Radeon 9200AGP (5961)
    DAC type: Internal DAC(400MHz)
    Device Key: Enum\PCI\VEN_1002&DEV_5961&SUBSYS_20021002&REV_01
    Display Memory: 128.0 MB
    Current Mode: 1280 x 1024 (32 bit) (60Hz)
    Monitor: Plug and Play Monitor
    Monitor Max Res: 1600,1200
    Driver Name: ati2dvag.dll
    Driver Version: 6.14.0001.6307 (English)
    DDI Version: 9 (or higher)
    Driver Attributes: Final Retail
    Driver Date/Size: 3/1/2003 08:39:22, 272512 bytes
    WHQL Logo'd: Yes
    WHQL Date Stamp: n/a
    VDD: n/a
    Mini VDD: ati2mtag.sys
    Mini VDD Date: 3/1/2003 08:38:56, 576512 bytes
    Device Identifier: {D7B71EE2-1A21-11CF-116B-0300A0C2CB35}
    Vendor ID: 0x1002
    Device ID: 0x5961
    SubSys ID: 0x20021002
    Revision ID: 0x0001
    Revision ID: 0x0001
    Video Accel: ModeMPEG2_D ModeMPEG2_C
    Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
    {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
    {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
    {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
    {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(IMC1,0x31434d49) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,0x31434d49) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
    {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(IMC2,0x32434d49) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,0x32434d49) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
    {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(IMC3,0x33434d49) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,0x33434d49) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
    {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(IMC4,0x34434d49) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,0x34434d49) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
    {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(S340,0x30343353) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,0x30343353) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
    {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(S342,0x32343353) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,0x32343353) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
    Registry: OK
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled
    DDraw Test Result: Not run
    D3D7 Test Result: Not run
    D3D8 Test Result: Not run
    D3D9 Test Result: Not run
  • A long time ago, i had that kind of issue on my Radeon 9800pro, it was an overheating problem on some rare games (among which Far Cry), because that s memory corruption.
    When game reload data into memory the info gets fresh again, but the memory retency was slowly degrading with heat and It became worse and worse as time went by (tons of polygons pointing toward the center of the space appearing, garbage on some textures, wrong textures ...).
    I gave the card to my syster who had no problem whatsoever because her PC tower is better ventilated than mine (a giant fan -18 inches- blows into it).

    not saying that it s your case, but if things become worse that could be something worth investigating (too much dust in your memory heat sinks perhaps) :)
  • The Hot Weenie (tm) machine is now the latest victim of the Wandering Vertices conspiracy!

  • User Avatar Image
    Yup, overheat.... I remember the times I run Civ 4 with my old Nvidia MX4 card and *no* real fan.
    The image of the flying polygons still haunts my mind....
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