Telltale Autumn Sale

Raise the difficulty in next season?

edited October 2012 in The Walking Dead
I love the game after all it's 20 bucks so I am not going to complain anything.

Actually it's a suggestion. Would the game be bettter if it's more difficult?
The most hardest part so far from ep1-3 is that shooting part but it's not really difficult anyway.

Should the puzzle be more complex?
Should the shooting be more intense?

Your opinion?

Comments

  • edited October 2012
    I actually don't mind the simple game play. Plus, I don't know if our graphics card could handle anything much more fancy. (I know, we've been putting off the upgrades too long xP.)
    I know the choices are only going to get harder as the game progresses, and that's all I want. Even though, in the moment, I'm like cursing TTG for the tough decisions, it's fun to talk about them after the fact. Plus, me and my husband, my sister, my parents, and my uncle all play. So we get like a big ol' discussion going once we're all on the same chapter lol.
  • edited October 2012
    Some may argue that the difficulty in this game lies in the weight of the choices you make and how they impact your gameplay. Personally, I feel that real 'difficulty' would be a hindrance rather than a welcome addition to a game like TWD, especially since a difficult puzzle/combat might ruin the mood. Just my opinion :)
  • edited October 2012
    I am not a fan of all of the shooting required in episode 3. I think part of the problem for me is that the controls are just clunky on the PC imho. I might enjoy the shooting parts more on a console but I don't buy console games. Overall I am satisfied with the balance between modes. The puzzles could be more challenging though.
  • edited October 2012
    LadyJ wrote: »
    The puzzles could be more challenging though.

    Yeah and it's more of a "finding a small object on the screen" than a puzzle anyway.

    I reall want to die by a hard puzzle but the opponent is just a stupid zombie so I am out of idea about what could be done to make it more difficult though.
  • edited October 2012
    Chanut_N wrote: »
    Yeah and it's more of a "finding a small object on the screen" than a puzzle anyway.

    I reall want to die by a hard puzzle but the opponent is just a stupid zombie so I am out of idea about what could be done to make it more difficult though.

    Puzzles would probably have to be done against living opponents. Picking a lock or something. But that would be a bit like RE games. Seems like they incorporate a healthy dose of puzzles in that game series. I just don't see it being realistic in TWD universe, because it takes place in regular cities with relatively normal people.
    I guess Lee could disarm some traps/alarms?
  • edited October 2012
    No.
  • edited October 2012
    No.

    I second this....simple yet so informative.
  • edited October 2012
    the choices make it hard and some of the qte's aren't easy to do first time

    and would people still play it if it was harder ? not as many...
  • edited October 2012
    the choices make it hard and some of the qte's aren't easy to do first time

    I kind of understand what you said about "the choices make it hard" but it's not "hard" in my sense. Well no matter what you can not die by the choice you choose unless you try so hard to go out of your way.



    Spoiler:



    Trying so hard to not make Kenny stop the train.
  • edited October 2012
    Honestly I think changing the puzzle and quick time difficulty could cause some problems. Right now me and my friends can play and complete the puzzles without you tubing them. They require common sense and can a little time but they stop short of frustrating. Making it any harder could tip the balance and making puzzles annoying and irritating rather than rests and nice breaks from the action.
  • edited October 2012
    Yes.
  • edited October 2012
    I know is just me, but EP3 took me 4 hours to complete because I expected it to be harder.. I spent (wasted) more time searching, expecting things to be harder than they were. The shooting part kicked my ass (proably got killed 15times) because I saved Doug in EP 1 so not only did I have to shoot the bandits, but I also had to shoot the zombies coming in from the right and left.. If you saved Carley in EP1, you just control her shooting on the left side then ya done.

    I would NEVER goto youtube to try to solve a puzzle or figure out how to get past a certain scene.. that would ruin it for me. I'd rather get frustrated and cuss than (IMO, cheat)..

    I thought the Puzzle system was hardest in EP1 when trying to get the pill's for Larry, because you had to gather basic items like the photo, Axe and remote but dont really realize it til you have them.

    I just thought in EP3 at the train, with all the different tool's, each one would be needed for a specific use.. Kinda like I was expecting it to be harder than it was, which in turn made it harder!
  • edited October 2012
    The difficulty seems about right. The puzzles seem reasonable, not overly like "game" puzzles. TWD is about making choices, not action.

    If anything, the action sequences seem out of place. For example, I found it very odd that I didn't seem to have limited bullets or need to worry about how many shots I fired. TWD seems more like a game where the choice is whether to use the bullet (and not have it to use later) than aim it as the player.

    Quietly taking out the zombies in the motel seemed about right. There were limited resources, and it was about finding a way to do it.
  • edited October 2012
    And how many people were repeatedly zombie chow in the train station?
  • edited October 2012
    No thank you. I hear the main idea of the games is not about gameplay and difficulty, but the decisions that you're forced to make in each episode.
  • edited October 2012
    Cyreen wrote: »
    And how many people were repeatedly zombie chow in the train station?

    I know I personally died at least 40-60 times during that sequence. I didn't count the bandit shootout but I died a lot there as well.
  • edited October 2012
    i have never been more frustrated in recent memory by anything other than the QTE's in Jurassic park (in the end i would just bash wasd and the cursor keys as fast as i could and it would work fine unless it was the timing ones) , if they increased the difficulty of them by adding more keys to press in time and timed button presses, i couldn't enjoy any of the rest of the game properly because i will be dreading another QTE.

    i think the puzzles could be more advanced or difficult but only if it is done correctly, i got sort of stuck in episode 1 but that was because i didn't want to leave larry in case he died, if someone (maybe lilly) had said "you should go quickly, you may find something to help larry" i wouldn't have got stuck, and it would be the same with more complex puzzles, as long as they make sense story wise and are actually logical, not use rag on drain, that clogs the drain, that makes a mouse run out, that scares a lady, that runs into a bird cage which releases the bird, that drops a feather which you use to tickle a barber that cuts off a lady's hair that you use as a disguise to trick a guard into firing a cannon, which was your goal from the start, puzzles can be more complex with out being ridiculous.

    i like FPS shooters but TWD game isnt an FPS the shooting part didn't need to be hard, but i did feel cool when i hit every shot and totally saved everyone (or so i thought) but i dont really see how they could make it harder (and still look good) without a new engine unless they made them intensely annoying/hard QTE's and as i said i hate them.
    LadyJ wrote: »
    I know I personally died at least 40-60 times during that sequence. I didn't count the bandit shootout but I died a lot there as well.

    i died quite a few time in the train station, but i wouldn't say it was because it was hard it was just badly done
  • edited October 2012
    Can someone tell me what was so difficult about that part on the train station? I got it right the first time, and I don't quite understand what exactly is the problem people seem to be having at that part...
  • edited October 2012
    Viser wrote: »
    Can someone tell me what was so difficult about that part on the train station? I got it right the first time, and I don't quite understand what exactly is the problem people seem to be having at that part...


    It was like the above poster said it wasn't hard, it was badly done. For me, on the PC the controls were just about inoperable. The kill zone was nearly impossible to highlight and hit within the split second timing the game required. I spent a lot of time figuring out that the controls weren't setup right, then I came to the boards and got some help but even after that, there was literally only a fraction of a second left to make the hit happen.

    Not only that but to me it seemed like there was a lag in the time that it took for the kill zone to even become an option...and that was critical. And no, my video specs are up to snuff...I think it was just clunky.
  • edited October 2012
    LadyJ wrote: »
    It was like the above poster said it wasn't hard, it was badly done.

    Yes I agree I played the game on PS3 and I died 3 times before I figured out that It would be better to use my left hand on the right stick (aiming) and my right hand on the shoot button.

    Common sense is that left hand should be on the left stick.
  • edited October 2012
    Viser wrote: »
    Can someone tell me what was so difficult about that part on the train station? I got it right the first time, and I don't quite understand what exactly is the problem people seem to be having at that part...

    well the first weird thing on PC is that the icons for picking up the wrench (or whatever) blocking the door are in weird places and the default click is look at the wrench which takes so long you die, then after that you get the key off clem and open the door, they put the cursor in a weird place when you have to shoot the zombie and i think they slowdown the sensitivity of the mouse in QTE and if you have it on default settings that is reasonably slow anyway
  • edited October 2012
    I'd rather have a fun game then a challenging one, hard games are how controllers get smashed! LOL I used to be bad about Video Game rage when I was in my 20's, maturity with age and $50 controllers got rid of my game rage!:D
  • edited October 2012
    No I play this game for other reasons than difficulty. If I want to be challenged or play something difficult ill play a multiplayer game or something like smb.
  • edited October 2012
    I am happy with the game as is, I am not a fan of shooters since you just go around killing people this game gives me a balance between shooters and puzzle games. I hope season 2 is the same.
  • edited October 2012
    This game is more about psychological impact than mental challenge. Player stumping puzzles would wreck the emotional ambiance. :p

    In other words... NO.
  • edited October 2012
    No. It doesn't need to be any more difficult. As stated by other players, the train station was a pain when using a p.c. I can't count the number of times I died; trying to scroll between the eye and the hand icons was a tiny fraction of time to get it right, and it was easy to scroll just a little too hard with the mouse and go past the hand and back to the eye. I had no difficulty with the bandit shootout, or any of the parts from prior episodes, so that was particularly frustrating for me. I don't want any more of that type of difficulty, it's more enjoyable to me to use my head on the puzzles and things than to have to have split second timing killing something.
  • edited October 2012
    dustpuffs wrote: »
    it's more enjoyable to me to use my head on the puzzles and things than to have to have split second timing killing something.

    With respect but you don't even have to use your head on the puzzles.

    literally speaking, Yes you have to use your head.
  • edited October 2012
    Well, I do take my time going through the game. Sometimes I waste time thinking over things that don't matter ( like which weapon to take from the St. John's bloody room, they all did the job and I didn't get to keep them afterward), sometimes I have missed easy stuff and taken extra time to figure it out ( missed how to get Clem into the train station at first). Maybe it's because I haven't played this type of game before, or maybe it's because I tend to play in the middle of the night when I can't sleep, but I would say I have to do at least a little thinking to get through the game. If it's all a no brainer for you, then you are a better player than I am.
  • edited October 2012
    dustpuffs wrote: »
    Well, I do take my time going through the game. Sometimes I waste time thinking over things that don't matter ( like which weapon to take from the St. John's bloody room, they all did the job and I didn't get to keep them afterward), sometimes I have missed easy stuff and taken extra time to figure it out ( missed how to get Clem into the train station at first). Maybe it's because I haven't played this type of game before, or maybe it's because I tend to play in the middle of the night when I can't sleep, but I would say I have to do at least a little thinking to get through the game. If it's all a no brainer for you, then you are a better player than I am.

    It's not that I have a super IQ or anything but TWD's puzzles are nothing compared to the like of Resident Evil, Silent Hll and Catherine. Even God of War III has more difficult puzzles than TWD. :confused:

    But as someone has already said, TWD puzzles are realistic and believable because it's not artificial puzzle that tries too hard to be hard though.
  • edited October 2012
    When I first started playing this, knowing that it was a Point & Click Adventure game, I expected it to be engaging and have some challenging puzzles. Obviously this wasn't so.

    But at this point in the series, I find myself caring more about the story and the characters than any of the challenges they put in front of me. The difficulty, be it easy or hard, doesn't bother me any more.
  • edited October 2012
    It sounds like the author of the OP wants a 1st person shooter.

    There's already plenty of those in the zombie genre.

    It's about character arcs and story in general.
  • edited October 2012
    I play it on PC and I´ve only died once in the entire series, because I didn´t stop when Brenda St. John told me to and she shot me.

    As for the topic, I think a complicated puzzle like the ones in old timey adventure games would only put me out of the experience, so no, I don´t think the difficulty should be raised.
  • edited October 2012
    The difficulty is fine the way it is. The point of the game is to immerse yourself into the game's world. Adding difficult, time-consuming puzzles destroys that immersion. If you want more complicated puzzles, go play pretty much any other Telltale game. I highly recommend Sam & Max.
  • edited October 2012
    I would like difficulty, but a good kind, not the same type of difficulty as we have now.
This discussion has been closed.