Telltale Autumn Sale

The herd

edited November 2012 in The Walking Dead
Is it just me or is the herd's speed plot convenient? I mean the group spent maybe an hour or so in the train station and the herd already reaches them but in Savannah, it takes them like 12 hours to reach the group.

Comments

  • ProfanityProfanity Banned
    edited November 2012
    Well... this is a made up story, everything is plot convenient.
  • edited November 2012
    Not really, we've no idea how long the train to Savvanah took, it could've taken 12 hours for all we know, or maybe there was a tunnel in which the walkers got bottle necked, slowing them down. I think you're being a little pedantic.
  • edited November 2012
    The walkers that arrived first were probably the walkers that were closer to Savannah when the train arrived. I bet you there are a lot more walkers coming :D
  • edited November 2012
    there are walkers everywhere.
    so its very possible since the train is loud enough to trigger zombies
  • edited November 2012
    Kenny stated the train travels at about 40 mph.
    The distance between Macon and Savannah is 160 to 170 miles, aprox a 4 to 5 hour trip non stop. We dont really know how far they traveled in the RV or exactally how long they stop at the station, but my guess is multiple herds.
  • edited November 2012
    There would be more walkers between the train station, where the herd was first encountered, and Savannah. Plus, they've been in Savannah for about two days by the time we see the herd at the end of Episode 4, so that would be plenty of time for them to get there I think.
  • edited November 2012
    I don't think it was the walkers from the train station, I think it is a local herd. There are so many possible distractions that could move that herd off into another direction (animals in the woods, other survivors, etc) I believe it is a stretch they would be the ones to make there. It is possible.....
  • edited November 2012
    It's possible, but it is made up so anything can happen, I think you're looking at this too literally. We don't know if it was the same herd of zombies or another. By this point there are a lot of zombies walking about and could well be another herd, you don't know.
  • edited November 2012
    I would say that the speed is plot convenient... because we're playing a game with a plot.

    I've never really understood the argument regarding plot convenience. I understand over-contrivance but you need some contrivance sometimes or else the story's cohesion suffers.

    It would be great to have totally random adventures but, sadly, this is not possible.
    Only the illusion of randomness, coupled with the suspension of disbelief, is possible.
  • edited November 2012
    yeah but if the train stopped then there is no more noise, so what is it that brought them into the city?

    If anything shouldn't they just hang around the train for a bit?
  • edited November 2012
    they would keep walking, and then from there they would hear the bells
  • edited November 2012
    they would keep walking, and then from there they would hear the bells

    yeah, that's true.

    That's really all it takes for a good plot twist.
  • edited November 2012
    That1Guy wrote: »
    Is it just me or is the herd's speed plot convenient? I mean the group spent maybe an hour or so in the train station and the herd already reaches them but in Savannah, it takes them like 12 hours to reach the group.

    You'd be right, it'd be totally plot convenient.... if that was the ONLY group of walkers in the world. :p
  • edited November 2012
    Given the fall of Crawford, which probably culled the numbers, we are still talking about a city with a possible 2-3 million population. There is no no doubt that the herd is plot convenient but also remember that it is not an impossibility that all that bell ringing alerted everything in a square mile... we know that noise attracts the walkers. Walkers also attract other walkers when they frenzy.
  • edited November 2012
    I made a thread just like this -____- of the hurd is everthing is
  • edited November 2012
    Profanity wrote: »
    Well... this is a made up story, everything is plot convenient.

    Exactly.
  • edited November 2012
    I think if you kicked that gas can over (before you tell omid to jump) (this is optional) it will determine how many walkers there are
    just sayin...
    (first post on the fourm! :D)
  • edited November 2012
    I think if you kicked that gas can over (before you tell omid to jump) (this is optional) it will determine how many walkers there are
    just sayin...
    (first post on the fourm! :D)

    welcome to the forums!
  • edited November 2012
    welcome to the forums!

    he gets an intro but i don't -__-
    jk welcome new guy
  • edited November 2012
    I think that the fact that Vernon asked us if we reached Savannah by rail whilst on the roof is a pretty strong indication that the herd is the same herd coming down the tracks. Plus he and his group shut up shop and got the hell out of dodge pretty quickly!
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