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After, King's Quest, what about Police Quest?

posted by BagginsKQ on - last edited - Viewed by 2K users
Actually, a series that might better fit the serialized structure of Telltale game's development might be Police Quest! So after giving us the pseud-mideviel period in KQ, maybe they could give us a new adventure of the blue knights of Lytton?

One thing that would make it work well, was that PQ series was split into 'days', and you really only had access to a few areas each day! Clues would lead you to new areas, and there was the occasional car chase, and arrest in the early games.

Thus Telltale could easily split the game up into seperate days. They could have the overworld map of Lytton (or other cities) be the way you get around to the areas that are required. But you would have to learn about the areas you need to get to during your investigation or from radio dispatches!

The central main area, like in the early Police Quests would be the Police Station! That would appear in every chapter!

Plus the game would allow for Telltale to to tell a gritty story, but with some humor here and there; Death messages, stuff like the newspaper articles about King Graham and Daventry seein the first and second game (which they could make references to Telltale's KQ series), the software collections installed on the Police computer systems, and other stuff akin to the "Grimlin", (a humorous series of gags that occured in PQ1), and mixed into random conversations in the game with other people in the force or answering machine messages received dialing in random telephone numbers (or numbers written in the records)!

Another good series that could be split up into separate games/chapters, but reuse a limited space is the Laura Bow series.
35 Comments - Linear Discussion: Classic Style
  • I need to get back to L.A. Noire -- I bought it last December when it was on sale for $24.99 on Steam, and could have waited for it until this week at $4.99. Ah, well -- I was curious to see the facial-capture technology. (I found it kind of weird, because now the facial and vocal performances are wonderfully in synch, but the heads now seem like they're stuck onto awkward, stiffly-animated puppets.)

    I agree that the L.A. Noire template, with a more structured adventure, could work as a Police Quest #N. (And thanks for the info, I have the two SWAT games somewhere around here but have never played them!)
  • I got the 7.49 Complete version , with all the DLC off steam. (75% off sale)
  • I've been meanin to get LA Noire myself as well. It actually could be pretty interesting to get a PQ game with a sandbox feel to it, but still with a real plotline.

    The game could develope from being a patrol cop to detective with non plot related missions being related to your current status.
  • You know I'd like to see alot of side missions. Don't relate to the main story, but just add to the world! Randomized car chases, and arrests. No two games alike. Things to do between missions of the main storyline. Maybe get some bonus (pay) to use to buy things in between missions. Maybe some his everyday life outside the job. Want to buy a new car, while you get around in your civilian garb? Use the cash you make through the game.
  • BagginsKQ;622637 said:
    Nah, he was a chooseable character in SWAT2 as far as I know. Made the best element leader, best stats all around.

    Ah, I was going to say! I have his profile on screen right now. (Too bad there's no-one there named Max. I could've set up the Freelance SWAT element!)

    SWAT 1 is fairly decent, certainly. If a little lacking. They say no two call-ups are the same; they are in this one!
  • Well actually in SWAT 1 there are 2-3 different random situations for each scenario. The person involved, what they are doing, where they are located in the building. For example in one situation you are sent in to his house with a little old lady. Under one situation she is mad ad a bat and threatening to shoot at neihbors. In another situation she is being held hostage by a relative, iirc. There is a neutral event where both are having a domestic spat with each other. Depending on the situation the way you enter the house changes. As well as what items you need to use, and commands needed.
  • BagginsKQ;640747 said:
    In another situation she is being held hostage by a relative, iirc.
    Is that right? I don't think I've seen that one.
  • Ok, I found my strategy guide, there are two main plots for Lucy Long, as well as several ways enter and reach mission objectives.

    Plot 1 is taken mainly from Rear Containment.

    A: Lucy Long isn't in mirror at the side of house.

    B. Lucy Long is in mirror at side of house with gun.

    C. Lucy Long is in mirror at side of house with no gun.

    Plot 2 is done mainly from Rear Guard, Entry team.

    Looks like Lucy Long is mainly found inside the bathroom behind the shower curtain.

    You need to convince her to surrender, or you can shoot her with the shot gun (for negative reaction).
  • I finally got myself LA Noire and I have to say it's a fantastic game. I'd love to see a PQ game done in the similar style, they did, after all, try to create those "random" police cases in PQ games before the main plot hit in the full gear.

    The way the main cases are structured in LA Noire is very nice IMO. You can either choose to do the additional missions or not and the game gives you enough freedom in order to seem like free world despite it's pretty tightly scripted. Something like that could work for PQ as well.
  • I still need to get around to finishing LA Noire. Been really busy with work, and other games. I'm stuck back on the 2nd or third case.
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