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If you've ever been part of game design thread

posted by CapnJay on - last edited - Viewed by 670 users
So I was wondering how many people here have actually participated in game design before? It'd be interesting to see what your opinion of peoples complaining about dates and features and design is if you've had experience in the field

I have actually been involved in two Games Design.

Both I worked for Free

one game is free to play the other is a pay game

The free one is called "Necroquest: Deluxe"

My roles in it were twofold.
1. Voice Acting the Villain of the game if you look up the trailer you can see my character drinking coffee at the end and talking in a blooper.
2. Editing Dialogue for all characters.
Unfortunately I have yet to play the one with my own voice in it thanks to a crappy computer.

The Second game I worked on was Enter The Story's The Divine Comedy

My Role in it was to write Descriptions for every character in Hell and Purgatory as my reward {besides a credit that may or may not be there since at the time it was coming out he forgot to add it but since he's added expansions he may have added my name} I got a Cameo in a black and white game as a bit of red and green in the Suicide forest of Hell. So check it out

But anyway thats my contributions to game design and what influences me when I think about other peoples game designs. what is yours?
20 Comments - Linear Discussion: Classic Style
  • Made soundtracks for KQ3Redux and SQ2VGA. Currently working on the score for Mage's Initiation. Also work on little spare time game projects. None of which are complete or will be any time soon lol. But it does provide a lot of insight into the process.
  • So we're full of people who actually had experience with working on games thats pretty cool
  • gamingafter40;609537 said:
    Hey, great work! By sheer coincidence I am currently playing The Blackwell Deception, and I really like the "acting" your portraits pull off. Especially with rarely-seen, hard-to-visualize modes like "quizzical" and "annoyed." :) They all seem like real human beings, and complement Dave's writing really well.
    Thankyou! :D That's always nice to hear. I hope you enjoy the game! I think it's the best of the series, and not just because I'm biased.
  • Does playing the Diablo beta and Mist beta count aswell? :P
  • Kenneloth;609709 said:
    Does playing the Diablo beta and Mist beta count aswell? :P
    Only if you made a bug report that was read and used by the developers. I guess it's a no then.
  • I once folded some paper into a "football" then a buddy held up two fingers so I could flick my "football" between them..

    Joking aside.. I have worked on a little bit of art for some fan projects... nothing major.
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    Jennifer Moderator

    I'm updating my experiences here, mostly because I'm kind of curious to see what the responses for this question will be like with Telltale's current fanbase. :)

    For non-professional projects, I've made a few more adventure games.

    Professionally, I've had a couple more experiences beta testing: I tested Fire for Daedalic and The Dream Machine Chapter 5 for Cockroach, Inc.

    I'm also going to be voicing a character in Duke Grabowski (I'm a huge fan of Bill Tiller, Dave Grossman, and Gene Mocsy, so I'm super excited about being able to be a small part of one of their games).

  • Out of hobby (and school) I was, nothing professional though. I planned out character sprites, thought up of gameplay, programming, etc. It was a miniature game design experience!

    I lost that game within files. I wish I still had it. XD

  • When I was younger I did attempt a ROM hack on Pokemon Ruby to pretty much turn it into Pokemon The Simpsons Version. I had remodeled a few cities in the game to resemble places from the show like Springfield and Shelbyville. I also managed to change some of the dialogue in the game to fit the characters from the show. I had plans to change the sprites of human characters to Simpsons characters (Professor Birch to Homer, May to Lisa, Brandon to Bart, etc) but I eventually dropped it out of boredom :p

    I also made a few short sildescrolling games in the GameMaker engine when I was younger..

    I also messed around with Unity and attempted to make an FPS game. I got the arm models and a gun model online to test everything. I watched a tutorial online to learn how to pretty much do everything. I made a map (It was just a flat grassy area and a bunch of trees, mountains surrounding the area so that you couldn't see the edge of the map, a lake and a hill in the middle of the map), got the player model to move around, gun movement while moving and that's about it.

  • I'm not sure if modding / hobby indie work counts aswell?

    I have been interested in level design since 2004-2005, primarily for various Valve games as I've been sticking to GoldSrc and Source engine for most of my pseudo-career.

    Since 2011 I became a part of the modding community for Half-Life and Half-Life 2, I was a level designer for Aftermath: Source mod which was esentially Call of Duty Zombies alike game.

    In 2013 I have started my own group called Black Phoenix Studio, we are currently working on two free singleplayer games set in Half-Life universe: Resurgence (which was Greenlit on Steam back in late 2014) and most lately the standalone demo for that game called Resurgence: The Union
    Even tho they are set in the world of Half-Life, they are much different and in some way independent games. They are not following the main HL plot, instead we used this universe as a foundation for our own storyline and we are messing with the possibilities of storytelling and gameplay in various ways. So it's basically like a sub-universe inside of the Half-Life universe.

    In terms of my responsibilities on team I am serving as a leader (in corporate environment that would be the equivalent of management and creative producer), lead level designer, writer, director, webmaster, video editor and 2D artist.

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