Telltale Autumn Sale

Shooting the Girl in the street

edited March 2013 in The Walking Dead
Okay so when Lee and Kenny are out hunting for supplies and the girl comes out screaming, and you have the choice to either shoot or not shoot, what did you decide and how does it effect the story?

I chose to leave her as a distraction, I thought the zombies might come after me.
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Comments

  • edited September 2012
    I left her as a distraction also. If she didn't get bit before I got a chance to do something then that would have been different but she was a goner anyway and it gave us a chance to do what we had to do.
  • edited September 2012
    It doesn't effect the story, you just get more time to loot supplies if you don't shoot her.
  • edited September 2012
    My record is 16 items, who can top that
  • edited September 2012
    I shot her and I gathered most of the supplies (do not remember how much exactly). Later Kenny tried to use it against me in the argument with Lilly "Lee, here, shot a girl instead of letting her being eaten alive". Lilly, Katjaa and Carley looked at him as if he had gone mad.
    In my opinion Kenny is becoming more of a monster with each episode.
    It will be interesting how far he'll go now when his family is dead. Is he gonna wake up or actually get even worse?
  • edited September 2012
    How is using strategy (let the already dead girl go) equal Kenny being a monster? He was right. Shoot and it attracts the walkers and they could have easily been surrounded with no escape. Kenny was right in this situatuon so I dont get the "monster" comment.
  • edited September 2012
    shooting the girl helps nobody
  • edited September 2012
    jaybreezy wrote: »
    How is using strategy (let the already dead girl go) equal Kenny being a monster? He was right. Shoot and it attracts the walkers and they could have easily been surrounded with no escape. Kenny was right in this situatuon so I dont get the "monster" comment.

    It's monstrous. There's no two ways about it: You prioritised your own safety and supplies over giving someone else a merciful, swift ending.

    And I did it too. Damn me, but I did it. There was a little girl depending on me, but that's hardly an excuse.
  • edited September 2012
    jackslack wrote: »
    It's monstrous. There's no two ways about it: You prioritised your own safety and supplies over giving someone else a merciful, swift ending.

    And I did it too. Damn me, but I did it. There was a little girl depending on me, but that's hardly an excuse.

    the way i see it is, i wouldn't want my death to cause another, so why would the girl?
  • edited September 2012
    Xarne wrote: »
    My record is 16 items, who can top that

    All 20 items, though I left the girl to die.

    First time was 17 though, also left the girl to die.
  • edited September 2012
    damn, I knew I missed a shelf...
  • edited September 2012
    I started picking off the zombies one by one. Kenny interrupts and tells Lee to cut it out and pulls him up. Not sure how many items I got but I felt like I didn't have a choice in the matter.
  • edited September 2012
    I shot the girl the first time - and I got a decent amount of stuff.

    I left her for bait the second time - and I got more stuff.

    If I have another choice, I'd shoot the girl. There seems to be not much difference in the number of stuff retrieved.
  • edited September 2012
    shooting the girl helps nobody

    Helps the girl.
  • edited September 2012
    Watching other people's playthroughs, I've found that if you shoot the girl, Kenny gives you shit about it during the discussion with Lilly afterwards, regardless of whether or not you're on good or bad terms with him.

    Can anyone tell me what happens during that conversation if you don't shoot the girl? Does he mention the incident at all?

    It's a powerful moment in the game. You're essentially making a choice between pragmatic survival strategy or performing an act of mercy for a total stranger about to suffer a gruesome death.

    In the game I shot her and have no regrets. Were I to face that same situation in real life, I'm not sure what I'd do.
  • edited September 2012
    So did anyone else think perhaps, they could shoot the zombies at least to save her in that way? :S
  • edited September 2012
    Initially I did. Then she got bit' on the ankle and it was all over. :(
  • edited September 2012
    I was appalled about how cold they are about it.

    They never really consider trying to save her. In my world that would be the most obvious. Instead it's just a matter of cold calculations. In the end I shot her by accident because I was aiming at a zombie, but the bullet magically curved to her head. Apparantly it didn't matter anyway.

    But that thing kinda hinted at how cool Lee is about his possible future girlfriend being shot. Doesn't seem to bother him at all.
  • edited September 2012
    she was a dead man walking, she got bit 2x before you even lowered the scope.
    Were you going to shoot all 10 walkers and risk a herd? Maybe drag her into the drug store so she can turn while you're looting supplies, or maybe drag her back so she can turn in the compound, with walkers in tow.
  • edited September 2012
    Xarne wrote: »
    My record is 16 items, who can top that

    I got 20 items, which is the limit.
  • edited September 2012
    I saw her get bit, so I used her as a distraction.

    Wasn't kind, but I had people to feed.
  • edited September 2012
    I shot her to not make her suffer.
  • edited September 2012
    I tried to shoot the walker on her, but the bullet curved to her head...

    But I'm glad it happened, anyway. One less person suffering and one less walker in the world. c:
  • edited September 2012
    jaybreezy wrote: »
    How is using strategy (let the already dead girl go) equal Kenny being a monster? He was right. Shoot and it attracts the walkers and they could have easily been surrounded with no escape. Kenny was right in this situatuon so I dont get the "monster" comment.

    What's so difficult to understand? I shot the girl because I still have some humanity left. Kenny wouldn't, but I'm sure that he will pull a Shane on me if his life depends on that.

    If you shoot the girl, Kenny will proudly confess to the group. There's a difference between doing what's necessary and bragging about it. Kenny is an idiot. Even his wife doesn't agree with him.
  • edited September 2012
    Shot the girl. That was a pretty sick idea Kenny suggested. Let a terrified girl die in agony so we can have a little more time to loot Lee's parents store. Just sad. Where is the dignity of men? Have we sunk this low?

    Collected 12 items. Lilly was pleased with the haul and a fellow human being did not have to be used in an inhumane way to do it.
  • edited September 2012
    I left her ... I would not kill someone I'd never met, and kill her? would not bring any benefit!
    It is a bad thing, but necessary, I had to get the maximum possible supplies for my group!
  • edited September 2012
    At the end game rankings with other players I was honestly shocked that the majority (by a lot) left her to die in agony.

    Where was the humanity and mercy?
  • edited September 2012
    YamiRaziel wrote: »
    What's so difficult to understand? I shot the girl because I still have some humanity left. Kenny wouldn't, but I'm sure that he will pull a Shane on me if his life depends on that.

    If you shoot the girl, Kenny will proudly confess to the group. There's a difference between doing what's necessary and bragging about it. Kenny is an idiot. Even his wife doesn't agree with him.

    So. What if you shoot the girl, attract the walkers and you both die in the drug store? The supplies never make it back to the group and that's that.

    You put a stranger out of her misery sure, but you are now dead. The rest of the group is probably dead as well. And I don't want to hear "oh.. well that didn't happen", because at the time it's a damn good possibility that it could happen.

    There was nothing MONSTROUS about what Kenny suggested at all. It was a good suggestion for the good of the group, and our group is more important than a stranger who is dead anyway.
  • edited September 2012
    Xarne wrote: »
    she was a dead man walking, she got bit 2x before you even lowered the scope.
    Were you going to shoot all 10 walkers and risk a herd? Maybe drag her into the drug store so she can turn while you're looting supplies, or maybe drag her back so she can turn in the compound, with walkers in tow.

    My thought was to get rid of as many walkers I possibly could and give her a chance to fend for herself - for whatever time she had left. I wasn't about to shoot her, let alone leave her to die with all those walkers around her. Yet the game decided for me, what a shame.

    Who knows, maybe she would have had a chance to escape and have the herd of walkers go after her.
  • edited September 2012
    once I saw the bite, I stopped wasting bullets
  • edited September 2012
    she gets bit even before you have the option to shoot her..

    so other than the screaming leave her alone ;)
  • edited September 2012
    and try for a 20 item supply run
  • edited September 2012
    YamiRaziel wrote: »
    What's so difficult to understand? I shot the girl because I still have some humanity left. Kenny wouldn't, but I'm sure that he will pull a Shane on me if his life depends on that.

    If you shoot the girl, Kenny will proudly confess to the group. There's a difference between doing what's necessary and bragging about it. Kenny is an idiot. Even his wife doesn't agree with him.

    Yami, I played through that the other day and I didn't see Kenny beaming with pride - I saw him leveling back disgust. He brings up the girl in town to illustrate to Lilly that Macon is a waste of time - that it is about time to leave (counter to her suggestion to stay through the winter).

    Based upon the choices with Kenny regarding his own son, I am confident that he will do what is necessary for the survival of the group. Anyone who isn't disappointed of what the ZA has made them do - of what they have become, is insane. EVERYONE has done something unscrupulous in the name of survival.
  • edited September 2012
    Left the girl, she should've ran straight instead of in circles.

    Got 20 supplies though, but I don't see how that affects the story besides a bit of dialogue.
  • edited September 2012
    YamiRaziel wrote: »
    What's so difficult to understand? I shot the girl because I still have some humanity left. Kenny wouldn't, but I'm sure that he will pull a Shane on me if his life depends on that.

    If you shoot the girl, Kenny will proudly confess to the group. There's a difference between doing what's necessary and bragging about it. Kenny is an idiot. Even his wife doesn't agree with him.

    Proudly confess??? Wut?

    Kenny said what had happened to illustrate how bad things were in Macon now. He was basically sayin the only reason we got what we did was because a poor girl died. He wasn't proud about it at all.
  • edited September 2012
    DarkCrisis wrote: »
    At the end game rankings with other players I was honestly shocked that the majority (by a lot) left her to die in agony.

    Where was the humanity and mercy?

    Bites are 100% lethal and you can not save her. People will get non-zombie illnesses and when cholera spreads amongst your group, tell me how merciful it was to shoot someone who was going to die five minutes after you met her instead of getting enough antibiotics. There are no 'best' options in TWD universe.
  • edited September 2012
    DarkCrisis wrote: »
    At the end game rankings with other players I was honestly shocked that the majority (by a lot) left her to die in agony.

    Where was the humanity and mercy?

    Two episodes earlier. :cool:
  • edited September 2012
    it would have been selfish of that woman to have asked (if she somehow could) us to risk our lives to end hers sooner, i gave irene the gun no risk to me and the only cost was one bullet, but i left the woman on the street to die, because the risk to us far outweighs any reward she could gain
  • edited September 2012
    There was just as much chance of Irene drawing walkers as the girl in the street. Lee was at risk at that point anyway if he couldn't get over trailer(with or without Kenny's help). Kenny was fine. Worse case scenario, Kenny leaves the pharmacy for another day and leaves Lee to be munched, but that could have played out whether Lee took the shot or not.
  • edited September 2012
    Cyreen wrote: »
    There was just as much chance of Irene drawing walkers as the girl in the street. Lee was at risk at that point anyway if he couldn't get over trailer(with or without Kenny's help). Kenny was fine. Worse case scenario, Kenny leaves the pharmacy for another day and leaves Lee to be munched, but that could have played out whether Lee took the shot or not.


    seriously:confused: :rolleyes: there was a small risk with irene since you had killed the nearby zombies, the woman on the street had the dead hanging off her
  • edited September 2012
    seriously:confused: :rolleyes: there was a small risk with irene since you had killed the nearby zombies, the woman on the street had the dead hanging off her

    That depends on how you played that scene. If you refused to give her the gun and she shoots herself in the parking lot after the balcony breaks, they have to make a run for the car as the walkers arrive.
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