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Reboot or continuation?

posted by doggans on - last edited - Viewed by 1.4K users
Every article keeps referring to this as a King's Quest "reboot". However, in this article, Telltale's Steve Allison says it's "much like we did with Monkey Island", and I think most of us wouldn't call TOMI a "reboot".

So, when they say "reboot", do they just mean "relaunch"? Will it be a TOMI style continuation? Or a KQII+ style reimagining of the existing timeline?
43 Comments - Linear Discussion: Classic Style
  • BagginsKQ;623219 said:
    Actually its stated what was happened to the King and Queen when the dragon invaded during the game (multiple characters describe how the king reacted)...
    Thanks for the refresher and additional insights! I went back and looked at my own playthrough notes, and it looks like I only ever talked to the Oracle; I knew Rosella was held captive by a dragon, but not that a distraught King Graham had anything to do with putting her there. The additional backstory remarks from the old Smurf and Rosella seem to have completely escaped my notice. I don't think I ever realized you could ASK characters ABOUT things, Infocom-style, in KQ III. Cool!
  • Well its not so fancy, as to 'ask specific question';

    BUt if you type "talk character" you would get a message. In the case of the Rosella and the old "smurf" (heh heh), you can get several messages by repeating the command!

    BTW, if you are interested I have the scripts up for Wizard and the Princes and Adventure in Serenia (should be nearly complete), as well as ones up KQ1AGI, KQ2, KQ3, and KQ4AGI and EGA versions, and KQ8. I'm working on putting up the ones for KQ5, KQ6 at the moment. Will get around to KQ7 as well.

    You might find some material that you missed!
  • A few AGI games did have the "ask about..." ability, though.
  • I really doubt this will be any sort of reboot, or retelling of any previous stories... Telltale seems to like to position their seasons in a self-contained bubble outside of any strict continuity.. Sitcom-style.

    The Sam & Max games have some internal continuity in their series, but it's a pretty standalone formula.. And Monkey Island sort of stopped meaningfully advancing the plot after MI2.... (no, I don't consider an eternal, unending series of LeChuck battles and winning back Elaine to be part of the Ron Gilbert or MI "canon").

    So it feels like Telltale will probably decide where everyone is, what they're up to, and then have a plot that doesn't really change that. Doesn't mean it won't be any good, though.
  • King's Quest was for the most part always self-contained bubbled stories, with only limited continuity between only a couple of games at the most. The references or a character may return, but the story itself was largely self contained to the world/land being explored in the game.
  • I think it was some of the HC fans, who started to take the contiunity of KQ series a bit too seriously by trying to link every occurance together from all the games. That formed into way too heavy handed use of the black cloacks as some sort of millenia long conspiracy aimed to crumble Daventry.
  • BagginsKQ;627253 said:
    King's Quest was for the most part always self-contained bubbled stories, with only limited continuity between only a couple of games at the most. The references or a character may return, but the story itself was largely self contained to the world/land being explored in the game.
    I think that's the case for most adventure game series, though it's most visible with Sierra's series that often ran to five or more games. The games were never originally intended to tell any kind of overarching story; usually the challenge for the designers of each new game was finding a way to tell a new story that seemed fresh but wasn't TOO radically different from the previous one(s). In many cases more visible effort went into gags and puzzles and production design than plots per se.

    I suspect this is why Roger Wilco keeps getting busted back down to janitor status despite repeatedly saving the galaxy, Leisure Suit Larry can't stay in a relationship, and the torch keeps getting handed to different members of Daventry's royal family. This type of game just works better that way -- adventures are about discovering and solving puzzles, and whatever storyline exists is usually just there to goad the player on to do so. Progress is more about the geography of the map than the soul; we have lots of choices for where to wander and what to try, but we don't have much say in how the story progresses.

    At any rate, I agree that efforts to glue all the King's Quests into some sort of meaningful continuity are doomed to fail. That doesn't mean it isn't fun to try, though. :)
  • Umm Roger was only ever busted down to janitor a single time in his career after becoming a captain of a garbage scow...

    Before that he was just a janitor, always a janitor.
  • I think his point was that no matter how many times Roger saved the galaxy, he was demoted from his position of fame back down to a lowly scoffed at janitor that everyone was disgusted and fed up with.
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