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[Spoiler] The hell is with back pockets in this game?

posted by aguyuno on - last edited - Viewed by 428 users
So in episode 4, my favourite scene (by far) is when Molly gives Lee the GIANT car battery finally, and he immediately puts it... in his back pocket. What the hell? How is that a thing?

Then there's the scene where you're running through the armory (bell tower) and suddenly Kenny has the rifle that I guess he's been carrying since you took out the St. John's. Where's he been keeping THAT?!

It just seems like a game that tries to be relatively realistic (minus the whole zombie thing, obviously) could have spent some time coding in, oh, I dunno, a _backpack_. I will admit though, the whole back pocket thing is making me laugh hilariously.

It's one thing to pick up like the shovel at the house and not see Lee holding it always - whatever, lots of games do that. But in an actually programmed scene, lol...
18 Comments - Linear Discussion: Classic Style
  • Yeah the battery thing was weird but the rifle Kenny had was taken from a dead guy at the bottom of the tower.
  • corruptbiggins;695123 said:
    Yeah the battery thing was weird but the rifle Kenny had was taken from a dead guy at the bottom of the tower.
    No. That was a shotgun, and Lee took that.
  • Lee is Urban remember.
  • ...
    ...
    He... He has magic pockets..
  • Fun fact: Lee has no legs, his pockets just lead into his pants, thats how he has so much space in his pockets
  • I was more impressed with the ninety pound girl who could sprint, long jump, and scale buildings with forty pounds on her back.
  • Bearcules;695222 said:
    I was more impressed with the ninety pound girl who could sprint, long jump, and scale buildings with forty pounds on her back.
    You can do anything once you make a sex tape
  • I still think the funniest scene was in episode 3 when you get the cutting torch, lee and clem are walking back to the train neither are carrying the torch, lee is carrying a 9mm and has another one in his waistband. Pretty cool to run around w/2 9mm
  • The ability to stuff things into some mysterious infinite-capacity void somewhere behind the character's back is an adventure game tradition. It's unrealistic, but practical in terms of implementation -- think of how complicated the branching would get if different animations and possible reactions had to be created for what's in the character's hands at any given point. A backpack doesn't really solve the problem much more credibly, so we'll just have to take this convention as is. Old-school text adventures usually had some practical limit, though it was often generous -- I just played a late-70s adventure allowing up to 13 objects in inventory, including a dog and a woman. Telltale's games generally limit the number of available objects to keep things from getting TOO silly.
  • What ever happened to immersing yourself in the story and forget about such things? :)
    Discworld had that magical chest following you around. It was groundbreaking for the adventure genre I think.
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