Faceslasher wrote: »
I am sad that Nima had to die, she was a cool character, I shed a tear when she was eaten. I wish you could've prevented this.
corruptbiggins wrote: »
Faceslasher wrote: »
Wait she doesn't die? Oh god, I killed her. I am a sick sick monster.
Thing is, she went for the canister instead of Jesse. I guess you have to kill Billy, get the can, then it's prevented.
mannyguy1 wrote: »
When jesse is hanging off the bridge thing and the canister is on the ground PICK TO SAVE JESSE. If you pick to go after the canister, Nima dies.
I think the Nima survives ending is the canon one though, the other is just for fun.
AndrewF wrote: »
No no. You have 2 options. You click one of the keys (Or buttons) to chose Jess or the can. I choose Jess everytime because Nima is badass and doesn't deserve to die. So, when you get two options to pick over can and jess, click the button or whatever next to jess. ^-^ The can (I think) is going to be destroyed either way. I have only tried the way to save jess, so I wouldn't know.
caeska wrote: »
I just finished the 4th episode now, so I guess I'll give my opinion.
I admit that after the huge disappointment that was BTTF I was skeptical but I knew it was going to be a different kind of game so I knew not to expect an overly challenging game.
I don't normally rate but I'll put down some rough numbers down based on what I thought.
I'm a fan of QTEs and I really liked how Heavy Rain was done and this type of gameplay fits in well in a game where storytelling is important.
It's great that TTG is willing to do games with different sorts of gameplay and I really hope they continue to do so.
The way you change between different characters to solve puzzles is very innovative and the puzzle in Episode 4 where you needed to identify a certain 4-way intersection was a great example of a good puzzle.
BUT they could have done so much more with this type of gameplay. There should be more layers to the puzzles and more exploration. Instead of a 4-piece jigsaw puzzle they should have designed a 16-piece jigsaw puzzle and combined more character interaction with environment interaction.
7/10 - Good execution but also a lot of unused potential.
I loved every one of the characters, except for the scientist, Laura.
Laura was annoying, seriously, and her death was really satisfying, hehe.
The character development and interaction was really well done though, absolutely. Billy was the best character without question, and Nima, Jess, Gerry, Oscar; all were really well constructed personality-wise.
10/10 - Personality, strengths, flaws and balance were all well-thought out.
The story is fantastic, and the one thing that makes me react positively to it. Without a compelling story, this game would be nothing.
It was told very well, it had suspense and excitement and really kept you in your chair playing.
The only negative thing is that it is too linear. There needs to be more options and more ways a story can develop. If you're gonna have an alternate ending you can't just have one piece of dialogue in the last episode or whatever determine the ending. There needs to be gradual build-ups to various alternate endings. Linear stories have no replayability. Go and play Shadow of Memories and note the difference.
8/10 - Full marks for story, thumbs down for linearity.
Now the graphics are a different story. The environment, buildings and stationary objects are all passable, but the people need alot of work.
The same problem was in BTTF, and it hasn't improved much.
The worst thing in my book is facial expressions. It's utter crap and the showing of emotions like fear and anger are totally not believable. It's extremely rough around the edges and TTG really need to hire a decent team to do these animations.
Lip-sync is bad as well and need a whole lot of work.
Overall animations like walking, running and fighting are a lot better than in BTTF but still clunky and a little rough around the edges and it could be done better without too much effort.
2/10 - Visual interaction is the only thing preventing flawless character interaction.
Mostly well-designed, though I might suggest giving slightly more time for certain sequences. Sometimes i didn't have enough time because the icon disappeared almost instantly. A quarter of a second more time would have done it.
Also failure should give more options. One QTE in particular that irked me was at the end of the game, where Nima fought Billy. I intentionally failed all the button presses because I wanted to see Billy stab Nima, but he didn't. It had the same result no matter what, and it was disappointing.
Billy's fate was sad because I really liked his character but I'm also glad that the Telltale team did what they did because having your playable characters getting killed is something they haven't done before. It adds emotion and depth to the game and please don't stop doing that.
And the award system? Pointless and redundant. I don't care about getting a gold award, I'd rather see what happens if I fail! Getting a gold medal doesn't gain me anything anyway, and all the various deaths that I saw were really well done.
7/10 - Awesome suspenseful events, but a little too unpolished and linear.
Overall score: 6/10
Fair's fair, story, characters and ambiance are the strong points, but the graphical animations on characters are just too important to make the interactions believable. Not much effort was put in that area of the game, and it shows.
WARP10CK wrote: »
Puzzles that a even a 3 year old could have figured out.
Klink wrote: »
My review, for what it's worth:
It's a bit harsh but I believe it's fair. There are no spoilers in my review although some of the images might be. The TL;DR version: Story is good, characters are great, poor implementation of QTEs, disappointing quality overall.
beavermatic wrote: »
rwlowe wrote: »
What a waste of good money. You guys should be ashamed for putting out such a wortless piece of crap. Finish first scenrio in episode two and it takes me back to the beginning. Next time get the bugs out before you take our money. last game i'll ever by from this company.